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Starship design history in light of Discovery

It always bugged me how they would use nukes and bullets but have an instantaneous FTL drive. I just wanted to get that off of my chest.

Why shouldn't they? It's a myth that new technologies always replace the old. Some technologies are timeless because they're so fundamental or so powerful. We live in the age of nuclear weapons and microcomputers and spaceflight, but we still use technologies invented hundreds of thousands of years ago, like fire and string and cloth. We haven't replaced everything.

So despite the desire of science fiction to replace all present-day technologies with futuristic ones, there's no reason to assume that every technology we have today will eventually be replaced by something more handwavey. Some things just work too well to replace. Nuclear reactions are one of the most fundamental physical phenomena in the universe. The stars themselves are powered by nuclear fusion. It's very close to being the ultimate energy source, surpassed only by antimatter annihilation (or by zero-point energy extraction, but that's more unlikely). Like fire, nuclear power will probably continue to be in use indefinitely, no matter how much our other technologies advance.

As for bullets, there's no reason to abandon those either. Sci-fi loves its ray guns, but the simple physical fact is, one of the best ways to damage something will always be to hit it with something very solid traveling very fast. Kinetic energy is just as destructive as thermal or electrical or any other kind of energy.
 
Why shouldn't they? It's a myth that new technologies always replace the old. Some technologies are timeless because they're so fundamental or so powerful. We live in the age of nuclear weapons and microcomputers and spaceflight, but we still use technologies invented hundreds of thousands of years ago, like fire and string and cloth. We haven't replaced everything.

So despite the desire of science fiction to replace all present-day technologies with futuristic ones, there's no reason to assume that every technology we have today will eventually be replaced by something more handwavey. Some things just work too well to replace. Nuclear reactions are one of the most fundamental physical phenomena in the universe. The stars themselves are powered by nuclear fusion. It's very close to being the ultimate energy source, surpassed only by antimatter annihilation (or by zero-point energy extraction, but that's more unlikely). Like fire, nuclear power will probably continue to be in use indefinitely, no matter how much our other technologies advance.

Completely agreed! The only technology even more efficient than nuclear in creating energy is matter-/antimatter reaction. Which is what Star Trek uses. But in general, "nukes" are good enough to use in space.

As for bullets, there's no reason to abandon those either. Sci-fi loves its ray guns, but the simple physical fact is, one of the best ways to damage something will always be to hit it with something very solid traveling very fast. Kinetic energy is just as destructive as thermal or electrical or any other kind of energy.

Disagree on this one though: Bullets don't work in space. That's because of the weirdness of orbit mechanics: Objects aren't standing still in space, they constantly move on radial orbits. And the weird thing is, if another object moves on the same orbit with a higher kinetic energy - it changes orbits! That means you can't fire in straight lines. The bullet will go always move in curves, and these can vary drastically depending on relative speeds, but also the tiniest changes in launch angles. Simply put: It's essentially impossible to hit an object in space, without massive calculations, even when directly aiming at it from close distances.

That's one of the reasons sci-fi uses lasers, rayguns and plasma weapons: You actually hit what you're aiming at. The only alternative are intelligent rockets.
 
Way off topic but it always bugged my how the new Battlestar Galactica handled nukes. Ronald D. Moore wanted to use nukes because it seemed scarier to the audience than photon torpedoes. It always bugged me how they would use nukes and bullets but have an instantaneous FTL drive. I just wanted to get that off of my chest.
Why? One is insanely low tech and easy to manufacture against a rather large, mass produced, army. The 12 Colonies clearly have limited resources so the FTL drive could easily be a large money sink.
 
Disagree on this one though: Bullets don't work in space.

Who was talking about space? I thought we were talking about sidearms.


That's because of the weirdness of orbit mechanics: Objects aren't standing still in space, they constantly move on radial orbits. And the weird thing is, if another object moves on the same orbit with a higher kinetic energy - it changes orbits! That means you can't fire in straight lines. The bullet will go always move in curves, and these can vary drastically depending on relative speeds, but also the tiniest changes in launch angles. Simply put: It's essentially impossible to hit an object in space, without massive calculations, even when directly aiming at it from close distances.

You say that as though "massive calculations" were unachievable. Space probes do it all the time -- coasting on a predetermined trajectory to intercept an object's orbit at the right moment. It is certainly possible to aim a kinetic impactor to hit a desired target, as long as it's on a steady orbital path.

