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News Star Trek: The Motion Picture Director's Cut is being restored in 4K, launching first on Paramount+

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That is a good job. I just wanna know what happened to those two guys who helped Kirk on with his spacesuit. They go into the airlock with him for some reason and never emerge. Are they dead on the deck behind him? :rommie:
 
I wouldn't bet a whole paycheck on it, but probably.
At the time it was being made, he said it would take 20 rotoscope artists two weeks to get that kind of a shot done. 10 years ago with the new hardware he had he thought he could do it himself in half the time. Imagine what the whole team could do with today's technology with eight months.

I'm betting that check.
 
Yes. Especially because it appears that they had the go ahead from Robert Wise to do the shot. So it's not like they're changing anything on their own personal whim. It appears it was something that actually had gotten the green light from Robert Wise back in 2000
 
Daren Dochterman has said on the Inglorious Treksperts podcast that no one was really happy with that shot in the Directors' Cut, so I suspect they'll move heaven and earth to improve it for the 4K version.
 
So we've reached a little bit of a consensus on the officers Lounge scene. Any other thoughts on other adjustments that might be made to the director's Edition that they would feel comfortable in making in the absence of Robert Wise?
They also stated they were looking for a reaction shot from Decker when Ilia was healing Chekov -- so if they find that I'm sure they'll put that in.
And it was said they found the scene of Ilia probe and Decker in engineering but could not find the audio for it. So they might as well include that in the deleted scenes even without the audio just to give the fans a look at it. And the security guards on the bridge during the light probe in the deleted scenes.
 
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That is a good job. I just wanna know what happened to those two guys who helped Kirk on with his spacesuit. They go into the airlock with him for some reason and never emerge. Are they dead on the deck behind him? :rommie:

TAS atmospheric belts?
 
I think there are a lot of cool little things they could do with this new DE release, but I'm concerned that they are under the gun from a time perspective. Also- I'm concerned that if they change things again, this time without Wise's involvement, they won't be able to claim it as "The Director's intended vision...." So, I'm not optimistic we'll see much other than a remaster of the footage that was in the 2001 release, and the upgraded CGI.

I hope I'm wrong....!
 
They may have a list of things Wise wanted but couldn't be found or finished in time. I hope so. It will be fun to spot the little changes here and there.
 
Wasn't there one wornhole shot where the "blur" was left off by mistake? Not sure if it was original FX or new that left out the blur.
 
I think there are a lot of cool little things they could do with this new DE release, but I'm concerned that they are under the gun from a time perspective.

They have already started and release year is 2022.

Also- I'm concerned that if they change things again, this time without Wise's involvement, they won't be able to claim it as "The Director's intended vision...."

Oh ye of little faith. ;) The DE Team members have all their notes. They could actually pretend that everything was Wise's idea and we would be none the wiser. But the whole reason they wanted to do a DE in the first place was so that it would be as close as possible to what Wise would have achieved had he not had to send the work print to the 1979 premiere.
 
Ultimately these guys are the custodians of the film now, so they need to be able to make decisions where appropriate. I suspect it’ll be 99% the same as the DVD version, but we will likely see some tweaks where they weren’t able to quite achieve what was intended last time.

I’m quite interested in the sound mix, because presumably there will be a new Atmos track. One thing I didn’t really like was the TOS bridge sounds used in the background, because they don’t sound like this version of the Enterprise to me. I’d rather have the sounds used in TWOK/TSFS. But I’m not going to lose sleep over it.
 
The TOS sounds were fine to me (I think they might've actually been the mix from one of the later movies; it sounds a lot like the Enterprise-B bridge ambience that was a bonus track on the GEN soundtrack). The new red alert klaxon was no good (very digital-sounding), though, and frequently went on too long. I remember contemporaneous interviews about the DE suggesting the fact that the original alarm was so blaring they could only bear to put it on for a few seconds was a bug that they corrected. It'd argue that it's a feature; the new DE alarm just doesn't stop, whereas the original is only on long enough to get your attention. There's a reason pretty much every show has an early episode where the Captain yells to shut off that damned noise during a red alert.

Oddly, the non-red-alert alarms (in engineering, when the transporter craps out, and then later when the ship is struggling against the tractor beam) were much better.

Here's the list of possible tweaks/corrections to the original DE I posted in the Facebook group at Therin's insistence (I mentioned the Officer's Lounge scene and adding the Travel Pod to wide shots of the orbital office in my introduction as things that had already been discussed by the team as things they wanted to do but had to cut for scope). There are also a few other ideas that I was planning to put into my own fan-edit but I felt crossed the line into creative rather than technical feedback, which I'll probably revisit after the 4K DE comes out because they'll have already done a lot of the work I was expecting to when it looked like there would never be a remastered DE.

