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Star Trek as "hard" science fiction?

Shawnster

Rear Admiral
Rear Admiral
Could Star Trek be told in a much harder science fiction setting? Some things, like some form of FTL is a necessary allowance, but what if you stripped away the rest?

If you take away transporters, telepathic abilities, God-like aliens, time travel, and the rest of the fantastical elements that are beyond scientific explanation, could you still have intriguing stories?

How different would particular episodes be if the fantasy elements were removed? No mind melds, no transporter duplicates, no Q.
 
You just described the reboot I've always wanted to do.

And yes, of course you can have intriguing stories, because good stories are about characters and ideas, and can be found in any setting. And really, I find that science fiction that isn't scientifically literate is often a lot more restricted, because it basically tends to rehash the ideas everyone's familiar with, while scientific progress introduces whole new ideas that nobody thought of before. Like, nobody writing fiction envisioned carbon planets, or ocean planets that are made mostly of water and multiple layers of increasingly high-pressure ice forms, until science discovered them. (I'm pretty sure that my Star Trek: Titan novel Over a Torrent Sea is the first full-length novel focusing on such an ocean planet, though not the first work of SF to depict one in some capacity.)

Anyway, I think you could have transporters if they were based on mini-wormholes instead of disintegration. If warp drive is allowed, then so must wormholes be. And the same physics that allow warp and wormholes allow time travel, although it would have to be immutable, self-consistent time travel like "Assignment: Earth" or The Voyage Home rather than the timeline-changing model, or at most would split off an alternate, coexisting timeline like Kelvin.

As for telepathy, there could be a technology-based equivalent if you allow for the kind of transhumanism that Trek has generally missed the boat on.



Once you take all that away (plus bumpy-headed aliens, an absolute key ingredient in my opinion) you don't really have much Trek left.

I disagree. Star Trek was conceived from the start to be as plausible as Roddenberry could make it within the demands of TV budgetary requirements and dramatic license. It was one of the only SFTV shows to consult with scientists and make an effort to depict science accurately rather than just making up random fantasy BS. True, it often fell short or took liberties out of necessity (e.g. parallel Earth cultures were necessary as a budgetary compromise, and telepathy and telekinesis were inexpensive powers to depict, requiring minimal VFX), but it was virtually unique in trying to be even slightly accurate. The productions that Roddenberry oversaw directly, like TMP and the first few seasons of TNG, were a lot more scientifically grounded and plausible than most of the Trek productions from other showrunners, and certainly much more so than just about anything else on TV in their day (aside from science programs on PBS).

And there were times when ST was on the cutting edge of depicting scientific concepts. TMP was one of the very few works of science fiction, on screen or in prose, to feature wormholes before Carl Sagan's Contact popularized the idea, and TNG was possibly the first work of screen SF to feature wormholes after the book was published. TNG was also one of the first screen works to depict nanotechnology, and coined the term "nanite," which has since become more widely used.

I've always striven in my own Trek novels to keep things as hard-SF as possible, to minimize the fanciful elements and come up with moderately plausible explanations for the implausible parts. And I've been at it for two decades now, so I think that proves there is plenty of "Trek left" without the nonsensical parts.
 
Very specific rules for FTL flight - always adhered to unless acted upon by a far more advanced species...

No teleportation - dependency on shuttlecraft for landing on and leaving worlds, boarding unfamiliar ships...

No FTL communications - you can depend on "couriers" like the days of sail depended on despatch craft (spelling is correct for that era).

Roddenberry's original concept had a lot of Horatio Hornblower in space about it but, to speed story telling, he compromised a bit here and there.

There were no bumpy headed aliens of the week in TOS. Most aliens were just humans, maybe with a slightly different complexion or wearing exotic clothes.

The focus was on trying to tell good stories, everything else was quite literally window dressing.
 
You could have the characters from the Trek universe enter an alternate reality where none of these things were invented, and none of their advanced tech works while in that reality. Ask, "who are we without our life-enabling technology"? Kind of a "don't take it for granted"/"figure out how to do what you need to with the stuff you have" story.
 
Set in 10,000 years in the future, instead of aliens you have have a bunch of human colonies, after the galaxy was colonized something happened and FTL capabilities were lost and all the colonies were cut of from each other developing their own societies and cultures, over time new FTL methods were developed on various worlds but they were slower than the previous ones and worlds slowly start to reconnect.

Earth and nearby colonies make up the federation, others have become Klingons, romulans, cardassians, bajorans etc. (they still look human obviously). Some colonists made it so far out that contact is just reestablished when the series takes place.

Transporters were just invented because it made getting people down to planets and back to the ship faster and easier for production, these days showing a shuttle isn't a big deal anymore, so transporters can go the way of the dodo.
 
