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Star Trek: Bounty - Story Index

BountyTrek

Commander
Red Shirt
Hello. :) Hopefully this doesn’t come across as clutter. Feel free to delete if it does. But I thought it might be a good idea to have an episode index for the Bounty series, now that it has become so entirely unwieldy.

I’ll also maybe add in some character backstories or other nuggets of information as I go. And a cheat sheet for relevant plot points might be useful, because there are an increasing amounts of overarching story points to keep track of.

For better or for worse, Star Trek: Bounty - Season One has now concluded. Just under 500,000 words (my kingdom for an editor!) and a little under three years from the original post for the prologue of episode one. At this rate, the full seven season run should be done just before we reach the 24th century in real life.

(There aren’t really seven seasons, don’t panic).

I’ve already been working out the details of Season Two. The overall arc and episode synopses are written and mapped out, and I’m well into the first drafts for the opening bundle of episodes. I'm hoping to start posting Episode 201 ("Something Good Happened Today") at some point before Summer 2024.

In the meantime, thanks again to everyone who might have read this far! Even if you haven’t commented, I hope you’ve enjoyed, or at least tolerated, some of the Bounty’s misadventures. And just in case anyone feels the need to catch up on anything they missed, here’s the definitive list of Bounty S1 episodes, with an unnecessarily dramatic logline for each.

And if the TrekBBS format doesn’t lend itself to binge reading, STB is also available on FanFiction (complete) and AdAstra (currently incomplete).

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Season One

101 - "Where Neither Moth nor Rust Destroys"
When the ragtag crew of the Bounty rescue the sole survivor of a lost Federation starship, they are plunged into a race for the galaxy’s most mystical treasure, pursued by a wronged Ferengi and a gang of rogue Jem’Hadar.

102 - "Be All My Sins Forgiven"
When the Bounty arrives at Starbase 216 to return her to Starfleet, Natasha finds herself wrestling with her recent mistakes, while Klath is hunted by a shadowy figure from his own past who is hell bent on revenge.

103 - “The Other Kind of Vulcan Hello”
When Sunek runs into his ex-wife and an old friend that now runs a renegade sect of the V’tosh ka’tur, the Bounty’s crew are taken hostage and he finds his loyalties tested as they reveal the true extent of their plans.

104 - “It’s Not Easy Being Green”
Denella must confront her past when she goes rogue in order to track down a ruthless kingpin in the Orion Syndicate and save a childhood friend, while the Bounty and her crew run into peril trying to help her.

105 - "Once Upon a Time in the Beta Quadrant"
The Bounty’s crew respond to a call for assistance from a former colleague of theirs, who needs their help to defend his newly acquired property from a ruthless outlaw on the infamous Planet of Galactic Peace.

106 - “He Feedeth Among the Lilies”
(1 of 2) After an onboard emergency forces the Bounty to set down for repairs on the nearest planet, Jirel finds himself being inexplicably hailed as their saviour by the pre-warp natives and their charismatic leader.

107 - “One Character in Search of an Exit”
(2 of 2) Having been infected by a mysterious plant toxin, Natasha finds herself trapped in a web of her own memories, with only an unsettling mind meld from Sunek giving her a chance to diagnose her own illness.

108 - "A Klingon, a Vulcan and a Slave Girl Walk into a Bar"
The Bounty’s crew are betrayed by an old friend of Jirel’s, forcing Klath, Sunek and Denella to pull off a daring raid on a Ktarian mining colony while Jirel and Natasha are left strapped to a bomb onboard the ship.

109 - "But One Man of Her Crew Alive"
After the Bounty is impounded, Jirel, Klath and Sunek are tasked with helping to salvage a derelict ship, which turns deadly when they find that something killed the last crew of the derelict, and they might be next.

110 - "Take Arms Against a Sea of Tribbles"
Klath sees a chance of redemption when the Bounty is invited to deliver a peace offering to a member of the High Council. But his plans are threatened when the crew accidentally bring along some uninvited guests.

