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Star Trek Online and Trek Lit

Re: ST: Online and Trek Lit

There was also, Encounters a fairly cheap (both in terms of price, and production values) PS2 game released around the same time as Legacy. The whole thing was ship to ship combat, and it let you play as the Enterprise NX-01, movie era NCC-1701, the E-D, the Defiant, Voyager, and the E-E. I thought it was pretty fun, but I ended getting stuck about halfway through the E-D stuff. I eventually ended needing some money, so I took it in to Gamestop with a bunch of other games. Probably the best thing about it was the fact that William Shatner narrated the beginning of every mission.
 
^ Haha, I suppose that's true... But then, Voyager is probably my least favorite of the series...
 
Games like Elite Force, while admittedly a blast, were just excuses to get you shooting phasers on starships.

Which is what Voyager excelled at. Elite Force is the perfect Voyager game.

And became an episode...

Whaa? There was no episode based on the Elite Force game. There was a Wildstorm comic based on it, though.

And could you please fix the aspect ratio on your avatar? Seeing Summer Glau's face stretched wide like that is creeping me out.
 
^ It wasn't an exact copy of the episode, but it influenced the episode "The Void" (I believe it's mentioned in the companion).

I'm actually working on a new avatar at the moment. It's creeping me out too.
 
There was a Trek game when I was a child, based on TOS. Never got very far in it, largely because I think it was a bootleg and I didn't have the right data to play it. Basically they would give you a mission, and you could then go to a starmap, but it was unlabeled, so forty-nine times out of fifty you just wound up trespassing into Klingon, Romulan or Orion territory and getting into a fight with them. But when I did get to the right planet, I enjoyed the adventure, puzzle-solving nature of it. It involved a religious colony (humans and at least one Tellarite) who had been attacked by 'demons' whenever they tried going near a mountain to rescue a cleric trapped in a landslide. It was basically a 'collect items and use them on the right objects' kind of game in the vein of "Indiana Jones and the Search for Atlantis". Anybody know what I'm going on about?

Fictitiously yours, Trent Roman
 
That's Star Trek: 25th Anniversary, Trent. Great game!! There's a sequel to it called Judgement Rites which was also good.

I'd forgotten about that unlabelled starmap, that was very annoying. I think you'reable to download a labelled version of the map somewhere...
 
The labeled version of the starmap was printed in a hint book released by Interplay around the same time as the game itself...purchased separately, of course. Judgment Rights had a much-more detailed book published by a different company (I want to say Brady, but I'm not able to reference that shelf in the Vault just now).
 
^ It wasn't an exact copy of the episode, but it influenced the episode "The Void" (I believe it's mentioned in the companion).

Nothing in the Companion about that; the VGR Companion isn't much on behind-the-scenes info. Memory Alpha does claim it's "similar to" Elite Force, but similarity is never proof of direct influence no matter what conclusions people on the Internet insist on jumping to. Heck, "The Void" is also quite similar to the animated episode "The Time Trap," which in turn is uncannily similar to a Gold Key comic book story that came out less than a year earlier. For that matter, "trapped in the Bermuda Triangle"-type episodes are common throughout SFTV.
 
The labeled version of the starmap was printed in a hint book released by Interplay around the same time as the game itself...purchased separately, of course.

That's nuts. Having only a 1-in-50 chance to get to the right system for the mission must have seriously hampered the game's functionality. I always figured it was copy protection, and that the right system was in the manual, the way games like TIE-Fighter had an Aleph passcode written on most every page of the manual which you couldn't access the game without.

Fictitiously yours, Trent Roman
 
The labeled version of the starmap was printed in a hint book released by Interplay around the same time as the game itself...purchased separately, of course.

That's nuts. Having only a 1-in-50 chance to get to the right system for the mission must have seriously hampered the game's functionality. I always figured it was copy protection,


I'm pretty sure it was. Certainly the copy I have of Judgement Rites has it on the back page of the manual.
 
My copy of 25th Anniversary cam packaged with a bunch of other Interplay games, with a shared manual. It had the starmap with all the locations... except for one mission where you had to go to a different planet halfway through, and that wasn't in it. So I just flew around shooting Klingons, Romulans, and those ubiquitous Elasi pirates.
 
I have the game by itself, and it has the star map in the manual. (Yes, I still have it, and I even still have The Kobayashi Alternative even though I haven't had a computer it could be played on for ages. I don't want to just throw them out.)
 
Since everyone has talked about Elite Force in this thread, does anyone know of any good material covering both games? I haven't even played them yet and have the comic and seen some of the videos over on Youtube but I thought I would ask.
I have mentioned it last summer that I'm working on an Elite Force series, which is based on both games and well will continue on from TNGR series as well.
I do know that both Memorys Alpha and Beta have info but not a lot on some characters.
 
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