You could tell a story where the human future is idealized but technology is more realistic. It’d just be harder to make the story you want work.

All writing is hard. The writing process is about coming up with solutions for one problem after another. And it's good to challenge yourself and avoid easy shortcuts or crutches.


Set in 10,000 years in the future, instead of aliens you have have a bunch of human colonies, after the galaxy was colonized something happened and FTL capabilities were lost and all the colonies were cut of from each other developing their own societies and cultures, over time new FTL methods were developed on various worlds but they were slower than the previous ones and worlds slowly start to reconnect.

That's sort of similar to how I'd reboot Trek, and how I briefly envisioned my original SF universe back in my teens before I decided to drop humanoid aliens altogether. (The saurian folks currently depicted in my avatar are about the closest thing to humanoids you'll find in my main universe.) I'd use descendants of human colonists or engineered transhuman subspecies for the likes of Vulcans or Bajorans or Betazoids, species that were mutually interfertile. But I love nonhumanoid aliens, so I'd like to come up with some cool nonhumanoid versions of Klingons, Cardassians, Andorians, and the like. (Though that would rule out hybrids like B'Elanna Torres or Tora Ziyal.)
 
Maybe the humans on another world are all afflicted with some disfiguring disease or other medical condition due to exposure to various metals/chemicals, DNA degradation, limited gene pool, etc. So they look different and have strange anatomy that way.
 
Maybe the humans on another world are all afflicted with some disfiguring disease or other medical condition due to exposure to various metals/chemicals, DNA degradation, limited gene pool, etc. So they look different and have strange anatomy that way.

That's more "soft" science fiction than hard. Anything like that would more likely just kill them.

More plausible that humans would genetically engineer themselves to fit the demands of alien environments. Trek's ban on genetic engineering is a dumb idea, a clumsy patch to attempt to rationalize why the franchise mostly dropped the ball on transhumanism. (TNG's original producers dabbled in it with things like Geordi's VISOR and Picard's artificial heart, but once Piller took over, they pretty much abandoned any exploration of human enhancement, reducing Geordi's VISOR to just a fancy piece of eyewear that was occasionally used to brainwash or compromise him.)
 
There were no bumpy headed aliens of the week in TOS. Most aliens were just humans, maybe with a slightly different complexion or wearing exotic clothes.
"Bumpy-headed aliens" is just an easy shorthand for aliens that basically look like Earth people. It doesn't have to be literal. Aliens-that-look-Human continued on after TOS, too.

The reason I personally prefer B.H.A.s is because I enjoy Trek the most when it boils down to its most basic element, two or more people talking to each other. I'll take a Human arguing with a Cardassian over the most elaborate, amazing non-humanoid alien ninety-nine times out of one hundred. (That's not to say I don't enjoy the latter!)
 
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I think it wouldn't really be Star Trek anymore if you had to so severely change those elements. I think the reason that the "shorthand" of those story aspects exist in the first place is because the writers and producers realized they needed it in order to make it all work, and if they had to get deep in the weeds on how the Enterprise makes an orbital injection or the specifics of atmosphere conditions during a landing party that it doesn't work for the story as well as just the captain saying "standard orbit" and "class-m planet."

In "The Art of Star Trek" book, they have a lot of sketches of possible bridge designs for Voyager, and they discuss how when they were in pre-production they at first tried to throw out the entire starship bridge design of a big viewscreen with a captain's chair centered in front of it, with different stations flanking it around the room. And there are all sorts of sketches of bridges that have really weird formats. There's one with a huge window viewscreen and the stations look like cubicles facing in opposite directions. What they realized is that the reason Star Trek bridges have the same basic design is because it works best for telling the story, and that's what 60 years of producing various series have proved.

Trek's ban on genetic engineering is a dumb idea, a clumsy patch to attempt to rationalize why the franchise mostly dropped the ball on transhumanism. (TNG's original producers dabbled in it with things like Geordi's VISOR and Picard's artificial heart, but once Piller took over, they pretty much abandoned any exploration of human enhancement, reducing Geordi's VISOR to just a fancy piece of eyewear that was occasionally used to brainwash or compromise him.)
I think Trek's ban on genetic engineering fits with Roddenberry's views on secular humanism and Trek's belief in the perfectability of humanity through social change. Roddenberry's vision for Star Trek is based in believing in humanity as it is and of humanity growing to be better as a culture and society, not becoming better by being given qualities through design.
 
I think Trek's ban on genetic engineering fits with Roddenberry's views on secular humanism and Trek's belief in the perfectability of humanity through social change. Roddenberry's vision for Star Trek is based in believing in humanity as it is and of humanity growing to be better as a culture and society, not becoming better by being given qualities through design.

