I've also heard there's a "Star Fleet Battles" that's based on, but can't for legal reasons reference, Star Trek, but I don't know much about it.
Does anyone know a good way to get started in Trek tabletop gaming?
Are you primarily looking for a pen-and-paper RPG, a hex-and-counter tabletop game, or a miniatures-based combat system - or some mixture of the above?
The
Star Fleet Universe (of which
Star Fleet Battles is a part) does have a somewhat oblique relationship to the on-screen source material, since the original licence it was based on stemmed from Franz Joseph's
Star Fleet Technical Manual. The terms of Amarillo Design Bureau's licence with Paramount/CBS are somewhat arcane, but essentially ADB only has access to the "pre-1979" material they make use of already, and cannot use any on-screen material from
The Motion Picture onwards. They are free to come up with new material of their own, however.
So, one the one hand, there are no Breen or Borg or Cardassians in the SFU, and the "TV empires" that are in the mix (such as the Klingons and Romulans) are portrayed quite differently; the
SFU Klingons have no brow ridges, for example. But on the other hand, there is a whole host of new species, factions, and technologies in the mix, such as the
Lyrans, the
Hydrans, and the
Inter-Stellar Concordium (which were adapted by Taldren for use in the first two-and-a-half
Starfleet Command PC games).
If you were looking for a pen-and-paper RPG, the SFU has the
Prime Directive series, which is currently supported for
GURPS 4th Edition and
D20 Modern. (A new version based on Mongoose
Traveller has been in development, though it's not clear when it'll be ready to go.) Both
GPD4e and
PD20M have Federation, Klingon, and Romulan sourcebooks available, if you wanted to see how the SFU portrays those factions.
If you were more interested in tabletop wargaming, there are four(ish) games in the SFU which cater to this, with varying degrees of granularity on offer.
SFB is the oldest and most comprehensive tactical game system of the lot, and it can be played on a tactical hex map using counters or miniatures. It offers the most individual detail regarding exactly what your starship can or cannot do, and the widest variety of time periods and settings to fly it in. But it can be awkward to try and run larger squadron or fleet encounters in this game system relative to the others.
Federation Commander is somewhat related to
SFB, though it streamlines many features and relies more on colour laminated Ship Cards rather than paper black-and-white SSDs to show what each individual ship has on offer.
FC is a faster-playing game which is more capable of handling squadron encounters well, though it is still trying to catch up to the wider array of options that
SFB has already.
ADB and Majestic 12 set up an agreement a few years back which allows for a SFU-themed adaptation for the
Admiralty and
Nova editions of the
Starmada game system. Both editions of
Starmada are oriented more towards larger fleet actions, and use a very different game system compared to either
FC or
SFB. (Essentially, this adaptation is more of a "reimagining" of how SFU combat works, rather than a line-for-line porting of one type of play into another.)
While ADB and Mongoose signed an agreement of their own which led to the creation of
A Call to Arms: Star Fleet, which adapts the SFU to a modified version of Mongoose's
A Call to Arms game system (which had been used for
Babylon 5 and
Noble Armada incarnations in the past). Like
Starmada,
ACtA:SF is mainly about fleet engagements. Unlike
Starmada (or
FC or
SFB), this game assumes the use of miniatures on a hexless board. Indeed, the Starline 2500 miniatures range was developed with its use for
ACtA:SF in mind. (That said, the 2500s can be used for other games, and one could also use the older Starline 2400s if one so wished.) ADB assumed the primary development responsibilities for
ACtA:SF recently, and a "version 1.2" edition of the core rulebook is currently being primed for release. So it may be worth holding fire on this game until 1.2 is available before passing judgement on it one way or another.
And if you really wanted to go all-in, ADB also do a strategic-level wargame,
Federation and Empire, in which you can run the navies of entire factions (such as all of Star Fleet or the Klingon Deep Space Fleet), plus the military budgets needed to fund them. The strategic
hex maps used to represent the Alpha Octant in
F&E are set in a
galaxy which looks quite different to what has been portrayed for the post-1979 Paramount/CBS franchise, but is closer to the way it was shown in the
Technical Manual.
Does any of that help?