Games like Elite Force, while admittedly a blast, were just excuses to get you shooting phasers on starships.
Games like Elite Force, while admittedly a blast, were just excuses to get you shooting phasers on starships.
Which is what Voyager excelled at. Elite Force is the perfect Voyager game.
Really? Guess I haven't gotten that far yet.Games like Elite Force, while admittedly a blast, were just excuses to get you shooting phasers on starships.
Which is what Voyager excelled at. Elite Force is the perfect Voyager game.
And became an episode...
Games like Elite Force, while admittedly a blast, were just excuses to get you shooting phasers on starships.
Which is what Voyager excelled at. Elite Force is the perfect Voyager game.
And became an episode...
^ It wasn't an exact copy of the episode, but it influenced the episode "The Void" (I believe it's mentioned in the companion).
The labeled version of the starmap was printed in a hint book released by Interplay around the same time as the game itself...purchased separately, of course.
The labeled version of the starmap was printed in a hint book released by Interplay around the same time as the game itself...purchased separately, of course.
That's nuts. Having only a 1-in-50 chance to get to the right system for the mission must have seriously hampered the game's functionality. I always figured it was copy protection,
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