I guess the closest thing to successful genetic modification Trek got to that were the Suliban on ENT, long after Roddenberry's death. Granted, the Augments were a failure with basically only Dr. Bashir being able to successfully integrate into society, but there's no reason to think that that would be the case if humans were genetically modified to survive in a slightly more alien environment than we typically get on Trek. Say higher radiation levels, a higher or lower gravity, or minor amounts of chemicals that are normally toxic to humans but survivable by other lifeforms on Earth.

That said, the environments where unmodified humans can survive without protection are rather limited, and one thing that's always bothered me is the way people just beam down to most planets without any protection at all.

That said, I'm a translator and the one thing that breaks my suspension of disbelief more fundamentally than telepathy, FTL travel, the replicator and the transporter combined is the universal translator. Sure, I can accept that instant translation works with species they've already been in contact with for a long time, but their ability to communicate with completely new species just like that is a step too far for me.
 
The reason I personally prefer B.H.A.s is because I enjoy Trek the most when it boils down to its most basic element, two or more people talking to each other. I'll take a Human arguing with a Cardassian over the most elaborate, amazing non-humanoid alien ninety-nine times out of one hundred. (That's not to say I don't enjoy the latter!)

I don't think a character needs a human face to be relatable or capable of interesting interactions. There have been plenty of movies or shows that have made audiences care about nonhuman characters, like E.T. (though I hated that movie) or Farscape's Pilot, say. And of course, radio shows, animated productions, and audio dramas have been making audiences care with vocal performances alone for generations.

I think sometimes it can be easier to care about a nonhuman character, because they don't come with the kind of baggage and preconceptions we put on humans, and so we can connect to them more purely, like we do with pets. As for myself, I have a quirk that I tend to be particularly fond of disembodied A.I. characters in fiction, like HAL from 2001, KITT from Knight Rider, and the like.



I think it wouldn't really be Star Trek anymore if you had to so severely change those elements. I think the reason that the "shorthand" of those story aspects exist in the first place is because the writers and producers realized they needed it in order to make it all work, and if they had to get deep in the weeds on how the Enterprise makes an orbital injection or the specifics of atmosphere conditions during a landing party that it doesn't work for the story as well as just the captain saying "standard orbit" and "class-m planet."

Okay, you're operating from a common fallacy right there. Nothing about hard science fiction requires you to explain things in depth to the audience. They just have to make sense for those viewers/readers who know the difference. For everyone else, it doesn't matter either way. The important thing is that the writer understands the science and can build the world in a coherent way. As far as actually presenting it to the audience is concerned, it's fine just to treat it as a fait accompli. If you get "into the weeds" and distract from the story, you're doing it wrong.

Just look at The Expanse, say. That's about as hard-SF a show as there's ever been on TV, but it doesn't spend time giving lectures about how the science and tech work, it just shows them working and lets them speak for themselves.

Heck, TOS actually did that with warp drive. Most contemporary SFTV in the '50s, '60s, and '70s just had spaceships making interstellar journeys with ordinary rockets, or did things like Space: 1999 having the Moon simply drift from star system to star system (with infrequent handwaves about falling through space warps). But TOS did its homework and determined that FTL travel would require something like warp drive, a consequence of the equations of General Relativity, and that such an advanced and powerful drive would only be possible using the ultimate energy source in the universe, matter/antimatter annihilation. That all comes from hard science and theoretical physics, but they never stopped to explain to the audience what a spacetime warp was or what antimatter was; they just used it. As Roddenberry said in the TOS bible, a police officer doesn't stop to explain his gun or his patrol car to the audience, he just uses it. But that doesn't mean the gun and the car aren't based on realistic principles. Shorthand doesn't mean making up nonsense, it just means brevity in presenting what you know.

As for what makes something Star Trek, Roddenberry's fundamental goal behind its creation was to treat science fiction seriously and maturely, to create a world that was more grounded, naturalistic, and believable than the fanciful children's shows that dominated SFTV of the era. Though taking dramatic license with things like Earth-parallel cultures and humanoid aliens was necessary for budgetary reasons, it was an unavoidable compromise, not the point of the exercise. Aside from those things, the goal was to make the show as believable as possible, at least on a character level, but as much as practical on a technical level. So making the world more realistic would make it more like what Roddenberry aspired for Star Trek to be, not less.


I think Trek's ban on genetic engineering fits with Roddenberry's views on secular humanism and Trek's belief in the perfectability of humanity through social change. Roddenberry's vision for Star Trek is based in believing in humanity as it is and of humanity growing to be better as a culture and society, not becoming better by being given qualities through design.