111 - "Love, but With More Aggressive Overtones"
Klath finds his attempts at romantic overtures towards a fellow Klingon being shunned, while Denella becomes involved with a scrappy Bajoran shuttle pilot, who is being pursued by a group of wronged Pakleds.

112 - "The Woman Who Cried, Among Other Things, Wolf"
(1 of 2) A mysterious message from an untrustworthy old flame leads Jirel and the Bounty crew into a dangerous rescue mission, and causes Jirel to confront some old feelings as he tries to do the right thing.

113 - "Something Bad Happened Today"
(2 of 2) Maya’s act of treachery leaves the Bounty’s bruised and beaten crew separated and fighting for survival on a barely habitable planet, as an old adversary prepares to exact his revenge on Jirel and the others.



Season Two

201 - "Something Good Happened Today"
(1 of 3) While Jirel’s life spirals out of control away from the Bounty, Denella takes on a personal errand and Sunek finds himself becoming the target of some unwanted attention from a group of obsessive Betazoids.

202 - "The Bat, the Birds and the Beasts"
(2 of 3) Jirel struggles to repair his relationship with his father as he recovers from his recent injuries on Earth, while the Bounty’s crew steps in to help a friendly scientist in need, who is hiding an ulterior motive from them.

203 - "Three Minutes to Three Minutes to Three Minutes to Midnight"
(3 of 3) As the truth about his recent experiences comes to light, Jirel wrestles with the truth of where his future apparently lies, as he and Admiral Jenner race to save the Bounty’s crew from a temporal disaster.

204 - "Acquire, Evade, Retreat, Confront" (Posting now)
The Bounty’s former crewmate Zesh needs Sunek’s help to defeat a mysterious new Tongo master and win a big tournament on Ferenginar, while Denella tries to help Jirel deal with recent events in his life.

205 - TBA (Posting soon)

206 - TBA (Posting soon)
 
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BOUNTY CREW

I’ll add in a brief overview and background on the five main characters from Season One, hopefully without spoiling too much! These are pretty much the profiles of the characters I put together at the start of writing the series, though I have edited some bits along the way. I have made this point before, but the main crew of the Bounty are supposed to represent more of a dysfunctional family than a polished ship’s roster. They’re all misfits, or anomalies, or people who otherwise don’t fit in where they should. As Jirel says on more than one occasion, they’re all running away from something. But they’ve all found each other onboard the Bounty, even if they don’t quite fully appreciate that yet.

JIREL
Jirel Vincent is an unjoined Trill and the de-facto captain of the Bounty, which he acquired from the Tyran Scrapyards in 2370. He is outwardly cocky and overconfident, projecting an image of a swashbuckling space captain, to cover for the inescapable fact that he rarely knows what he’s doing. He has a gift for talking his way out of perilous situations, often having talked his way into them in the first place. He’s loyal to his crew and has a solid bedrock of values from his upbringing, but has long found those values tested as he and the Bounty have made their way in the galaxy. Often the moral line needs to be leaned on when you’re living from day to day on the fringes of the Alpha Quadrant.

He was an orphan from a Trill colony who was adopted by a human family and grew up in Colorado. His father is Admiral Bryce Jenner, a Starfleet officer who the rest of the crew know merely as a contact who provides the Bounty with occasional work. Jirel had the chance to sit the Starfleet Academy entrance exam, but failed badly, ending any hopes of continuing the long line of ‘Captain Jenners’ in Starfleet. After his mother passed away, he took her maiden name and left Earth to find his own path in the galaxy, eventually stumbling across the Bounty. He bought the ship with Maya Ortega, a human woman who became his business partner and sporadic lover. She helped to assemble a crew, before eventually going her own way when Jirel finally lost patience with her significantly more malleable moral boundaries. Since then, he is learning to keep on the right side of the moral line, while fostering the sort of familial surroundings onboard his ship that he missed out on through most of his life so far.

