I honestly was starting to wonder if the truth about this doomed game would ever be revealed. I'm pretty much floored. I still play Battlefront I and II. I'm working on a Galactic Conquest campaign on BFI right now.
In my opinion, LucasArts hasn't put out a playable game since BFII in 2005. It's incredulous: LucasArts had a basically completed game in BFIII... and axed it due to a lack of marketing commitment.
"The break was all the more galling as the first LucasArts project was almost complete, says Ellis. "It was pretty much done, it was in final QA. It had been in final QA for half of 2008 it was just being fixed for release."
"LucasArts' opinion is that when you launch a game you have to spend big on the marketing and they're right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished."
http://www.gamesindustry.biz/articles/2012-04-26-the-collapse-of-free-radical-design
This article about the collapse of Free Radical Design explains a lot... the bit about ordering Battlefront IV blows my mind wide open.
A new president takes over the company. Axes start falling. The same old corporate craptastic story is vomited up filling in all the blanks.
I can't see anything there explaining the reason that PSP Battefront titles can still be released but not console titles. Presumably the rights to produce the game died with the cancellation of III and IV... otherwise it would be a painfully simple matter of hiring another game developer. Those PSP releases take the game direction (planet to space in battle, etc) but the controls are terrible, especially the jedi.
You are dead to me, LucasArts.
Someone should consider storming the castle and stealing that game! Where's the 501st? Activate a jedi hero and start taking some of those command posts.
I can't believe it's sitting in a drawer somewhere.
In my opinion, LucasArts hasn't put out a playable game since BFII in 2005. It's incredulous: LucasArts had a basically completed game in BFIII... and axed it due to a lack of marketing commitment.
"The break was all the more galling as the first LucasArts project was almost complete, says Ellis. "It was pretty much done, it was in final QA. It had been in final QA for half of 2008 it was just being fixed for release."
"LucasArts' opinion is that when you launch a game you have to spend big on the marketing and they're right. But at that time they were, for whatever reason, unable to commit to spending big. They effectively canned a game that was finished."
http://www.gamesindustry.biz/articles/2012-04-26-the-collapse-of-free-radical-design
This article about the collapse of Free Radical Design explains a lot... the bit about ordering Battlefront IV blows my mind wide open.
A new president takes over the company. Axes start falling. The same old corporate craptastic story is vomited up filling in all the blanks.
I can't see anything there explaining the reason that PSP Battefront titles can still be released but not console titles. Presumably the rights to produce the game died with the cancellation of III and IV... otherwise it would be a painfully simple matter of hiring another game developer. Those PSP releases take the game direction (planet to space in battle, etc) but the controls are terrible, especially the jedi.
You are dead to me, LucasArts.
Someone should consider storming the castle and stealing that game! Where's the 501st? Activate a jedi hero and start taking some of those command posts.
I can't believe it's sitting in a drawer somewhere.