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Star Trek TOS Ship Speeds

By that same token, there is no reason to assume that a warp-driven starship would need to "ramp up" after starting at a low speed. If Kirk wanted the Enterprise to return to Cestus III at Warp 6, that's what he would order right from the get-go.

In the first movie we see Enterprise accelerating through warp factors. I'm pretty sure this happened in some TOS episodes too, usually in chase scenes. My conjecture is that it was the Exelsior engines (which were not a failure) allowed skipping the acceleration process, except maybe on the speeds that were on the extreme upper edge of the engine capacity. In TWOK Exelsior's navigator says something like: "Transwarp drive operational, all warp factors available at your command."* Indicating that this indeed was a feature of the new engines.

*) Or so I recall, I haven't seen TWOK in a while.
 
That's largely irrelevant, though... there is no reason to assume that because you START at a particular speed, you'll STAY at a particular speed.
By that same token, there is no reason to assume that a warp-driven starship would need to "ramp up" after starting at a low speed. If Kirk wanted the Enterprise to return to Cestus III at Warp 6, that's what he would order right from the get-go.
Really? Look at an analogous example... suppose you're driving from your house to a friend's house in another town.

"Best speed" in the suburbs or city is going to be dramatically different from "best speed" on the freeway out in the middle, with minimal traffic on it, isn't it?

And it's well-established that starting your car and flooring it to accelerate to top speed in the shortest possible time is both bad for the car and, in large measure, pretty unsafe... and provides for pretty poor operational economy as well.

So... we also know that there is a "warm-up" time for the reactor system. It can't be started "cold" without either blowing yourself up or time-traveling. ANY system works best when it is "eased up" to speed. There is no reason to assume that the power-generation and space/time-bending warp generators on the ship would react well to sudden "surge loading" any more than any other system does.

You're correct that there is no conclusive evidence, on-screen, that this happens very often. We've seen them do this on occasion, but more often than not, we don't. WHICH IS WHY I EXPLAINED IT AS I DID.

What there IS, is evidence that they start off, leaving a planet's orbit or so forth, at relatively low warp factors, even when they're in a hurry. THAT, my friend, there is plenty of evidence for.

So, you can decide that "warp factors are random and nonsensical" (which flies in the face of everything we've been shown for 45 years or so) or you can assume that "Warp One" is a low value, and if they are in a hurry yet start off at low warp, there's got to be some logical reason behind it.

The two possible reasons I can see are "ease of navigation" and "need to ramp up system performance." Can you think of any other?

The idea that "Warp one" is somehow potentially faster than "warp six" in any given circumstance, however, is simply unacceptable.
Also, Kirk could've ordered high-warp speed to deliver the needed supplies to New Paris after rescuing "The Galileo Seven" but he instead called for Warp 1.
Which is VERY consistent with "needing to ramp up rather than risking engine damage by "surge-loading" them, and is also consistent with "needing to go slower in-system, and accelerating to higher speeds when you have less matter around to have to dodge."

Proof? Of course not. This is all fiction. I'm sure I don't need to point that out.

But LOGICAL? I think so. Moreso than other explanations I've heard, and consistent with real-world scenarios.
 
One would assume that the captain of a starship didn't need to take care of any "warm-up" considerations himself - that's what he has engineers and helmsmen for, after all.

The captain should be free to demand any "final speed" he sees fit, and it's the job of his team to eventually get to that speed without breaking the ship apart. So, if the final speed of an urgent transport is supposed to be W6, why would he demand W1 first, then W2, then W4... let that be handled by the guys whose job it is to handle that. :)
 
A captain who doesn't know what his ship can do will probably end up wrecking that ship.

We know that fast means warp factors above six. We then know for a fact that warp factor one isn't fast. If our heroes are in a hurry yet order warp factor one, we have to strive for an explanation that either results in them eventually reaching high warp factors, or forgives them not reaching them. The latter would really call for some sort of a major malfunction or an obstacle on the route, and the plots don't really allow for that. But the former is easily explainable by unvoiced technological limitations or initial obstacles - say, the vicinity of adverse phenomena at the starting point. A perfect excuse in case of "The Galileo Seven", for example!