NATASHA
Natasha Kinsen is a human ex-Starfleet officer who joins the crew of the Bounty at the start of 2376. Having been raised inside the Federation’s moral codes, she possesses more traditional levels of ethics than the rest of the crew, and often finds herself acting as the voice of reason onboard. But she is also a no-nonsense character, not afraid to get her hands dirty, and comes with the resourcefulness and determination she has learned on the job, having become a war veteran over the last few years in Starfleet. That same process had also led to her becoming more disillusioned with her career. She had joined up to explore, not to triage her colleagues.

She grew up in London on Earth. Her father was an archaeologist, and she developed an interest in the subject. But a childhood incident when she cared for a friend who broke his leg convinced her to follow a career in medicine, eager to heal people. She enjoyed a privileged life and learned skills such as horse riding and ballroom dancing before she went off to the Academy. Her first posting was to the USS Tripoli, where she briefly developed a reputation as a hard partying ensign, blowing off some of the shackles of home life. She married Cameron Kinsen in the early 2370s, but it wasn’t a happy relationship and they separated before the start of the Dominion War after he cheated on her. During the war, she was posted to the USS Navajo, which was ambushed and destroyed by a wing of Jem’Hadar fighters. She only made it out alive by turning her back on a dying ensign on the corridor of the Navajo, a dereliction of duty that she is still haunted by. After her escape pod crash-landed on a barren planet, she survived for six months alone before the Bounty’s crew rescued her. Shortly after they returned her to Starbase 216, she resigned her commission.

KLATH
Klath, Son of Morad, is a dishonoured Klingon warrior who serves as the Bounty’s weapons chief and their hired muscle. He is a gruff and often monosyllabic individual, who abhors small talk and idle chatter, but can reluctantly play along with the rest of the crew’s banter on occasion. Despite his dishonour, he maintains pride in his own personal sense of honour and loyalty, and has a rigid allegiance to the Bounty and her crew. He is always eager for a fight, and is gifted enough that he can back up that eagerness. Like all good Klingons, he prefers bladed weapons to disruptors, and he is rarely without his trusty bat’leth sheathed behind his back. Though his time outside the Empire has taught him more about the practicalities of alternatives to bladed combat to resolve his issues.

He grew up in a traditional Klingon house on Qo'noS, and he was a loyal warrior in the Klingon Defence Force for a number of years, gaining a commendation from Chancellor K’mpec for his actions during a skirmish with a Tholian battle wing. He rose to the rank of captain and was assigned to the IKS Grontar. During the Klingon Civil War of 2367, while fighting for Gowron’s side, he ordered the Grontar to fire on a suspected Duras ship in the Tygon Nebula, only to discover that it was an unarmed freighter. As a result of his dishonourable actions, he was discommended and sent into exile, where he has remained ever since, though his desire to somehow one day return to his people still keeps him motivated. His parents are long gone, having died glorious deaths in battle, which makes him the last of his house. He was the first of the current crew to join up with Jirel and the Bounty, and has since developed a close friendship with Jirel, and a closer one with Denella, who he has helped to train up in combat tactics during long sparring sessions in the cargo bay, having gained a deep respect for her strength and courage.

DENELLA
Denella is an Orion former slave girl, who serves as the talented and overworked engineer of the Bounty. She has worked hard to integrate herself with the ship and the crew since she was rescued from the Syndicate, and has grown to feel safe and comfortable with her new home and crew. To the point that she has fostered an almost parasocial relationship between vessel and engineer with the Bounty itself. Her talents have been nurtured over many years of dealing with the Bounty’s ageing systems, and she is very much a hands-on grease monkey sort of worker, seemingly always smeared with dirt and dust from working on some issue or another on her repair schedule.