00:09:17 The digitization of the last Klingon ship doesn't follow the scanning beam over the model, and instead fills in with big lumpy blocks around the warp engines and main hull.
00:16:03/00:17:13 Jittery matte on the travel pod.
00:19:22 Single frame of light-leakage on the left edge of the frame
00:20:21 Several matte problems in the drydock scene. Checking back, it looks like the original DE caught most of them, but there's still one left, with Earth showing through the starboard warp nacelle grill in the shot passing between the bridge and the honeycomb light.
00:20:54/00:21:06 There very much appears to be leftover blue-screen from a not-tall-enough maquette in the exterior shots looking in to the Enterprise shuttlebay.
00:21:16 In the shot of the travel pod passing through the spotlight, there’s what seems to be a garbage matte or reflection following along with it, about 2/3rds of the way from the pod to the bottom of the frame (bet you thought I was going to ask for the shadow!).
00:34:13 The transporter column doesn’t quite line up with the pad. I guess that’s true of all the transporter shots, but something about this one was particularly egregious to me when I was putting down my markers in Premiere.
00:38:47/01:44:10 et al. The CG Earth didn't match the Earth paintings used in most of the film. Too realistic, needed to be darker blue, more contrasty, and/or lumpier, depending on which existing Earth background you’re trying to match.
00:41:52/01:17:15 et al. I fully admit to loving the original Bitchin' Barry computer voice and the fire-alarm red alert klaxon and know that I won't change anyone's mind on that, but the new red alert klaxon frequently continues on for way too long (especially in the wormhole and tractor beam scenes) where the original was on just long enough to alert everyone, then shut off so they could think. Also, the new klaxon sounded weirdly digital, like it was a pure generated tone and not coming from an actual speaker in the scene (we're up against the limits of my knowledge of audio). All the other new alarms sounded fine, I'm not sure what was different about the red alert sound.
00:43:57 The torpedo launch shot in the wormhole doesn't have the light-trail effects on it.
00:44:01 The DE shot of the asteroid exploding in front of the Enterprise needs the camera moved slightly to the left for consistency with the rest of the movie. The Enterprise is always pointing, even if only slightly, at the left edge of the frame, except in this shot (which was probably done so the next shot in the bridge isn't crossing the 180° line, but the Enterprise always going right-to-left is more important, the movie crosses the line going from exteriors to interiors all the time). I know someone who feels very strongly about this who isn't me.
00:49:44 The shot of Spock's shuttle flipping over before it docks has a painting of the Enterprise with the saucer almost as tall and pointy as the infamous one from the end of the movie. The view out the window of the shuttle docking was clearly taken from above the model, and it'd be something to change for consistency if the later lounge scene is implemented and has a view of the nacelles from a camera actually within the room.
00:53:28 When the Enterprise reaches warp speed successfully, and we see the light trail effect snap off from the front, the rainbow-streak tunnel continues on a few frames past the flash that should've wiped it away.
01:14:20 I don't know if the raw footage is available of the plasma probe on the bridge, but even if it isn't, it might be possible nowadays to clean up or disguise some of the more obvious misalignments between the left and right side of the screen.
01:35:02 Matte and transparency issues at the back of the neck, nacelles, and engineering hull, around the shuttlebay. Oddly, the same element of the ship is used when Spock is spit back out at 01:38:39, and the matte is perfect then.
01:43:33 In the original shots of V’Ger firing the big bolts, the green lightning panels on the large fins are blacked out.
01:51:50 I love the idea of the spikey-tunnel between the iris and the V'Ger chamber to explain how Spock went through the same door and didn't end up in the Voyager chamber, and I love the shot of the spikey tunnel, but the camera move isn't consistent with the other shots of the Enterprise inside V'Ger, which all have locked-off views of the interior, and a still of the Enterprise being translated and scaled rather than a true moving shot. A static angle and a more contrasty still shot of the Enterprise being moved in the composite would more closely match the earlier shots.
01:56:16 I remember the reasoning for frame-doubling the animation of the V'Ger bridge forming at the end of the movie, but I don't agree with it. None of the existing animated effects in the movie were on twos (though one model shot was), and if I had been doing it at the time, I wouldn't have hand-animated it all, but would've made a flammable dummy bridge, filmed it burning up in slow motion, and reversed it so it looked like the embers were flying towards the bridge and forming it, with a wiping dissolve to the hero bridge model (hiding the transition behind the fire) and additional filmed ember elements swirling in the background. Some sort of moire-gag with cut-out streamers is another possibility that might be more consistent with the established TMP effects visual vocabulary. Either way, I don’t see anyone hand-animating ten-thousand swirling lens flares in 1979 on ones, twos, or fours.
02:02:29/02:04:01/02:08:49 In the wide shots of the crew talking to or fleeing from the Voyager probe platform, the original sea-of-bricks is still visible instead of the eight narrow bridges
02:09:08 In the shot of V'Ger's final eruption and the Enterprise approaching the camera, the Earth is slowly receding, but the background is static in the additional moment the DE adds before the eruption (and the lens flare from the first frame of the original shot is burned in there, too), rather than the camera move continuing.
02:12:07 In the final jump-to-warp shot, the warp engine grill light snaps on in one frame instead of powering on gracefully. It bothers me, since it's the only time aside from the TVH end credits we actually see the engines powering up from idle on the TMP ship.
02:12:08 Super-nitpicky, but the closing shot has the moving stars in the background fade in over the static starfield when the ship goes to warp. In the two earlier shots, the static stars all started moving at the beginning of the effect (come to think of it, that was probably a technical limitation because of the camera rotation at the beginning of the shot).
 