Calling for initial speeds is hardly micromanaging yet. If the skipper called for a final speed, he could just as well say "Go to that planet, solve that crisis, and report to me. I'll be taking a nap."... He's probably supposed to take a more hands-on approach on things. And even if he isn't, Kirk as a person certainly insists on hands-on, in every other respect. Why not in this particular respect as well?

Timo Saloniemi
 
Well, I'm not suggesting that the captain is supposed to let his crew do all the work, or that he doesn't need to have any clue about basic performance limits of his ship.

However, I really do think that it would be micromanagement to have the captain deal with either local speed limits or typical machine restrictions (like a "warm-up phase" of the warp drive) himself. There's a navigator (which means there's a need for navigation aka "finding the quickest route" in the first place), and there are engineers to maintain the warp drive.

So, under normal circumstances, don't you think that an order like "set a course for X, warp factor 6" might best be interpreted as "top speed WF6, even if we don't manage that within the first 5 minutes", not "initial speed WF6, and I'll let you know if I believe you're flying too damn slow later"?
 
I think the difference is between accelerating to a high warp factor as soon as possible and cruising around on a lower warp for a sometime to clear the star system, asteroid belt, etc. In the first case the captain would order the high warp factor right away, even though it could take a while for the ship to reach it, in the latter he would order the lower warp first.
 
Indeed, that would be a "captain job" all right: deciding whether to take it easy or to risk it.

Chasing the Cestus III attackers is an important job, but Kirk has to decide whether he sails into a possible ambush at full speed, or lets the unknown enemy make the first moves. The fact that the chase eventually features a gradual acceleration to the risk limits and beyond may well suggest that the Gorn were indeed leading Kirk on a leash - how else would Kirk have been able to keep up with an enemy whose top speed so easily matched his own? Initial caution was certainly warranted; for all we know, the Gorn had an ambush arranged just a few lightyears beyond the spot where the Metrons intervened.

Sailing to a safe distance from the exotic Murasaki quasarlet would probably also be prudent before engaging full warp drive. OTOH, Kirk would have had a perfectly good reason to stall; indeed, stalling saved the lives of the Galileo seven. Rubbing that on Commissioner Ferris' face would be well within Kirk's rights and personality profile...

Timo Saloniemi
 
One would assume that the captain of a starship didn't need to take care of any "warm-up" considerations himself - that's what he has engineers and helmsmen for, after all.

The captain should be free to demand any "final speed" he sees fit, and it's the job of his team to eventually get to that speed without breaking the ship apart. So, if the final speed of an urgent transport is supposed to be W6, why would he demand W1 first, then W2, then W4... let that be handled by the guys whose job it is to handle that. :)
Well, when Kirk says something like that, it's typically at the end of the episode. Is it really crucial for him to tell his helmsman exactly what to do? Of course not. But it IS crucial for him to tell his crew to get underway, isn't it?

So... when Kirk orders "Warp factor one" upon leaving the orbit of a planet, this may well be the equivalent, in "captaining terms," of saying any of the below:
"Set sail."
"Let's go."
"Time to get the heck out of here."
"Let's get the hell out of Dodge."
Or so forth. He's not "really" micromanaging the operation of the ship, he's telling his subordinates that it's time to get going. Essentially, he's just giving the "start" command.

Picard, by contrast, had his own version of that... "Make it so" or "Engage." Kirk just didn't get so grandiose when he gave his "let's start moving" command.
 
Hofner,

I'm not sure where you're getting your logic but it's wrong.

If you can travel 0.73ly in one hour how far do you travel in two hours? Two times 0.73ly or 1.46ly. Going at 0.73ly per hour, how far can you travel in 24 hours? 24 times 0.73ly which equals 17.52 lightyears.

