WE NEED STAR TREK TMP era CG MODELS!
SETS / PROPS/ SHIPS, ETC, ESPECIALLY A GOOD TMP ERA Refit Bridge!)!
As I finalize last few scenes of my Star Trek TOS Era CGI Animated Episode:
'Star Trek - Beyond Antares' Part 3 of 3 ( )
I am now in pre-production and collecting resources / models to Animate Episode one of my next project called: 'STAR TREK-Next Five' or: '1701-VR' ( http://StarTrekNextFive.com )

Star Trek Next Five and 1701-VR will be 18 - new Full Length Star Trek stories with all the voices of the original crew set in TMP era and in 3D Virtual Reality!
' Imagine joining the Star Trek crew for their Second 5 year mission onboard the Re-Fit Enterprise in 18 Brand New 45-min. Star Trek Adventures with all the voices of the original crew.
NOW: Imagine doing so in 3D 360° Virtual Reality Holodeck Adventures! Imagine fully immersing yourself in a Star trek world, go on the away missions with the crew, and all in much much higher fidelity than: Star Trek - 'Beyond Antares' '
Read all about 'Beyond Antares' and my new 3D VR project here:
http://www.axanarproductions.com/fan-film-friday-star-trek-beyond-antares-part-1/
and
http://www.axanarproductions.com/fan-film-friday-star-trek-beyond-antares-part-2/
Here is the most relevant excerpt of part 2 of the article:
'
When I was younger. I studied computers and the technology behind both electronic music and computer animation before coming into an interest in creating visuals and music, Now I can do BOTH as I develop these new Star Trek adventures into 3D and virtual reality HOLODECK adventures.
JONATHAN: Um, excuse me…did you just say “holodeck”???
ROBERT: This is really the most exciting thing (at least to me) that I’m planning! Here, take a look at this VR Video of the original Enterprise TOS Bridge (and remember to click on the gear button at the lower right and set it to HD quality):
As you watch the video, click and drag your mouse around. Even though the camera is “walking” around the TOS bridge, you can turn your “head” any way you want—left, right, forward, backward, up, or down—at every point thorough the entire video.
JONATHAN (doing it as we’re talking): Wow…that is SO COOL! I love it! (I could probably play with that all day!)

Just some of the angles I viewed the bridge from as I “walked around.”
ROBERT: Now imagine watching one of my new Star Trek episodes like that.
JONATHAN: Huh?
ROBERT: I want to make the first real VR (virtual reality) series for Star Trek. Granted, only people with Google Cardboard, Oculus, or a GearVR etc. helmet would opt for the VR version of each episode. But they could literally “walk through” an episode as it was happening! And the VR episode would also be in stereoscopic 3D, so they will perceive natural immersive depth in all the scenes!
JONATHAN: And what about the rest of us who just have a computer and watch YouTube the “old fashioned” way on a flat screen? Will we be able to view your future episodes, too?
ROBERT: Of course! The VR version will be a special option available to those with the proper equipment. For the rest, there will be a normal 2D version where I set the camera angles and pans and zooms, and you can just watch it like any other video, I will also output a stereoscopic 3D version you can watch on a flt screen with 3D Glasses. I rendered 10 minutes of Beyond Antares in full stereoscopic 3D as a test that you can view here (3D glasses required, of course!):
I have already fully developed a proprietary method of using the same rendered footage for all three episodic presentation formats: standard 2D, stereoscopic 3D, or immersive VR-3D!
JONATHAN: That’s astounding…and it could change the entire way people watch fan films. Now, I know you said it’s proprietary, but could you pull back the curtain just a little to tell us how the virtual reality would work? I mean, if Kirk and McCoy are having a conversation in Sickbay, can I walk out into the corridor and head over to Engineering or the Transporter Room? Can I beam down???
ROBERT: Not quite. You do have to remain “in the scene.” Think of it like this: the camera starts by pointing at the action in the scene, like any normal production. Even in VR, you would always begin any scene, by seeing what the director intended, so there is never any confusion about where you should be looking. BUT!!! You can turn your head (with a VR helmet on) and experience the rest of the environment! Imagine this: you’re watching Captain Kirk talk to Mr. Spock in the mess hall. You suddenly hear walking coming up on your rear right side, slowly getting louder (a sound cue I’d be sure to add). Now, you might turn right to see an attractive young yeoman coming up to speak to the Captain. Had you not turned your head and instead just continued to watch Kirk and Spock, she would have entered the scene in the usual fashion from off-screen “stage right.” - But now you can actually watch her enter the mess hall and walk over to Kirk!
Another example might be you’re watching a scene on the bridge and suddenly everyone turns to look at something off screen (off screen for you) to your left, --> Wanna see what they’re all staring at? Just turn to look to see what’s coming! Maybe it’s behind you or even YOU! ;~)

Understand, though, that I don’t plan to just throw an episode into VR and leave it as nothing more than a 2D episode where you can spin around. That’s just a gimmick, and I don’t like gimmicks. I am a master editor of two decades and a professional virtual cameraman. I will fully make use of the immersive VR environment. I’ve been planning and brainstorming for years how to direct and edit specifically for virtual reality episodes.
JONATHAN: That sounds like a lot of work—making three different versions of each episode…

Note that Robert actually adjusts the camera’s focus during a scene to make the character who is talking appear clear and the rest of the frame to blur slightly. Such attention to detail!
ROBERT: Not really. There’s work in planning out and setting up the VR version of the episode. But with my process of handling the camera work and the editing, it will be almost no more work to use the same rendered footage for all three versions.'
WE NEED 3D STAR TMP REFIT ENTERPRISE SETS, INTERIORS, PROPS, ETC. ESPECIALLY A QUALITY BRIDGE!
I will be working ion 3DS MAX but almost any format is fine and can be converted.
If you (or anyone you can point me to) can help me find the 3D Sets (in any format) I need to do the Refit 'A' Enterprise Interiors, I would be able to reward your efforts in many ways,with: involvement in the project, Exclusive updates, Perks given to all eventual Crowd Funders and Supporters, Additional Speaking Lines in the episodes, Using you Likeness as a RED SHIRT in an episode, Copies of each episode in the Format of your choice: 2D Bluray, 3D Bluray or File Format for VR System, and of course CREDIT for your CGI Sets, Props, Ships and etc.on the Project webpages and in each EPISODE,
For more info check out
http://StarTrekNext5.com
http://StarTrekNextFive.com
This is an evolving project and I am hoping many people will become involved and have fun with it, I will be setting up a blog where you can ask questions, get updates, etc. I will also be doing a crowd funding campaign with the help of Axanar / Aries Digital to Fund and Create the 18 (45-mins. each) episodes!
THANK YOU!!! Lets Make Star Trek Year Five Happen!
Robert England (Woody3D)
