I dunno, it’s a little strange to see the weapons like that. The phasers are a little too bright for the rest of the image, especially given how subdued the Bussards and maybe deflector are, but, okay, work-in-progress. But I think the main thing for me is that the mind starts to matrix the additions and you see a face — two heavy red eyes and bright buck teeth, or spider fangs, reaching out.


The artifact is being caused by Octane's procedural "dirt" texture; in certain scenarios a bright object behind a solid object (i.e., the rooms behind the portholes) causes the solid object to become slightly translucent. The problem is apparently fixed in OctaneRender 2020, but I don't want to upgrade and risk other issues. So, I'm going to spend the next couple of weeks tearing out the "dirt" procedural from 100+ surfaces on the Enterprise and Constellation and will be replacing them with UV texture maps. Ugh.
Whether the torpedoes are balls of energy (which IMO they are--at least during the 2260s--because The Making of Star Trek says they are
) or shiny black coffin-shaped
devices, onscreen dialogue says that there are tubes, so my Enterprise has