She grew up on Orpheus IV, a colony run by the Orion Free Traders. There, she learned all about engineering and ship repairs from her similarly grease-streaked father Rayo, who ran a business repairing and selling vintage shuttles. In 2364, however, Orpheus IV was overrun by the Syndicate, who razed her home and kidnapped her into the slave girl trade. She was eventually rescued by the Bounty’s crew while she was working for a slave owner called Rilen Dar. Once she had become used to the idea of being free again, she remained onboard the Bounty as the ship’s engineer. She has formed a close friendship with Klath, and the two spar together in the Bounty’s cargo bay to hone their fighting skills. This is something that her experiences in the Syndicate have left her eager to hone, and she never leaves the ship without her trusty Orion dagger on her belt. She is still affected by her time in the Syndicate in other ways, and often recoils from the usual reaction other people have to meeting an Orion woman, which she finds overbearing and annoying. But she has mostly regained her self-confidence.

SUNEK
Sunek is the curiously emotional Vulcan pilot of the Bounty, who turned his back on the stoic ways of his species in favour of embracing his emotional side inside the V’tosh ka’tur, the Vulcans Without Logic. As a result, he has developed the persona of a troubled manchild, despite already being sixty years old (which he claims is still very young for a Vulcan). He is sarcastic and quick-witted, and usually eager to jump in with a dodgy joke or catty observation, regardless of the situation. Along with his sense of humour, he also has a healthy streak of cowardice when things get really serious. But underneath the emotional turmoil, he does still have a keen Vulcan intellect, which the Bounty’s crew can usually coax out to help them by massaging his unhealthy ego to just the right extent.

He was raised on Vulcan, but from an early age he was clearly less gifted in the ways of his people than his parents would have liked. He struggled to embrace meditation, he failed to pick up lute playing despite many years of patient lessons, and while his parents put him forward to take part in the Kolinahr ceremony, he dropped out very early on. Having grown to feel like there was something wrong with him, it was only during his time at the ShiKahr Learning Institute when he discovered the V’tosh ka’tur that he realised embracing his emotions could be a positive thing. He became an activist for the movement in his youth, moving to the Vulcan colony on Hexis Prime, and even participated in a marriage of convenience with T’Len, one of his fellow V’tosh ka’tur members, to give her the autonomy to leave her own controlling family behind. Sunek left the movement shortly after, and eventually joined up with the Bounty as a full-time pilot. He proves to be an adept helmsman, despite a lack of formal training, thanks to a combination of his intrinsic Vulcan brain and his less traditional need to show off by pulling cool stunts. Onboard the Bounty, most of the rest of the crew have a love/hate relationship with the ever-chippy pilot, especially Klath. Sunek takes endless enjoyment from winding up the otherwise gruff Klingon.
 
This is not clutter.

I very much appreciate the ToC and character synopsises/eas/ei (whatever plural of synopsis is). They help the reader, me, get a handle on who's who and where I go next to, as well as solidify the reader's attachment to the story.

Thanks.

-Will

Thank you. :)

Yes, the intention is to sort of try and get anyone up to speed without them necessarily having to read half a million words to get there. I’m trying to put together a sort of Wiki-style synopsis of the first block of episodes as a whole to cover all the key ongoing plot elements, without spoiling too much of what is (hopefully) still to come. Was actually going to post the outlines I worked from for the stories themselves, but it turns out that even they are far too long. :lol:
 
SIGNIFICANT RECURRING CHARACTERS

Listed in rough order of appearance. Not an extensive list by any means. There are some minor spoilers ahead, I guess.:shrug:

GRENK
An untrustworthy Ferengi businessman who the Bounty’s crew have crossed on a number of occasions in the past. Has a penchant for hiring Miradorn twins as his personal henchmen, due to both their sense of loyalty and terrible wage negotiation skills. In the first episode, the Bounty crew purloin information about the location of the destroyed USS Navajo from him and ultimately leave him stranded on a remote planet after he tracks them down for revenge. He returns at the end of Season One, where he hatches a plan with the duplicitous Maya Ortega to capture the Bounty’s crew.
S1 Appearances: “Where Neither Moth nor Rust Destroys”, “The Woman Who Cried, Among Other Things, Wolf”, “Something Bad Happened Today”