Whoops! I made a mathematical error. I was dividing by 0.73 instead of multiplying by 0.73

24 LY x 0.73 x 365.25 = 6,399.18c


T'Girl,

I keep coming back to a cruising speed of 216 times the speed of light isn't fast enough. Not for what we're seeing on screen, which is a new adventure "every week." Whether you call it 'chi', or space density, or slow inside a system - fast in interstellar space. Most of us agree that there's variable involved that isn't being mention in the 'canon'.

Warp factor six isn't just 216.

Well, the way I see it, Gene Roddenberry never really clearly explaned the warp-factor system until the 1970's, and for all I know, F.J. Schnaubelt might have done that particular job. They never told anybody what these warp factors meant because they didn't want to be tethered to a given speed.

Basically they traveled at the speed of plot.

However, Gene Roddenberry did write in his "Star Trek is..." writings that the ship at maximum speed could traverse 0.73 LY an hour, but I don't know how publicly available this document was.

If you want to be techinical about it "half speed" refers to the speed of the propulsion plant, not the speed of a ship thru water.
Specifically it an expression of shaft RPM's.

The USS Enterprise doesn't have a "shaft", it's propelled either by fusion exhaust or by spacial distortions which have a propulsive effect. RPM wouldn't be an issue, fuel consumption would be.

Ordering half speed would mean exactly what it sounds like.

Super cruise is a simple contraction of "supersonic cruise".

Technically if an airplane can fly long enough distance wise and endurance wise whether with afterburners or not sometimes they consider it able to cruise super-sonically even if it uses afterburners.

The XB-70 for example was able to fly for thousands of miles for a few hours at high supersonic speeds, however it did require continuous low-afterburner use to do it.

The engines used originally for the aborted SST program (General Electric GE-4, Pratt & Whitney JTF-17A) were both to use low afterburner for the plane's acceleration and cruise-portions of the flight. They were considered though to be able to cruise at supersonic speed. I should note that ultimately, General Electric (which won the engine design contract) by the late 1960's, did begin modifying the engine ultimately to the point that they could provide sufficient thrust to achieve supersonic performance without afterburners at all.

Though for the most part, planes that "cruised" on afterburners were considered to have an "extended-dash". Such aircraft included the A3J/A-5/RA-5C Vigilante, the B-58 Hustler, and possibly the A-12/YF-12/SR-71/M-21 even though both the B-58 and SR-71 had ranges of 4,000 nm or greater.

There is also a specific problem with damage to the rear most compressor blades.

You mean like back-pressure? This tends to be a bigger problem with the fan-blades than the compressor blades...


Wingsley,

By that same token, there is no reason to assume that a warp-driven starship would need to "ramp up" after starting at a low speed. If Kirk wanted the Enterprise to return to Cestus III at Warp 6, that's what he would order right from the get-go.

Correct, there would almost certainly be some acceleration time for the ship to go from sub-light to Warp factor 6 though, but that was even shown in the show.

Also, Kirk could've ordered high-warp speed to deliver the needed supplies to New Paris after rescuing "The Galileo Seven" but he instead called for Warp 1.

Also correct


EmperorTiberius,

I dont' think any of the formulas we are given are correct. The ships go much faster then the formulas would allow. If the Federation is 8000 ly across, and if Earth is somewhere in the middle, it would be almost impossible to control far flung regions that are 4000 ly away. Even in Roman Empire, you could go anywhere in the Empire in less than a year thanks to roads. Unless the Feds have some kind of "subspace highways", there is no way they can effectivelly controll the Federation.

Are you talking about the size of the Federation in Star Trek TOS or Star Trek TNG?

You raise an interesting point, however I doubt it's really all that realistic to require all ships to launch and return to Earth at the end of their deployments. It would be far more realistic to have key worlds and bases as being the location of launch and return for various ships.

The United States, for example, does not have just one naval base or one port. We have naval bases all over the world.


Longinus,

In the first movie we see Enterprise accelerating through warp factors. I'm pretty sure this happened in some TOS episodes too, usually in chase scenes.