Besides, bullets don't move in straight lines on Earth either. They move in parabolic arcs, pulled down by the Earth's gravity exactly the same way they would be in orbit -- they just have a shorter distance in which they can curve. Snipers or archers shooting over a long distance routinely aim high to compensate for the effect of gravity on the projectile's course. Cannons and artillery have always required calculations to get the correct firing solution to hit a target. Calculations to account for gravity are an intrinsic part of how projectile weapons have always worked, not some prohibitive change.


That's one of the reasons sci-fi uses lasers, rayguns and plasma weapons: You actually hit what you're aiming at. The only alternative are intelligent rockets.

Actually it's the other way around. If you're aiming at a moving target capable of altering its course, then a projectile weapon with thrust capability is a better option than a beam weapon, because once a beam is fired, it can't change direction. If you're talking about battles over a large enough volume for orbital mechanics to come into play, then you're talking about battles over at least a significant fraction of a light-second. Once there's a significant lag in your ability to detect an enemy's course change, beam weapons become essentially useless, because you can't predict where the enemy will dodge.

And note that "maneuverable projectile" does not exclude "bullet." There is already work being done to develop smart bullets that can change course in flight or even curve around corners. Show me a laser beam that can do that.
 
Who was talking about space? I thought we were talking about sidearms.
I thought this was a thread about starships. Thus I was thinking about starship battles.:guffaw:
Yeah, for sidearms bullets will of course remain a possibility. Though of course they are limited in both the amounts of projectiles fire-able, and the trajectory of the projectile, so it makes a lot of sense to replace them in a SF story...

You say that as though "massive calculations" were unachievable. Space probes do it all the time -- coasting on a predetermined trajectory to intercept an object's orbit at the right moment. It is certainly possible to aim a kinetic impactor to hit a desired target, as long as it's on a steady orbital path.

Thing is, that these types of calculations are undoable for a human - meaning entirely A.I. controlled weapons might be able to fire at the right angle with the right speeds to hit the targets - but ONLY if the targets never move in any direction. Again: Bullets don't work in space. Intelligent projectiles would do.

Besides, bullets don't move in straight lines on Earth either.
They move in parabolic arcs, pulled down by the Earth's gravity exactly the same way they would be in orbit.
Calculations to account for gravity are an intrinsic part of how projectile weapons have always worked, not some prohibitive change.

That's a MASSIVE physics calculation mistake you are making there!
Not that I blame you - this is really not common knowledge, and getting into the actual calculations for orbit mechanics is fucking hard.

Just be assured: It's not comparable. Bullets on Earth "fall down" with a constant speed, get swooped by wind, and for really long distant sniper-shots even need to adjust for the rotation of the Earth. All that is cookie cutting compared to orbit mechanics.

A projectile in space doesn't just have a "curved" flightpath. Objects with the same path on lower orbits fly faster than on higher orbit. That means your projectile changes not just directions, but also speeds at every point the entire time of it's journey. Even if the target and the origin have the exact same orbit and are just dozens of meters apart - just by the different speed of the projectile, it would already move on an entirely different orbit that will never meet the original orbit again in millions of years. You can't "adjust" your projectile path for that. It's simply physically impossible. And that's not even acounting for different masses yet.

Really, these movements are so complicated, only a few years ago NASA learned a "trick" how they can "target" the space station with their supply ships in 6 hours instead of 3-4 days. And that's two fixed(!) targets aiming for each other, and a procedure the best engineers and computers on the planet work on since 60 years. And they just now found a new way to actually "hit" a close target of only ~100km distance in a shorter time.


To summarize: The only easily predictable movements in space are stable orbits. Like asteroids and space trash that can be tracked from here on earth.

Every other type of movements needs both massive calculations and constant adjustments to stay on path. And that's not because of "computers aren't capable enough". That's because of the physical nature of space, where even the tinies differences in particle density or even only the impulse from sunlight can make any initial conditions for movement calculations chaotic.

Actually it's the other way around. If you're aiming at a moving target capable of altering its course, then a projectile weapon with thrust capability is a better option than a beam weapon, because once a beam is fired, it can't change direction. If you're talking about battles over a large enough volume for orbital mechanics to come into play, then you're talking about battles over at least a significant fraction of a light-second. Once there's a significant lag in your ability to detect an enemy's course change, beam weapons become essentially useless, because you can't predict where the enemy will dodge.

And note that "maneuverable projectile" does not exclude "bullet." There is already work being done to develop smart bullets that can change course in flight or even curve around corners. Show me a laser beam that can do that.

