I'm teaching myself Lightwave 3D, and one of the things I keep seeing mentioned in tutorials and on forums is the importance of setting up a whole scene so that your rendered objects have something to reflect, and also the importance of post-processing renders with exposure levels, colour correction and the like.
So I decided to try it out with my WIP Enterprise model, and I'm really astonished by just how much of a difference a few retro-looking filters can make to my renders! I'm starting to wonder if this was what the effects on TOS-R were missing.
Here's an example:
Original Image: https://imgur.com/1r0vjVZ
Retro-processed Image: https://imgur.com/er2bOke
These are the same image, the first is a raw (low quality) render, the second is with some basic Photoshopping; some blur, some film grain, and messed around with the exposure and colour balance.
To me at least, even this untextured model looks a lot more authentic with some retro post-processing, while still looking sharper and cleaner than the original film stock does. I'd really like to see if the new effects shots in TOS-R would have been any more convincing had they given them the same treatment.
So I decided to try it out with my WIP Enterprise model, and I'm really astonished by just how much of a difference a few retro-looking filters can make to my renders! I'm starting to wonder if this was what the effects on TOS-R were missing.
Here's an example:
Original Image: https://imgur.com/1r0vjVZ
Retro-processed Image: https://imgur.com/er2bOke
These are the same image, the first is a raw (low quality) render, the second is with some basic Photoshopping; some blur, some film grain, and messed around with the exposure and colour balance.
To me at least, even this untextured model looks a lot more authentic with some retro post-processing, while still looking sharper and cleaner than the original film stock does. I'd really like to see if the new effects shots in TOS-R would have been any more convincing had they given them the same treatment.