If I recall correctly it took the USS Enteprise 22 seconds to go from Warp 0.8 to Warp 7 in TMP. In regards of the ship accelerating through the warp factors in the TV Series, I think that was shown.

My conjecture is that it was the Exelsior engines (which were not a failure) allowed skipping the acceleration process, except maybe on the speeds that were on the extreme upper edge of the engine capacity.

Well, I don't recall hearing anything about instantaneous acceleration, but I do recall hearing that the Transwarp engines allowed faster speeds, better engine-field balancing, superior acceleration and efficiency to previous warp-engines.

In TWOK Exelsior's navigator says something like: "Transwarp drive operational, all warp factors available at your command."*

Keep in mind though that could mean that the ship's engines were already fully calibrated and they could safely accelerate to all available warp-factors.

That in itself is a huge achievement as the USS Enterprise in TMP was not fully calibrated for warp flight and when they had an engine imbalance.


Cary L. Brown,

"Best speed" in the suburbs or city is going to be dramatically different from "best speed" on the freeway out in the middle, with minimal traffic on it, isn't it?

Correct. You probably would not want to go full speed in the middle of a star-system. The gravity from the planets might have an adverse effect, producing imbalances and such, but also the warp field could damage or wreck planets.

And it's well-established that starting your car and flooring it to accelerate to top speed in the shortest possible time is both bad for the car and, in large measure, pretty unsafe... and provides for pretty poor operational economy as well.

Well, it puts an excessive strain on the engine and it does consume more fuel than a somewhat more optimal acceleration curve.

So... we also know that there is a "warm-up" time for the reactor system. It can't be started "cold" without either blowing yourself up or time-traveling.

That 30-minute start-up figure was more of a plot device to add tension to the plot than any other reason as the ship was in the process of orbital decay and falling towards a planet that was coming apart at the seams.

ANY system works best when it is "eased up" to speed. There is no reason to assume that the power-generation and space/time-bending warp generators on the ship would react well to sudden "surge loading" any more than any other system does.

Well of course you accelerate more gradually in non combat situations. In combat you gun it because you have more to lose by not gunning it.

What there IS, is evidence that they start off, leaving a planet's orbit or so forth, at relatively low warp factors, even when they're in a hurry. THAT, my friend, there is plenty of evidence for.

Correct for the most part


Cid Highwind,

One would assume that the captain of a starship didn't need to take care of any "warm-up" considerations himself - that's what he has engineers and helmsmen for, after all.

However, a captain should know the capabilities of his ship and should act responsibly with that knowledge.

The captain should be free to demand any "final speed" he sees fit, and it's the job of his team to eventually get to that speed without breaking the ship apart. So, if the final speed of an urgent transport is supposed to be W6, why would he demand W1 first, then W2, then W4... let that be handled by the guys whose job it is to handle that. :)

As I said, a captain should know the capabilities of his ship and should act responsibly with that knowledge


CuttingEdge100
 
CuttingEdge100

The USS Enterprise doesn't have a "shaft", it's propelled either by fusion exhaust or by spacial distortions which have a propulsive effect. RPM wouldn't be an issue, fuel consumption would be.

Technically if an airplane can fly long enough distance wise and endurance wise whether with afterburners or not sometimes they consider it able to cruise super-sonically even if it uses afterburners.

You mean like back-pressure? This tends to be a bigger problem with the fan-blades than the compressor blades...

That 30-minute start-up figure was more of a plot device to add tension to the plot than any other reason as the ship was in the process of orbital decay and falling towards a planet that was coming apart at the seams.
.
I was just explaining the origins of the term actual. But okay, you are wrong. As stated in the star fleet techinical manual by Mr. Okuda, the Enterprise does have a propulsion plant and a drive shaft-propellor. The warp core is the propulsion plant (the engine) and the nacelles are the "shaft" and the propellor. Mr. Okuda words not mine, he included a nice drawing too.

I first used the term super-cruise as a metaphor for the maximum speed a ship could do --warp six -- without hurting it's structure, straining it propulsion or using goobs of fuel.