Really, no.
The only thing you can hit with (intelligent!) projectiles in space are stable objects, like satellites that don't move from their fixed orbit positions. And it takes a long while for the projectile to hit. Not minutes. Hours. Or days.

The only physical solution for "space battles" like in Star Trek or BSG are beam-weapons. Because they work at the speed of light.

And if you think you can "dodge" the speed of light, I have a bridge to sell you. Light takes 8 minutes from the sun to Earth. And that's fucking far away. From Earth to moon about one second. A projectile (any!) takes days.

That's why futuristic space battles need to be fought with futuristic space weapons. Bullets simply don't work on anything else but static objects.



\\physics-rant
 
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That's a MASSIVE physics calculation mistake you are making there!
Not that I blame you - this is really not common knowledge, and getting into the actual calculations for orbit mechanics is fucking hard.

Just be assured: It's not comparable. Bullets on Earth "fall down" with a constant speed, get swooped by wind, and for really long distant sniper-shots even need to adjust for the rotation of the Earth. All that is cookie cutting compared to orbit mechanics.

A projectile in space doesn't just have a "curved" flightpath. Objects with the same path on lower orbits fly faster than on higher orbit. That means your projectile changes not just directions, but also speeds at every point the entire time of it's journey. Even if the target and the origin have the exact same orbit and are just dozens of meters apart - just by the different speed of the projectile, it would already move on an entirely different orbit that will never meet the original orbit again in millions of years. You can't "adjust" your projectile path for that. It's simply physically impossible. And that's not even acounting for different masses yet.

@Christopher wrote a space battle that depended entirely on that concept in the TNG novel "Greater Than the Sum." Never mind that BSG space battles generally took place at naked-eye distances for fighters, and capital ships either used guided missiles or relied on volume of projectiles rather than pin-point accuracy, in battles that typically took place in open space or well above ISS altitudes.

And if you think you can "dodge" the speed of light, I have a bridge to sell you. Light takes 8 minutes from the sun to Earth. And that's fucking far away. From Earth to moon about one second. A projectile (any!) takes days.


That only applies if your first warning an attack is coming is the attack (and that applies equally well to beams as well as projectiles). Otherwise, you can dodge a lightspeed beam as well as you can dodge anything else (it's not like people evading on Earth politely wait to be shot at and then try to move out of the way between the bullet firing and arriving). The hard sci-fi approach to space battles would generally be ambush attacks, where the first side to launch upon the other without being seen wins on the first shot (whatever form that shot may take). If you want to soften your hard sci-fi, you can say that's already happened, and now both sides can spot each other equally quickly and begin zig-zagging around long before any long-range attacks arrive, so it's back to close-up age-of-sail-style battles if you want to hit what you're aiming at.
 
I thought this was a thread about starships. Thus I was thinking about starship battles.

Manchester was referring to the use of "nukes and bullets" in Battlestar Galactica. Nobody would use the word "bullet" to refer to the kind of weaponry fired by a spacecraft; they'd say "shells" or the like. The word "bullets" was clearly meant to refer to the ammunition of hand weapons, and it's quite startling that you'd take it any other way.


Yeah, for sidearms bullets will of course remain a possibility. Though of course they are limited in both the amounts of projectiles fire-able, and the trajectory of the projectile, so it makes a lot of sense to replace them in a SF story...

An energy weapon's power pack would be limited too. That's something that SF stories often ignore.


Again: Bullets don't work in space. Intelligent projectiles would do.

As I already mentioned, you're behind the times in assuming that's a firm distinction. In the future -- indeed, in the very near future -- bullets will become intelligent projectiles. You're assuming that "advanced" means "ray gun," but that's a conceit that was invented in the 1920s-40s when people were still fascinated by the novelty of electricity and radiation. These days, it's kind of an antiquated trope. Today, we see the future residing in nanotech and advanced materials engineering. The old sci-fi idea that solid matter was primitive and intangible energies were the future has been left behind by progress.


That's a MASSIVE physics calculation mistake you are making there!
Not that I blame you - this is really not common knowledge, and getting into the actual calculations for orbit mechanics is fucking hard.

I know -- I did them in college when I was earning my physics degree.


Just be assured: It's not comparable. Bullets on Earth "fall down" with a constant speed, get swooped by wind, and for really long distant sniper-shots even need to adjust for the rotation of the Earth. All that is cookie cutting compared to orbit mechanics.

Just different applications of the exact same equations, as Isaac Newton proved centuries ago.


A projectile in space doesn't just have a "curved" flightpath.

And projectiles on Earth still don't move in straight lines, dude.


