I agree. vacuum of space would mean that in dead space there are no visible atmosphere-like particles to distort light.Dark and murky isn't necessarily realistic, especially if your murk is tacked onto the vacuum of space (and it is still a vacuum unless your shots are going to be inside the ergosphere of the BH.)
I really don't see how your examples speak to what he is saying at all; maybe you can reread them. Earth orbit stuff with fill light coming off the planet isn't an OVERlit scenario, and neither is a rear view of a ship moving away from the sun.
However, your Abrams examples are really good examples of the sort of mushiness I associate with problematic CG. The atmospheric crap may be there to hide imperfections,
I really don't see how your examples speak to what he is saying at all; maybe you can reread them. Earth orbit stuff with fill light coming off the planet isn't an OVERlit scenario, and neither is a rear view of a ship moving away from the sun.
Yeah, well... interestingly neither of the TMP shots are realistic either. Or better - despite what you and 3DMaster say. Fill light cannot explain how the orbital office is so evenly lit, with the strongest lightsource coming from behind the camera (notice that the sun is supposed to be behind and above the station though - if we go by the terminator on the Earth).
The Enterprise may move away from the sun, as we can see in the orbit-leaving shot and the sequence where she passes Jupiter, but, oddly, the main lightsource is always on her left side.
So, in TMP as well as in Star Trek the effects teams gave us something nice to look at but not something realistic.
However, your Abrams examples are really good examples of the sort of mushiness I associate with problematic CG. The atmospheric crap may be there to hide imperfections,
What 'atmospheric crap'?
I really don't see how your examples speak to what he is saying at all; maybe you can reread them. Earth orbit stuff with fill light coming off the planet isn't an OVERlit scenario, and neither is a rear view of a ship moving away from the sun.
Yeah, well... interestingly neither of the TMP shots are realistic either. Or better - despite what you and 3DMaster say. Fill light cannot explain how the orbital office is so evenly lit, with the strongest lightsource coming from behind the camera (notice that the sun is supposed to be behind and above the station though - if we go by the terminator on the Earth).
The Enterprise may move away from the sun, as we can see in the orbit-leaving shot and the sequence where she passes Jupiter, but, oddly, the main lightsource is always on her left side.
So, in TMP as well as in Star Trek the effects teams gave us something nice to look at but not something realistic.
However, your Abrams examples are really good examples of the sort of mushiness I associate with problematic CG. The atmospheric crap may be there to hide imperfections,
What 'atmospheric crap'?
Every bit of non-lensflare related distortion and diffusion that shows up in the Abrams space scenes ...
As unrealistic as that may be, I can't fault the creative team for doing it since they're targeting their visuals to a land-bound, atmosphere-breathing species who's used to light behaving that way. It's no more out of line than any of the other conceits used by Trek over the years to sell these images to an audience.
When Enterprise attacks narada with phasers, all the atmosphere ...
in most shots moving around the E, there is a softness that one can only assume is atmosphere (unless you want to say that the mushiness is due to shields?!) In fact the top shot you use to illustrate your point at the top of this page is very soft and mushy to my eye. The one under it looks that way too, but it is probably due to motion blur, since the nacelles look a lot better than the foreground.
Edit addon: is it possible they are trying to indicate that the running lights are so bright that they fog the lens? That is the only (far-out) justification I can think of, but I'm not in the Abrams-Excuse-Producing biz, so ...
Yeah, well... interestingly neither of the TMP shots are realistic either. Or better - despite what you and 3DMaster say. Fill light cannot explain how the orbital office is so evenly lit, with the strongest lightsource coming from behind the camera (notice that the sun is supposed to be behind and above the station though - if we go by the terminator on the Earth).
The Enterprise may move away from the sun, as we can see in the orbit-leaving shot and the sequence where she passes Jupiter, but, oddly, the main lightsource is always on her left side.
Yeah, well... interestingly neither of the TMP shots are realistic either. Or better - despite what you and 3DMaster say. Fill light cannot explain how the orbital office is so evenly lit, with the strongest lightsource coming from behind the camera (notice that the sun is supposed to be behind and above the station though - if we go by the terminator on the Earth).
The Enterprise may move away from the sun, as we can see in the orbit-leaving shot and the sequence where she passes Jupiter, but, oddly, the main lightsource is always on her left side.
The TMP pictures you posted are those of the recent Blu-Ray release. They are not good examples of what the movie is supposed to look like (i.e. how it did in theaters in 1979).
Check this link for a comparison.
But I think that means we're losing ground. For 2010, they deliberately chose to represent video from space without starfields, since they knew the public had seen NASA stuff enough by then (25 years back) to accept it.
We've had a lot more time since to know that a certain clarity is a given in space, what with NASA Channel and all the rest since, PLUS most space movies respecting that to some degree.
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