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Star Trek in Cinerama

intrinsical

Commodore
Commodore
This guy took old Star Trek footage and I guess with some photoshopping, converted it into widescreen images. Dare I say the results are quite spectacular.

[yt]https://www.youtube.com/watch?v=9PhF4B9pjwA[/yt]
 
I was a little insulted by what he said about the late Glen Larson's original BattleStar Galactica. To me, who watched it first run, that is the real Galactica.
 
I don't know. I kind of hate that these people think they need to go back and re-do the show in a different format. The show is fine as is.
 
This is in no way a re-do, it's an artistic reinterpretation of the source material.
Add to that the fact that there is no good way to do these interpretations in motion picture form and there's absolutely nothing here to hate.
 
Karzak said:
I don't know. I kind of hate that these people think they need to go back and re-do the show in a different format. The show is fine as is.
Exactly...... All that REMASTERED GARBAGE is UNPURE TRASH!!!! -- I wouldnt ever watch any of it!!
 
"...which brings us back to Star Trek. Everything goes back to Star Trek." Truth, man. That is the truth.

Karzak said:
I don't know. I kind of hate that these people think they need to go back and re-do the show in a different format. The show is fine as is.
Exactly...... All that REMASTERED GARBAGE is UNPURE TRASH!!!! -- I wouldnt ever watch any of it!!

It's not like the guy's selling it. He experimented with it, and outright said that Star Trek inspired him to do it. That's an honor, not an insult; after all, if there was no Trek, there'd be no experiment. As stated by BeatleJWOL...

This is in no way a re-do, it's an artistic reinterpretation of the source material.
Add to that the fact that there is no good way to do these interpretations in motion picture form and there's absolutely nothing here to hate.

One would have to consider how Star Trek influenced astronauts, scientists, engineers, doctors, and even managers, it also influenced many artists, designers, and filmmakers in the world, several of whom went on to work on the spinoffs and the Abrams movies.

For this particular project, we'd have to consider that Star Trek, from the beginning, was designed to be a very visual, very vibrant show. That's why the uniforms have the three primary colors, why there are plenty of special effects, and the show was about strange new worlds and new life and to boldly go. And while checking these scenes out, I'm finding myself with a renewed appreciation for the sets and direction created in the 60s -- again, if it wasn't for their work in the first place, there wouldn't be an admiration for it or the desire to explore it further. Matt Jeffries gets a shout out, and the artist explains that he did it to showcase more of Jeffries' legendary work on a grander, more intentional scale.

Lastly, the most important difference between this and TOS-R is that he didn't really change or add anything; all he did was apply and expand what was already there (again, which wouldn't have been possible without Jeffries and others).

Trek is fine as it is, but that shouldn't stop people from testing their own limits, too. Contentment breeds boredom, and one of the keys to Trek's longevity is the franchise's ability to adapt to new approaches and making those trends its own.
 
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