The only physical solution for "space battles" like in Star Trek or BSG are beam-weapons. Because they work at the speed of light.

And if you think you can "dodge" the speed of light, I have a bridge to sell you. Light takes 8 minutes from the sun to Earth. And that's fucking far away. From Earth to moon about one second. A projectile (any!) takes days.

You're missing the point. When it comes to sensors, the speed of light is a limitation, not an advantage. If you're aiming at an enemy ship that's five light-seconds away, then you see it where it was five seconds ago. Your information about its position and trajectory is five seconds out of date. For all you know, it's already started to change course during those five seconds, so you can't predict its course in order to fire at it. That renders beam weapons effectively useless. Over that kind of distance, it would make more sense to use a smart missile that could track the ship as it drew near and adjust its course to chase it.

JPL propulsion engineer Paul Woodmansee, the science advisor for Gene Roddenberry's Andromeda (with whom I corresponded online back in the day), worked out detailed combat rules for the show based on the lack of FTL sensors, and he estimated that any battle range greater than about a light-second or so would give ships enough sensor latency time to dodge a beam weapon, so that any combat beyond a light-second was waged using remote drones. Although, granted, that was in a universe that assumed starships of any size could cancel their inertial mass and thus be highly maneuverable. In the absence of that ability, a larger ship wouldn't be able to dodge as easily as a smaller one

Also, of course, beam weapons lose efficacy over distance. A particle beam would be subject to electrostatic bloom and would probably be fairly short-range. A laser beam would spread to a lesser degree but still grow less focused with distance. Only a missile would retain the same effectiveness over any distance.
 
Manchester was referring to the use of "nukes and bullets" in Battlestar Galactica. Nobody would use the word "bullet" to refer to the kind of weaponry fired by a spacecraft; they'd say "shells" or the like. The word "bullets" was clearly meant to refer to the ammunition of hand weapons, and it's quite startling that you'd take it any other way.

The little Vipers in BSG certainly didn't used "shells", they used "bullets" on their light guns. That's what we're talking about.

An energy weapon's power pack would be limited too. That's something that SF stories often ignore.

Of course they do! It's just not so much ignored, as handwaved - interstellar travel requires SUCH amount of energy, it's a given in such a scenario the possibility to store energy is much further than today.

That only applies if your first warning an attack is coming is the attack (and that applies equally well to beams as well as projectiles). Otherwise, you can dodge a lightspeed beam as well as you can dodge anything else (it's not like people evading on Earth politely wait to be shot at and then try to move out of the way between the bullet firing and arriving). The hard sci-fi approach to space battles would generally be ambush attacks, where the first side to launch upon the other without being seen wins on the first shot (whatever form that shot may take). If you want to soften your hard sci-fi, you can say that's already happened, and now both sides can spot each other equally quickly and begin zig-zagging around long before any long-range attacks arrive, so it's back to close-up age-of-sail-style battles if you want to hit what you're aiming at.

That's the main difference though: If you fire a projectile at somebody in space - no matter if it's "shells", "bullets" or "intelligent rockets" - you have hours to get out of the way. You can super easily dodge that things hours and hours after it was originally fired.

Energy weapons move at the speed of light - if you want to dogde them, you have to anticipate that, and dodge before the shot actually got fired at you. Big difference.

As I already mentioned, you're behind the times in assuming that's a firm distinction. In the future -- indeed, in the very near future -- bullets will become intelligent projectiles.

That doesn't stop basic rules of physics applying to them.

You're missing the point. When it comes to sensors, the speed of light is a limitation, not an advantage. If you're aiming at an enemy ship that's five light-seconds away, then you see it where it was five seconds ago. Your information about its position and trajectory is five seconds out of date. For all you know, it's already started to change course during those five seconds, so you can't predict its course in order to fire at it. That renders beam weapons effectively useless. Over that kind of distance, it would make more sense to use a smart missile that could track the ship as it drew near and adjust its course to chase it.

Dude. Yeah, of course speed of light is a limit. In a battle the movements must be anticipated. But holy cow, OF COURSE are weapons moving at the speed of light FAR, FAR better fpr space combats than projectiles that needs hours to days just to meet up with a target only a few light-seconds away!

Damn dude.


I know -- I did them in college when I was earning my physics degree.
Just different applications of the exact same equations, as Isaac Newton proved centuries ago.