ADMIRAL BRYCE JENNER
A decorated Starfleet admiral serving as the commanding officer of Starbase 216. He has a history of providing the Bounty’s crew with occasional odd jobs here and there, ostensibly due to Starfleet’s shortage of small recovery ships following the Dominion War, but also due to Jirel being his largely estranged adoptive son, something that by the end of Season One, Jirel has only come clean to Natasha about. He accepts Natasha’s decision to resign her commission after she is rescued, but asks a mysterious personal favour from her to keep him informed about Jirel’s movements.
S1 Appearances: “Be All My Sins Forgiven”
S2 Appearances: "Something Good Happened Today", “The Bat, the Birds and the Beasts”


COMMANDER CAMERON KINSEN
Natasha’s ex-husband. An outwardly charming individual who she had fallen for, but who ultimately became a more toxic influence when they were together. She eventually broke up with him after discovering he was cheating on her with a Lieutenant Ramirez onboard the USS Ticonderoga. While they briefly reconcile on Starbase 216 after she is rescued by the Bounty, she turns down his offer to join him on a new mission to the Gamma Quadrant and resigns her commission instead.
S1 Appearances: “Be All My Sins Forgiven”, “One Character in Search of an Exit”(flashback)

T’LEN
Sunek’s wife, following a marriage of convenience on the Vulcan colony on Hexis Prime. She was a fellow member of the V’tosh ka’tur, and by marrying her, Sunek gave her the autonomy to leave her family behind. She reconnects with Sunek early in the first season, in what ultimately turns out to be a piece of subterfuge to bring him back to a V'tosh ka’tur offshoot, planning a revenge attack on Vulcan in an acquired Romulan Warbird.
S1 Appearances: “The Other Kind of Vulcan Hello”

SOKAR
A member of the V’tosh ka’tur from Sunek’s youth, and the angry leader of the offshoot that plans the revenge attack on Vulcan. In his formative years, his family dealt with his emotional outbursts by sending him to Doctor Sevik, a Vulcan medic who practised a controversial process of ‘purges’ via mind meld, leaving Sokar permanently emotionally scarred. Over the years, he built up a huge resentment for what he went through, and has also developed a means of controlling the Vulcans in his cult by forcibly melding with them and sharing his memories of the pain he endured at Sevik’s hands.
S1 Appearances: “The Other Kind of Vulcan Hello”

SARINA
A childhood friend of Denella’s from the colony on Orpheus IV, who was kidnapped by the Syndicate at the same time as her. She was eventually rescued from the ruthless slaver Rilen Dar by Denella herself, on a desperate rescue mission inside Syndicate space that ends with Denella crippling Dar's slave trading organisation. After being rescued, the Bounty took her to a Betazoid facility on a Federation colony for her to rest and recover.
S1 Appearances: “It’s Not Easy Being Green”
S2 Appearances: "Something Good Happened Today"


ZESH
An ever-enterprising Ferengi and a former member of the Bounty’s crew, who left the ship shortly before the start of the series having grown frustrated by their inability to generate a serious profit. He is relatively progressive for a Ferengi, though still with an eagle eye for a profitable business deal above all else, and he still calls on the Bounty’s crew from time to time when he needs their help. Though he is usually still reluctantly talked out of extracting profit in favour of doing the right thing.
S1 Appearances: “Once Upon a Time in the Beta Quadrant”
S2 Appearances: "Acquire, Evade, Retreat, Confront"


MARTUS MAZUR
An El-Aurian con artist originally introduced in the Deep Space Nine episode “Rivals”. The Bounty’s crew cross paths with Mazur after he has become stranded on a planet with only a pre-warp population for company. Having integrated himself into their population as a ‘Seer’, he inadvertently causes a bout of radiation sickness having recovered material from the crashed Edosian prison ship that he had been travelling on. The Bounty’s crew ultimately manage to unravel his hold over the Makalites, and Mazur is taken away by Edosian authorities.
S1 Appearances: “He Feedeth Among the Lilies”

