Yeah, the Guardian set is a good example of a nighttime planet set.
AndYou want the whole day to do whatever you came to do.
Reasons you might come at nightfall:
* in response to an emergency
* to attend a nighttime event
* because the species you came to meet has a different sleep cycle
* to ambush/catch someone by surprise
* to avoid being seen while you conduct covert observation
* to spring a hostage/prisoner from confinement
We see a transition to nightfall on Starbase 11. The Guardian of Forever is in the dark/dusk with remains of Greek-style ruins. Nice.![]()
And on the other subject if you are visiting a planetary capital and you happen to arrive at night you have no choice.
Yeah, I hope if aliens ever show up on Earth at night someone in DC will be bothered to be awake or on duty. LOL.
Wow, that's the one I was going to cite as the best soundstage planet. They did a great job with lighting and fog effects to create the illusion of a real sky with clouds.
I was wrong about Metamorphosis. I was thinking only about the shuttle landing site. But the area around the dwelling is beautiful. The plants, the fog/clouds, the colors are great. One of the better efforts.
But damn, I get sick of seeing all the boulders on almost every planet. Home many landscapes on Earth are just boulders and dirt? In TOS it's almost every world.
The planetoid surface in "Metamorphosis" is one of the best ones.
@Christopher is right. There were clouds floating by. I'd say they were probably puffed out from a fog machine. If not, some similar process.
I always appreciated the soundstage planets in TOS. It gave everything a weird "otherworldly" quality that was cool.
I do think the planet background used in "The Cage" and "WNMHGB" could have been modified and re-used. Those were pretty good. Some of the later ones with no features and nothing but a purple sky and low-level rocks all the way to the horizon were kind of bad.
It's standard practice in cinematography to use wide-angle lenses to increase the apparent depth of a small set or location. A typical example is the shot at the 6:39 mark in "Metamorphosis."I also recall they had used some neat trickery for artificial depth of field/distance between locations as well.
It's standard practice in cinematography to use wide-angle lenses to increase the apparent depth of a small set or location. A typical example is the shot at the 6:39 mark in "Metamorphosis."
Planet M-113 was particularly good, for both the ruins in a desert landscape, and that it seemed particularly expansive.Man Trap -- decent ruins
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