While I of course believe you got a physics degree (which is amazingly good for a sci-fi writer!), I still have the feeling your knowledge of orbit mechanics starts and ends with Keplers orbits - again, which is great for a sci-fi writer and super unique, so congrats! And if you didn't specifically studied astrophysics or aerospace engineering completely enough to get the basic physical principles at hand - but actually getting beyond the fundamentals to actual application - this shit gets much, much, much more complicated, because you can't use the assumptions for stable orbits anymore.

And projectiles on Earth still don't move in straight lines, dude.

Nobody ever said anything like that.:shrug:


You're assuming that "advanced" means "ray gun," but that's a conceit that was invented in the 1920s-40s when people were still fascinated by the novelty of electricity and radiation. These days, it's kind of an antiquated trope. Today, we see the future residing in nanotech and advanced materials engineering. The old sci-fi idea that solid matter was primitive and intangible energies were the future has been left behind by progress.

Which is a super narrow view on scientific progress regardless: Just because it's newer, doesn't mean it fits better for certain specific applications.

Nano-technology is all fine and everything. But if you use it to built a wheel, it's going to be less effective than an actual old-school wheel built as a wheel.

As such, "ray-guns" and energy-weapons are probably overpowered for handguns - and as retro-futuristic as nuclear powered cars. But in space battles with starships - they are really the only possible option. Not the one "most realistic". But the only one "not utterly physically impossible".


JPL propulsion engineer Paul Woodmansee, the science advisor for Gene Roddenberry's Andromeda (with whom I corresponded online back in the day), worked out detailed combat rules for the show based on the lack of FTL sensors, and he estimated that any battle range greater than about a light-second or so would give ships enough sensor latency time to dodge a beam weapon, so that any combat beyond a light-second was waged using remote drones. Although, granted, that was in a universe that assumed starships of any size could cancel their inertial mass and thus be highly maneuverable. In the absence of that ability, a larger ship wouldn't be able to dodge as easily as a smaller one

Also, of course, beam weapons lose efficacy over distance. A particle beam would be subject to electrostatic bloom and would probably be fairly short-range. A laser beam would spread to a lesser degree but still grow less focused with distance. Only a missile would retain the same effectiveness over any distance.

You know? This is great! And I love hearing that! But all these rules are more applied to very specific scenarios, with very specific assumptions for each show. The BSG-space battles are internally consistent. The one from "The Expanse" as well. Andromeda maybe also (never watched that show) - but all of these are also at the same time utterly physically impossible, and as "unrealistic" as Star Trek battles. Even less so - because lightspeed-weapons are really the only way over shells and bullets.

But they do look and feel more realistic. But that's based on the conceits of each show. You can't just use the "Andromeda"-science and apply it to BSG. Or the "Star Trek" science to "The Expanse". All these work differently. And the actual physical reality is something else entirely.

In the real world - bullets and shells simply do not work for space battles. Period. That doesn't mean any science fiction show can't use them. SF certainly has even more "impossible" things happening. But at the same time, it means an actual "realistic" space battle scenario would have to involve energy-weapons.
 
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@Christopher: I just hope I didn't come across as too antagonistic! I never read any novel of yours, but just from talking to you here, it's obvious you know your stuff. More than the usual for SF-writer. And I love that you actually included these physics ideas in your writing, way, way more writers should do that!

Also, this is still fiction we're talking about - it doesn't have to be 100% perfectly realistic. In fact, I wouldn't even notice this in other fields. I know jack-shit about more specialised biology. If somebody writes how the biology of an alien works, and it's utterly chemically impossible - it would probably completely go over my head at first.

I just wanted to say: If I read or see a SF story, and it has space battles using ballistic projectiles - even intelligent nanotechnology ones - I treat that mentally with the same suspension of disbelief like humanoid aliens with weird wrinkles on their foreheads that can mate with humans. I just wish - and this is my personal wish - that even, or especially, more hard-SF would actually come up with scenarios at least as realistic as those of Star Trek battles, not significantly LESS like it is usual now, with space bullets and everything. And that simply involves some kind of energy weapons for space combat. Not brighly colored, glow-y pulses zipping around. But actual, realistic energy-weapons like they are being researched now already.
 
Nobody would use the word "bullet" to refer to the kind of weaponry fired by a spacecraft; they'd say "shells" or the like. The word "bullets" was clearly meant to refer to the ammunition of hand weapons, and it's quite startling that you'd take it any other way.

....seriously?

I would (and I'm sure have) used "bullets" to refer to the things that the Vipers in BSG fired. Never would even have occurred to me to call them "shells." I'm sure I'm not alone on that. Seems like you're making a massive assumption here to justify your misunderstanding of the conversation.
 
