That was announced at the same time as the game.Oh dear, no steam logo, looks like it will be a Epic store exclusive.
But it's not an Epic exclusive, since it's also available for the Xbox and PS4/PS5. Just having it on Epic wouldn't be fair to us console players, since I can't afford to upgrade to a gaming laptop (I'll probably be on PS5 before that ever happens, since gaming laptops are about twice the price of a PS5, depending on the brand).
Though it's available for the PS4 (or else I'd have to wait fot this title as well, just like I'll have to do with Jedi: Survivor), I'm unsure if it will be available for the Xbox One (good thing I got a Playstation, even if I'm still on "last year's model" as Elena Fisher would put it from the Uncharted series).![]()
^^It's all very strange, they are saying it will release next month after pushing it back another month, but still not one single new trailer or info, no reviews, no one from any review site has seen anything at this point, and we are just over 2 weeks from its supposed launch month, and retail copies usually takes about 3 weeks to press and get out to stores, assuming it's getting retail version on ps and xbox, so it is all very strange, so what is going because this was just supposed to be some final polishing 7 months ago, so at this point they must have polished it into oblivion. Lol
The website eats ass. None of the links work and they have hoverable elements that do nothing - zilch thought put into the UI - again it doesn't fill me with confidence.
no one from any review site has seen anything at this point
Lol, I’d buy the odd gaming magazine in the 90s…. Very niche!
I remain as perplexed as you guys, there’s no excuse to have crappy websites and limited social media these days. They could have come here and asked for some paid ‘volunteers’![]()
Info on the new races and the confirmation of something we've known for a while from the logo:While not episodic, Resurgence has three distinct acts and each switch between Jara and Carter is treated as a new episode with a unique title. “We’ve often said it’s like three Star Trek movies stitched together,” is how Mudle described it, which sounds about right given my experience during the hands-on.
There are plenty of easter eggs and Spock won't be the only cameo:Resurgence introduces two new races into the Star Trek canon: the Hotari, a rocky-faced, hardy and previously subservient race who mined on their planet’s moon, Tau, and the Alydians, a tall Kelpian/Kaminoan-looking race who are staunchly militaristic and who once seemed to control the Hotari by forcing them to work in the mines that they technically owned. Jara and the crew of the Resolute are tasked with arbitration between the two races as they each seek control of the mines and the dilithium within. Only, there’s ancient but advanced Tkon technology at work here, and not everyone is who they say they are.
The game is still technically a bit shaky:There have been several nice canonical Star Trek references made during my playthrough – having the choice to command “engage!” to the helm, Star Trek science babble only Data would be able to understand and the obvious throwbacks to The Next Generation series – but Grant tells me there are a good few more exciting Easter eggs to come. “In this universe, there are characters that you know and love that you will have the opportunity to interact with.”
Blending the Telltale adventure game style with more "gamey" elements seems to work well for the writer:Partnering with Epic Games means that Resurgence is developed in Unreal 5, though there were a few stray Mass Effect-esque eyebrow raises here and there with the characters’ facial animations. A little uncanny valley at times, but it takes more than a little too much side-eye to put me off Star Trek.
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I played roughly half of the latest QA build of Star Trek: Resurgence and went into it knowing there would still be a few bugs and issues here and there. What’s a game preview without a little random invisibility or falling through the floor for no reason? Steam’s controller mapping also decided it didn’t want to play ball and interfered with my gameplay for much of my hands-on experience, but it didn’t detract too much from the state of the game and, more importantly, the excellent universe-building that Resurgence has to offer.
The verdict:“Adding a number of different gameplay styles sort of enhances the kind of like Star Trek roleplay experience. You get to use the tricorder, you get to use the phaser, you get to fly a shuttle, you get to do some sort of like arcadey cover shooting.” Mudle elaborates, and he’s right – there is a lot more action and challenging puzzles in Resurgence that makes it unlike any other Telltale-like game. Resurgence’s gameplay focuses on more than just making a dialogue choice every few minutes. Some of the puzzles are, at times, infuriatingly difficult – and not just because Steam’s controller mapping was already making my life harder.
Mudle went on to say that, “Sometimes our games were criticised for basically being just movies, you pressed buttons occasionally. And so we’re trying to make it more robust than that this time around.” The interjection of sections with puzzles, dialogue and stealth sequences break up the gameplay nicely.
It would be easy to compare Resurgence to previous Telltale games, but it just hits differently. It’s real Star Trek, with all the shenanigans and drama and danger we’ve come to know and expect over the decades. I’m glad I’m not roleplaying as my favourite captain and instead get to experience a unique and exciting new saga that boldly takes Star Trek to a new level: with a damn good videogame.
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