K’VETH
The daughter of Mortath, another exiled Klingon. She and her brother Karn join up with the Bounty to join Klath in a quest to have their discommendations re-assessed by a more liberal member of the High Council, which turns out to be the front for a plot by her father to bring the Council member down. Following the failure of that plan, she and Klath briefly develop a relationship, though Klath ultimately ends things when she turns the Bounty’s weapons on a disabled Pakled vessel following a pitched battle and dishonourably destroys the defenceless ship.
S1 Appearances: "Take Arms Against a Sea of Tribbles", "Love, but With More Aggressive Overtones"

JUNA ERAMI
A scrappy Bajoran pilot for hire who strikes up a friendship and a budding relationship with Denella during a visit to a spaceport on Kervala Prime. She grew up in a labour camp with her family, and has spent her adult life moving from job to job around the quadrant to make ends meet. She’s a resourceful survivor with a love of Bajoran folk music and kava root stew. Having initially struggled to find a comfortable way to broach the possibility of a relationship with the romantically withdrawn Denella, the two become closer friends after escaping from a group of vengeful Pakleds. Though their relationship is left up in the air when Erami departs the spaceport and merely asks for Denella to stay in touch. Something that she struggles to do.
S1 Appearances: "Love, but With More Aggressive Overtones"

MAYA ORTEGA
A human woman who grew up and escaped the horrors of Turkana IV, and eventually became Jirel’s business partner and on-again, off-again lover. They bought the Bounty together, though she put in the majority of the capital. She eventually left the ship after crossing one too many moral lines with her pursuit of a quick profit. Having survived the worst of conditions during her childhood, she has developed a refined air and a taste for the finer things the galaxy has to offer. But she also has a blurred and uneven sense of right and wrong, having spent so long simply doing what she had to in order to survive back on Turkana IV, and usually has an ulterior motive whenever she reconnects with Jirel and the Bounty.
S1 Appearances: “The Woman Who Cried, Among Other Things, Wolf”, “Something Bad Happened Today”

DR LESTER BROOKS
A slightly mysterious and seemingly down on his luck scientist that the Bounty’s crew rescue from a confrontation with a gang of marauders on a Benzite spaceport, and then offer to transport to his research facility in the Vandor sector. Once there, Brooks ultimately reveals that he is originally Dr Lester Mannheim by birth, the son of Paul Mannheim from the TNG episode “We’ll Always Have Paris”, and is continuing his father’s temporal research.
S2 Appearances: "The Bat, the Birds and the Beasts"

BERLINGHOFF RASMUSSEN
A temporally-displaced 22nd century human, who was stranded in the 24th century in the TNG episode “A Matter of Time” when the 26th century time pod he stole returns to the past without him. After a brief spell in a Federation penal colony, Rasmussen is released and teams up with Dr Brooks in an attempt to use his temporal research as a means to return to his own time.
S2 Appearances: "The Bat, the Birds and the Beasts"
 
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These are a huge help, both for us, the readers, and I know, for the author, to help clarify the characters in their writing. I have done a similar thing with my own Character Synopsis. It is a highly valuable resource that you will consult over and over again.

I would suggest doing what I have done and giving each character it's own post. This allows you to create a linked character menu so you can jump right to the character you want to lookup. It also makes it more easily expandable, for adding new characters later on.

Check out the structure of mine. {https://www.trekbbs.com/threads/the-vulcan-character-highlights.312860/} I made the mistake of including the first two character in the same post with the ToC. Next time, I'd keep it more discrete and clean.

-Will
 
I would suggest doing what I have done and giving each character it's own post. This allows you to create a linked character menu so you can jump right to the character you want to lookup. It also makes it more easily expandable, for adding new characters later on.