I just wanted to say: If I read or see a SF story, and it has space battles using ballistic projectiles - even intelligent nanotechnology ones - I treat that mentally with the same suspension of disbelief like humanoid aliens with weird wrinkles on their foreheads that can mate with humans. I just wish - and this is my personal wish - that even, or especially, more hard-SF would actually come up with scenarios at least as realistic as those of Star Trek battles, not significantly LESS like it is usual now, with space bullets and everything. And that simply involves some kind of energy weapons for space combat. Not brighly colored, glow-y pulses zipping around. But actual, realistic energy-weapons like they are being researched now already.
I wish for this as well, but we come from a day and age where the gold standard has been Star Wars and Star Trek, both of which has demonstrated a lot of limitations in the name of their storyform. The hardest part that I have in writing more towards harder science is trying to visualize it.

Now, I'll grant that I am a social science major and the physics of such things is massively over my head. But, I want to be able to write in a way that is descriptive and if I can't imagine it that makes it rather difficult to do.
 
I wish for this as well, but we come from a day and age where the gold standard has been Star Wars and Star Trek, both of which has demonstrated a lot of limitations in the name of their storyform. The hardest part that I have in writing more towards harder science is trying to visualize it.

Now, I'll grant that I am a social science major and the physics of such things is massively over my head. But, I want to be able to write in a way that is descriptive and if I can't imagine it that makes it rather difficult to do.

The thing is, if you have any type of spezialisation, you will suddenly notice that whenever this (or something close to it) is portrayed in fiction, it's usually waaay off. A friend of mine works in train construction - for these people the train sequence in "James Bond: Skyfall" is one, big, looong running gag for how wrong it is. I didn't notice. Another friend is a history phd. It's impossible to watch any historical movies with him, especially from the middle ages: He's not going to tell you that, no, not only use all the props the wrong metalworking at this time (because Renessaince swords and armores simply look more "middle ages" than middle ages one), but also that these types of pikes and swords weren't even used at this time, nor this region, nor even in the way as depicted.

Simply put: Fiction is almost always off.

The trick is, to be as correct as that people with a good universal education don't notice. The one thing needed for that is of course a good general knowledge. But you don't have to be an expert in every field.

I always like it when the "newest" stuff holds up to the most realistic standard: When Star Trek introduced "wormholes" to the general public, that was top-notch science! And ankered the concept in the minds of many, many people in the general population for the first time. Of course these looked like glowy "holes" in space. Now we live in a world where "Interstellar" depicted visually correct wormholes and black holes. That's amazing! And I wish others would follow. But I guess the next time we see a wormhole or a black hole on DIS, it will probably more look like the DS9 one, or the one from the BSG-finale. But I hope that, over time, the new, "more" realistic depiction takes off, and becomes the new "normal".

So if you write: Don't care too much about "realism". The important part is that the work is logically consistent within it's own rules - e.g. that the transporter isn't used to go through shields when that was established to not be allowed. And more importantly that the characters behave in a comprehensibly way. So for writing, a sociology major might actually be more usefull than a physics one. But if you wanna' write space battles: Even every hard-SF completely writes it's own rules! Because everything of it depends on the fictional technologies used, and these obviously don't have any rules beyond the ones you made up about them. These can (and should!) obviously be influenced by real science, and with the help of advise. But all in all, the only real important stuff is that your ideas are internally consistent and follow their own rules.
 
So if you write: Don't care too much about "realism". The important part is that the work is logically consistent within it's own rules - e.g. that the transporter isn't used to go through shields when that was established to not be allowed. And more importantly that the characters behave in a comprehensibly way.
I appreciate your post but I'll highlight a couple of things. One, characters may make sense to me (a psychology major) but may not to you, since I strive for nuance and really understanding that the background of the character might have great impact than the average person might realize at first blush. That's why I often enjoy characters like Burnham, or Rey, or even Riddick from "Chronicles of Riddick" than the average person because I see (or read in to but often see).

Secondarily, I try to establish my own internal rules but I still want some basis in real world physics, i.e. how the Jedi operate from actual physical limitations of our own knowledge. So, establishing that base is frustrating for me at times.

Any way, that's a derail. I'll get it eventually.
 
I wouldn't use the word "bullets" to refer to bullet-like shells being fired in the vacuum of space but I wouldn't use "shells," either. I'd use "projectiles."
 
1. Projectiles
2. Rounds
3. Killing all our childhoods slowly and mercilessly with complete disregard for basic decency
 
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