A third wayto do a cone is to create your base circle, then from the centerpoint of that circle, create your top circle. so you now have an inner and outer in the same plane. select the top circle's poly, switch to move, toggle on fold (alt on windows) and move the top circle perpendicular to the plane of the circles. Not as straight forward as the cylinder method but it allows more precision on your circle sizes.
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on the topic of the thread, you can use an axis other than x, y, or z for your protractor and rotate tools by clicking and dragging at the start of your tool use (along an edge, for example ).
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on the topic of the thread, you can use an axis other than x, y, or z for your protractor and rotate tools by clicking and dragging at the start of your tool use (along an edge, for example ).