Plus the signage in TWOK seems to claim the Enterprise has four torpedo rooms (they're numbered) when the ship clearly has only two launchers.
The ship has a great deal more damage in TSFS than WOK, so something happened in between (the entire port side is damaged).
The "Mirror Universe" saga and "The Doomsday Bug" arc from DC Comics TOS Series I.
Interesting that you suggest Bay 4 only services the portside launcher; I remember in Mr. Scott's Guide that Shane Johnson had just one torpedo room, and once a torpedo disappeared behind the hatch at the front of the loading track, it would go onto another track that would put it into either the port or starboard tube.
The ship has a great deal more damage in TSFS than WOK, so something happened in between (the entire port side is damaged).
The "Mirror Universe" saga and "The Doomsday Bug" arc from DC Comics TOS Series I.
The ship has a great deal more damage in TSFS than WOK, so something happened in between (the entire port side is damaged).
The "Mirror Universe" saga and "The Doomsday Bug" arc from DC Comics TOS Series I.
Very good. Except those took place AFTER STIII...
Well the grills are over the launch tracks when Kirk does his boarding and "Cadet review" in STII. So we could speculate that the only reason anyone had to run down there in the first place and pull up the grates is because they never bothered to pull off the grates after the Admiral's boarding-- remember it was just a little cruise. Once the grates are cleared, everything runs on automatic, with maybe one or two people around as troubleshooters/fail-safes.
The ship has a great deal more damage in TSFS than WOK, so something happened in between (the entire port side is damaged).
The "Mirror Universe" saga and "The Doomsday Bug" arc from DC Comics TOS Series I.
Well the grills are over the launch tracks when Kirk does his boarding and "Cadet review" in STII. So we could speculate that the only reason anyone had to run down there in the first place and pull up the grates is because they never bothered to pull off the grates after the Admiral's boarding-- remember it was just a little cruise. Once the grates are cleared, everything runs on automatic, with maybe one or two people around as troubleshooters/fail-safes.
Thanks for the thoughtful answers. I'm good with this one - they didn't expect to use them, so they were covered and offline. That would also explain why Kirk didn't fire a torpedo in the original Khan attack scene - they were offline.
Of course, AFTER the attack you would think they would just turn on the automation, and not wait until Kirk calls "red alert". Oh well.
In the real world, i once had a chance to inspect a military submarine. The weapons are absolutely not ever stored in the firing tubes - they are deliberately "safed" and kept separately. That seems like ample precedent to me.
Well there was that short run between STII and STIII, where the 1701 fought the Klingons and the Romulans.
The ship has a great deal more damage in TSFS than WOK, so something happened in between (the entire port side is damaged).
The "Mirror Universe" saga and "The Doomsday Bug" arc from DC Comics TOS Series I.
The ship has a great deal more damage in TSFS than WOK, so something happened in between (the entire port side is damaged).
The "Mirror Universe" saga and "The Doomsday Bug" arc from DC Comics TOS Series I.
I remember those comics! The poor writers had to concoct Star Trek 2 1/2 and Star Trek 3 1/2 to vamp for a couple of years, then get everything back in place for the next movie! The stories weren't all that bad, given all that.
Where do I find these in between stories? They sound interesting.
-- From Memory BetaTravel with your favorite Star Trek III characters into five new and original short stories. Join the Enterprise crew as they take their crippled starship into orbit around Azphari, where they meet the strange and dangerously curious people of that planet in "The Azphari Enigma." Go with Lieutenant Commander Uhura to her home in the United States of Africa where she finds her past and present colliding in a life-and-death struggle in "The Jungles of Memory." And on the drab and frozen planet of Osler, meet 7-year-old Pandora, sole survivor of an experiment gone wrong, a child with powers and the willingness to use them to protect her privacy and the secret she must hide in "As Old As Forever." These stories and more will thrill and enthrall all Star Trek fans!
Although yes, adventures in between ST2 and ST3 might have taken place, since somehow Saavik got off the ship and onto another much sooner than Kirk got home. What delayed Kirk? A poorly working warp drive, or something more interesting?
We see the lower level of the portside launcher designated Bay 2, and then there's the snippet of another lower level designated Bay 4. Quite possibly the respective upper levels to those would have been Bay 1 and Bay 3.
It's another argument whether one could really fit two two-level bays in that location side by side. It's almost doable, though, so we could just squint the way we squint when looking at the TOS shuttle which is slightly larger inside than outside.
(Similar squinting would be needed to hide the fact that the symmetry of this "Bay 4" is the same as for Bay 2, that is, it looks like the portside bay. Naturally so, because only that one set was built... But the shot is framed so that this sort of squinting is quite easy.)
I still remember rumours of the celebrations at ILM that they'd never have to work with the Enterprise miniature after TSFS due to it's poor filming design, only to find it was to be used as the -A.
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