That’s probably a good idea, though these were definitely supposed to just be brief character synopses. I do have substantially deeper dives into each of the main characters to help me keep better track of timelines, life events, etc. All the better to try and avoid too many contradictory moments (though there are probably already a few in play!). But those have a lot of ‘spoilers’ in them right now for upcoming plots. So maybe I’ll post them at some point in the future. :D
 
THE SHIP

All great Trek crews need a great ship. And this ramshackle crew needs a ramshackle one. The Bounty is a thirty year old Ju’Day-type raider which has been through enough scrapes to probably destroy most ships several times over. The hull is a patchwork of different hues and types of panel from years of running repairs, and the interior is in a similar state. But it is also a dependable and serviceable ship, well-armed for its size and fast enough for this crew’s needs, even if it is a bit old and beaten up. In a similar way to how each and every member of the crew is ‘running away from something’ about themselves or their pasts, even the Bounty itself is running away from the scrapyard.

In terms of an interior layout, the Bounty has two ‘decks’. The upper deck contains the cockpit at the fore and the largely automated engine room aft housing the warp core. The main lower deck contains the rest of the onboard facilities towards the fore:
  • Crew cabins.
  • A dining room/mess containing the Bounty’s only replicator. Those things aren’t cheap, you know.
  • Medical bay containing a single surgical bed for treatment.
  • Transporter room.
A single main corridor leads down to the ship’s cargo bay at the aft of the main deck, complete with a rear loading ramp. Given the lack of additional space and/or facilities onboard, the cargo bay is large enough to also double as a gym/rec area at times. Specifically for Klath and Denella’s regular sparring sessions, and Denella and Sunek’s early morning meditation exercises.

Rambling bit of inside baseball:
I played around with several different ideas for the ship. I wanted it to be something canonical for ease of visualisation. For a while, it was going to be based on the ‘Merchantman’ design from Star Trek III, or even just some generic freighter design that they re-used for a different alien ship every three episodes in TNG. But in the end I went with the ‘Maquis Raider’ design from “Caretaker”. I figured that Jirel’s wannabe space adventurer side would draw him to a ship that looked significantly cooler than a random brown/orange rectangle, despite such a ship maybe not being entirely suited for cargo-based transport. I call it a Ju’Day-type raider, even though that name was never mentioned on-screen and was in fact just an in-joke on set. Memory Beta suggests the cooler-sounding non-canon ‘Condor-class’. But I never thought to check MB, so Ju’Day-type is what we’re going with in the ‘Bountyverse’. :lol:

Interior-wise, there have been a number of efforts to draw up deck plans by far more talented people than me online. Each has different takes on the number of decks, ship size and so on. But the ‘Bountyverse’ layout is as described above. Based on (but not the same as) these deck plans (Deck 1 and Deck 2), which looked like the best fit for the ship size to me. Incidentally, Memory Alpha lists the crew complement as 33. But I’ve only given the Bounty enough cabin space for the five current crew members plus one or two spare rooms for any guest characters of the week, so the simple in-Bountyverse explanation based on those deck plans is that at some point all those bunks in the mid-section (and the cargo transporter) were removed to expand the cargo bay. Leaving the handful of cabins in the forward section for accommodation. Boom, retconned. :cool:
 
I had written up something similar for the U.S.S. Hunter and while I never published it separately, relevant parts of that description showed up in various scenes. Hopefully, readers of that series should have a good picture of the both interior and exterior of a very unusual ship design.

I need to do something similar for the U.S.S. Beagle, U.S.S. Mako and U.S.S. Escort. Escort's layout is almost exactly the same as Captain Sisko's U.S.S. Defiant (there are a few small upgrades.) The Mako is a "2nd generation" Intrepid class cruiser, making it nearly identical to Janeway's U.S.S. Voyager, but with an extra deck containing a conference center and a significantly larger shuttlebay.

The Vulcan-built U.S.S. Beagle is the ship that needs the most explanation. It's an old top-of-the-line vulcan cruiser that has been outfitted with a lot of experimental, highly secret gadgetry from Nakamura Enterprises.

For some reason, every time I read Bounty, I picture something that looks a lot like Serenity from the Firefly series.