I don't think that holds up, since the ban wasn't introduced until years after Roddenberry died. And early TNG did not have that kind of anti-transhuman bigotry, but on the contrary was willing to explore transhumanism by giving us characters like Geordi with his superior artificial vision, and Data, an entirely artificial being exploring his humanity. Star Trek has historically been a show that celebrates the potential of scientific progress to improve humanity, rather than falling into the usual mass-media sci-fi cliche of treating progress and innovation as scary and destructive. That's why DS9's retcon of a genetic engineering ban was so out of character for the franchise.

I mean, yes, "Space Seed" did depict genetically augmented superhumans as dangerous, but TOS also portrayed artificial intelligence as dangerous or evil (with the exception of Rayna Kapec, who was just doomed) while TNG took a more optimistic view of it, in keeping with 1980s-90s culture's greater familiarity with computers and the resultant loss of fear toward them. In general, science fiction literature of the '80s, '90s, and beyond embraced the potential of transhumanism and human enhancement. Whether it depicted it positively or negatively, it was increasingly taken for granted as part of humanity's likely future. I'm convinced that's the real reason for the ban in DS9 -- because the producers realized how backward Trek's futurism had gotten by failing to acknowledge transhumanism, so they tried to handwave a feeble excuse for its absence.

After all, there's nothing about secular humanism that objects to the idea of transhuman augmentation. After all, secular humanism is the belief that we can use our knowledge and invention to better ourselves, and that's exactly what genetic engineering is. The objections to it are more likely to come from the religious side, with its rhetoric about the evils of "playing God." The notion there is that we're God's children and must defer to God's will. But to the secular humanist, humans are responsible for ourselves and have the power to become whatever we choose. Genetic or bionic augmentation is something we would choose to do in order to better ourselves, an application of our own ingenuity and inventiveness, and from a secular humanist standpoint that's a good thing, as long as it's shared with everyone instead of hoarded by elites.
 
Could Star Trek be told in a much harder science fiction setting? Some things, like some form of FTL is a necessary allowance, but what if you stripped away the rest?

If you take away transporters, telepathic abilities, God-like aliens, time travel, and the rest of the fantastical elements that are beyond scientific explanation, could you still have intriguing stories?

How different would particular episodes be if the fantasy elements were removed? No mind melds, no transporter duplicates, no Q.
I don't think so. Well, the franchise would be completely different. Though just because science can't prove many things don't exist right now doesn't mean some of them don't. Humans on other worlds, gods, etc. What we do (barely) understand now is strange and fantastic enough.
 
Could Star Trek be told in a much harder science fiction setting? Some things, like some form of FTL is a necessary allowance, but what if you stripped away the rest?

If you take away transporters, telepathic abilities, God-like aliens, time travel, and the rest of the fantastical elements that are beyond scientific explanation, could you still have intriguing stories?

How different would particular episodes be if the fantasy elements were removed? No mind melds, no transporter duplicates, no Q.

The first thing that came to my mind was "Home Soil", which is arguably TNG's biggest attempt to do hard sci-fi, with defining technological attributes and adhering to those rather than being all whiz-bang on it (e.g. teleporting through shields got forgotten about so many times...) Of course, whether or not general audiences, whatever those are as they may or may not be part of the same group that kept TOS going for decades, found the concepts appealing.

IMHO, "Home Soil" is one of TNG's more underrated episodes, even if some of the dialogue is clunky. Or told in a way that might be realistic from the creature's point of view, except few people are going to think into "ugly bags of mostly water" in anything other than what would be a cute internet meme, had the internet existed back then. We know how the descriptor "microbrain" was ultimately repurposed, too...

It's also the first time since TOS that the concept of a silicon-based life form was introduced. Not sure which is better as both stories were fudging things for language-based communication, but at least TNG had something akin to a real-time language translator and not mind melding or anything requiring 20 seconds to lead to "NO KILL I" in perfectly legible English...
 
I don't think a character needs a human face to be relatable or capable of interesting interactions.
Neither do I. I've enjoyed, related to, empathized with all manner of fabricated performers. From amazing CGI, to animatronics, to simple hand puppets. There are some amazingly well created characters out there. But in Trek specifically, personally I'm always way more down for Patrick Stewart versus David Warner, Avery Brooks versus Marc Alaimo, etc.
 
This is why I like beings such as Nagilum because they don't even really try to understand humanity. Or if they do it's almost just to pass the time.

As much as I love Q, he was watered down after TNG. Even his appearance of DS9 showed just how chaotic he was, and potentially cruel since he wasn't human, only tried to fit in by looking like one.
 
But in Trek specifically, personally I'm always way more down for Patrick Stewart versus David Warner, Avery Brooks versus Marc Alaimo, etc.

As we've discussed, you could still have humanoids as descendants of modified human colonists. But you could have interesting nonhumanoids alongside them, add a new area of creativity where live-action Trek has generally dropped the ball.
 
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