They have already started and release year is 2022.



Oh ye of little faith. ;) The DE Team members have all their notes. They could actually pretend that everything was Wise's idea and we would be none the wiser. But the whole reason they wanted to do a DE in the first place was so that it would be as close as possible to what Wise would have achieved had he not had to send the work print to the 1979 premiere.

I hope you're right. I'm so excited for this release...! I would be COMPLETELY happy with just a remaster of the film and digital elements from the original 2001 release. If they make even further enhancements....that would be even better, but not something I expect. I'm trying to keep my enthusiasm in check! :adore:
 
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What the heck no, go ahead and give a list some of the more creative things that you like to see. it doesn't matter if they will be implemented but it's super interesting to hear people's thoughts
 
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What the heck no, go ahead and give a list some of the more creative things that you like to see. it doesn't matter if they will be implemented but it's super interesting to hear people's thoughts
It was mostly some different shot designs and tweaks that would be fun for me to make without actually being that different for the movie. For instance, replacing the tiny little Enterprise-shape flying over V'Ger. Replacing the corridor outside engineering with a closed blast-door. A lot of "invisible effects" stuff.

The biggest ones were a different camera move for the V'Ger reveal, sort of a high-speed reversal of the path the Enterprise took earlier, pulling out and rotating until we see the entire craft; replacing the shot of the energy bolts flying over Earth with one from San Francisco, with V'Ger visible in the sky and the bolts streaking out in parallel below it; and, probably the most justifiable one, changing the angle of V'Ger in the added footage before it finally erupts, revealing the Enterprise, looking back at it from angle similar to this instead of a profile, so it aligned with the plane of the shockwave and the direction the Enterprise was facing inside it.

So, you know, spoilers for the fan-edit I'll make if I ever make a CG model of V'Ger.
 
Let's be honest -- it's actually more surprising that the special longer version was ever released officially by Paramount in the first place -- than the lack of a high-definition release up till now (or ever).
It was released on VHS and LaserDisc --what? -- over a quarter of a century ago and not been Revisited in an official capacity since by Paramount.
The good thing for talented do-it-yourselfers is that between the theatrical and the director's edition coming out in 4k there only remains six minutes or so, of footage that was in the special longer version that won't have been restored in 4K resolution. So somebody probably can upscale those six minutes which can be found in widescreen on the director's cut DVD or the theatrical cut Blu-ray. Heck there's even a guy who using CGI created the rest of the matte painting for the scene where Kirk exits the airlock.
I'm trying to think how many TV Cuts where they threw in everything but the kitchen sink have been officially released on Blu-ray. I think the only two are the Superman TV cut which is amazing curiosity but actually a horrible way to watch the movie and the 1976 King Kong is also coming out on Blu-ray with the TV version included.
Hey I found the clip where the guy created a matte painting for the deleted scene of Kurt exiting the airlock.

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It was this grand effort that teased me into trying my own version of the memory wall scene. It's really rough but it's SLV quality rough. Hopefully by the time the 4k version comes out the technology will have improved again and I can have another go.

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I did include most of the extra dialogue from the SLV in my personal edit plus a tiny bit more dialogue for Rand to try and bring some of her more mischievous side into play.
 
Any other thoughts on other adjustments that might be made to the director's Edition that they would feel comfortable in making in the absence of Robert Wise?
One moment I would change is when the Enterprise reaches the front of V'Ger. Before I saw the Director's Edition that would reveal the shape of the V'Ger vessel in it's entirety, I had no idea that shot represented the front of the ship. It also didn't help that we don't see the Enterprise turn around to face the front of the ship before it's pulled in by the tractor beam.

Here's my plan. Instead of seeing the Enterprise come in from the side, we see it come in from above. As it clears the front of the ship, the camera pulls back and pans downward, keeping the Enterprise in view (Even if it's super small) but slowly revealing the front of the V'Ger vessel. It stops when you get the overall shape you would see on the tactical screen later in the film.

Before the probe enters invades the bridge, the Enterprise is still facing away from the V'Ger vessel, so the shot of the probe coming from V'Ger would approach the Enterprise from behind.

Now here's the tricky part. Since we're given a lot of time on the view screen for the 'We've been seized by a tractor beam' moment, let's take advantage of that. Instead of simply looking at the front of the V'Ger vessel during the shot, how about we convey the idea that the tractor beam is turning the Enterprise around to face the front of the ship while it's being pulled it? The view screen will pan around till the center of the V'Ger vessel is shown and stop when it's centered.

This would go a long way at helping convey where everything is.
 
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