Thanks!! rbs
 
ONGOING PLOT THREADS (aka ‘Previously, on Star Trek: Bounty...’)​

This will (hopefully) serve as a quick summary of any ongoing plot lines from the first block of Bounty episodes which will (again, hopefully) be resolved and/or continued as we work our way through ‘Season Two’. Just in case anyone wants to join in the nonsense from S2 and can’t be bothered to read the 500,000 words committed to this questionable project so far.

Definite spoilers ahead! :lol:

At the very end of Season One, Jirel walked away from the Bounty and his friends after the sudden death of Maya Ortega while they were escaping from Grenk’s duridium mine. He left having had his carefree approach to the dangers the Bounty’s crew often get into challenged by this tragic event and failing to cope with the consequences of his actions. He has equally got no nearer resolving his confused feelings for Natasha, who he has also left behind. And he is no nearer understanding the reasons as to why his estranged, adoptive father - Admiral Bryce Jenner of Starfleet - has been so keen to get Natasha to keep him informed of the Bounty’s movements...

Natasha herself is similarly perplexed by both the admiral’s reasoning, and her own feelings for Jirel, which have led to them spending the night together on two separate occasions, but nothing more so far. She also ends the season still racked with guilt over her actions back on the USS Navajo at the very start of the Bounty stories, when she failed in her Starfleet duty and left a mortally wounded young ensign to die as she fled in an escape pod. On the Bounty, only Jirel and Sunek are currently aware of these particular details about her past, though she has gone as far as sending a message to the dead ensign’s family to try and resolve some of her long-standing guilt...

Klath’s character is still dominated by his lasting discommendation and long-standing desire to return to the Empire, but he also reached a personal turning point towards the end of Season One, as he began to see the strength of working through conflict in a more circumspect way than his instinctive Klingon desire to treat everything as a death or glory battle. Going forwards, he needs to balance his life on the Bounty with his Klingon side more. He also has to deal with the uncomfortable matter of Sunek knowing the details of his discommendation, something that the always talkative Vulcan has promised to keep a secret from the others. For what that might be worth...

Denella reached some personal turning points of her own during Season One. Not only did she finally gain revenge over her former owner in the Orion Syndicate when she rescued her childhood friend Sarina, but she also took her first tentative steps into a relationship when she met Juna Erami. However, despite promising to stay in touch, she hasn’t been replying to the Bajoran’s messages and has continued to bury herself in her engineering work. In Jirel’s absence, she will also take on the role of the Bounty’s ‘captain’ from the start of Season Two, giving her more reason to focus on her work and try to ignore her infinitely less straightforward personal life...

Sunek is still plagued by the aftereffects of a series of violent mild melds with Sokar, the leader of a vengeful offshoot of the V’tosh ka’tur which also contained his ex-wife T’Len. Ever since then, inside Sunek’s mind lurks a ‘dark’ version of himself, a product of Sokar sharing his own feelings of rage with his followers. Manifesting in his mind as a literal storm on the horizon. He has worked hard on suppressing it, even taking to meditating with Denella in the Bounty’s cargo bay. But at the end of Season One, he was forced to tap into that rage to save the Bounty and his friends, going as far as to kill a pair of Miradorn twins in cold blood. An act that the usually happy-go-lucky joker now has to live with...


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Quick bump before I forget I set this index thread up. :) I’ve updated the episode list and character lists with recent additions to the Bounty story (some possible mild spoilers for recently posted stories, obviously).

May have to rethink how I’m structuring all that as the series goes on, rather than just continuing to update old posts. I didn't really think that far ahead.

Also, if you don’t want to have to navigate the BBS to catch up with the Bounty’s stories, I’ve finally nearly finished uploading Season One to AdAstra and FF.net has the complete up to date series.

I’ve also started adding some random ‘Author Notes’ to the AdAstra stories at the end. Just some random thoughts from re-reading the stories, some details from old drafts/outlines, abandoned plot ideas and so on. Not really sure why. Because I’m weird, I guess. :alienblush: :lol:
 
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