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Should TOS-R's effects have been made to look more retro?

apepa

Lieutenant Commander
Red Shirt
I'm teaching myself Lightwave 3D, and one of the things I keep seeing mentioned in tutorials and on forums is the importance of setting up a whole scene so that your rendered objects have something to reflect, and also the importance of post-processing renders with exposure levels, colour correction and the like.

So I decided to try it out with my WIP Enterprise model, and I'm really astonished by just how much of a difference a few retro-looking filters can make to my renders! I'm starting to wonder if this was what the effects on TOS-R were missing.

Here's an example:

Original Image: https://imgur.com/1r0vjVZ

Retro-processed Image: https://imgur.com/er2bOke

These are the same image, the first is a raw (low quality) render, the second is with some basic Photoshopping; some blur, some film grain, and messed around with the exposure and colour balance.

To me at least, even this untextured model looks a lot more authentic with some retro post-processing, while still looking sharper and cleaner than the original film stock does. I'd really like to see if the new effects shots in TOS-R would have been any more convincing had they given them the same treatment.
 
It would have been less - jarring - to have the effects blend at least some.

I still prefer the original effects, warts and all.

I'm certainly not happy with what we got. The treatment TNG got on the other hand was much, much better.
 
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