So just as a plane at super-cruise could do mach one point five without using afterburners, but needs burners to go faster - the Enterprise can achieve warp six no problem, but faster IS a problem.


NO, ment what I said, the "shockwave" of the leading edge of the afterburner detonation - especially the initial detonation - causes damage to the rear compressor blades. The fan blades, in case you didn't know, are located in the front of the engine.

The engines being shut down and cold in "The Naked Time" was represented by Scotty's shock as being an unusual event. I believe the reactor and the coils are alway keeped on and at least 'warm'.

Nuclear reactors on US naval vessals are always hot, except for maintenance every few decades. One of the advantages of nuclear is that it's ready at a moments notice, even when in port. Ships with Diesel-electric or gas-turbine engines need time, sometimes lots, to get under way if their engines are 'shut down and cold'.
 
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The captain should be free to demand any "final speed" he sees fit, and it's the job of his team to eventually get to that speed without breaking the ship apart. So, if the final speed of an urgent transport is supposed to be W6, why would he demand W1 first, then W2, then W4... let that be handled by the guys whose job it is to handle that. :)

As I said, a captain should know the capabilities of his ship and should act responsibly with that knowledge

I'm feeling misunderstood... ;)

What I was saying was not that the captain is allowed to act irresponsibly - exactly the opposite. It might simply be the case that "Let's go, WF6" does not translate to "Floor it, quick!".

Instead, there might be some standing order that basically says "if, outside of any emergency situation, I demand a speed, let that be the top speed to be achieved as quickly as possible without putting ship or crew at risk".

This has nothing to do with being irresponsible, and everything with letting the crew do some thinking themselves...

After all, if the captain is supposed to micromanage speed, with the same reasoning he could also be supposed to micromanage course: "Ensign, take us out of here - I want you to fly towards Sirius at Warp factor 1 for 5 minutes, then turn hard left, accelerate to Warp factor 2 until we've cleared the Oort cloud. Then fly towards Vega at Warp factor 4. Let me know if we're about to hit any stray asteroid, so that I can tell you how to evade it in time!" :wtf:
 
Cid Highwind said:
I'm feeling misunderstood... ;)
Know the feeling.

Kirk said it best during TWOK "Sulu, best speed to Regula one."


And, in THAT instance, the ship just got pounded, and not even the engineers (Mr. Miracle Worker) knew exactly what they could and could not safely do at the moment. Kirk's order was simply "Get there as fast as possible, whatever that speed actually is."
 
T'Girl,

Ships with Diesel-electric or gas-turbine engines need time, sometimes lots, to get under way if their engines are 'shut down and cold'.

What?

Gas-turbines can be started pretty quickly. I can tell you for a fact as I am currently type-rated on a gas-turbine powered aircraft (Learjet 31A), and I flew another gas-turbine powered aircraft before that (Learjet 24).


CuttingEdge100
 
Now I got some more simple questions which will probably be easier to answer...

- How long can the Enterprise run at a listed speed of Warp 8 in the show?

- Since there was an episode in which the ship was running at Warp 9 if not in excess of Warp 9, and the engines ended up burning out and the ship had to be towed back to a Starbase; How long were they running before the engines got burned out?


CuttingEdge100
 
The latter was "The Paradise Syndrome"
I don't think it was just the running at Warp 9 which killed the engines, but also the channelling of warp power into the deflectors (to move the asteroid). Frankly I'm impressed that it was only the "star drive" which burned out and none of the deflector systems or (di)lithium crystal circuits - after all, that's what happened in "Mudd's Women" and the situations were certainly similar.
 
How long were they running before the engines got burned out?CuttingEdge100

There may have been some time jumps we weren't aware of, but it didn't seem that long in the episode! Frankly it's a bit inconsistent with the punishment we've seen the ship take in other episodes, but then again the plot demanded that Kirk be stuck on the planet for 2 months so something had to break! :)
 
Okay, how many times was the ship shown to have reached Warp 9 (other than the episode in which aliens modified the Warp Drive to do 14.666 or 14.1 or something)?
 
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