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Ship in a Bottle thought

indianatrekker26

Fleet Captain
Fleet Captain
I'm watching "Ship in a Bottle" and the strangest thought just occured to me. Picard, Data and Barclay spend quite some time on the Enterprise Holodeck, Picard even changes from his Jacket to his other uniform at one point. Now, wouldn't their clothes be holographic? So when they come off the holodeck, wouldn't the three be walking around nude??
 
Probably so.

I haven't checked my TNG TM lately, but I always wondered about objects on the holodeck.

We see Picard here toss a book out the holodeck and it vanishes. Clearly the book was a holographic projection.

BUT! I wonder why commonplace objects like books and clothes and chairs aren't replicated on the holodeck.

I figure, replicate it once and zip zip it is done.
The alternative is to create a holographic matrix and forcefield pattern of a book and then maintain constant energy projection to allow the book to exist on the holodeck.

Why spend energy and resources maintaining a holo-chair or holo-thing when it could be one-time replicated and be done?

Or maybe energy and resource allocations aren't really a big concern on the holodeck.
 
It's clear they had some issues with holodeck objects, as Wesley is shown hitting Picard with a snowball outside the holodeck, yet Picard throws a book that dematerializes once it passes the threshold

So, for canon's sake maybe the answer is that it can do both project & replicate, because I've seen them drink & eat on the holodeck before. I'd like to think they don't just pretend to do that. That would just be rather silly
 
I believe the Technical Manual says small objects are replicated. Of course that doesn't explain the book disappearing. Nor why the book disappears instantly, while the gangsters in The Big Goodbye slowly dematerialize.
 
It was CYRUS REDBLOCK!!! He would NEVER dissolve immediately! CYRU SREDBLOCK!!!

Anyway, I'm sure it's more energy-intensive to replicate a book thant to create a hologram of the book. To contrast, water is a heckuva lot simpler molecular structure so replicating it would be much less of an issue.

Mark
 
It's pretty simple to argue that the holodeck is both clever and user-friendly.

Thus, when somebody wants to demonstrate the limits of the illusion (Data throws a rock in "Farpoint", Picard throws a book in "Bottle"), the holodeck reveals the limits. When somebody wants to believe that there are no limits (Redblock in "Goodbye"), the holodeck does its damnedest to maintain the illusion, up to and sometimes beyond its design parameters.

I trust energy expenses are not an issue with holodeck use. It would be rather pennywise to worry about replicating a book if the user expects the program to replicate a roomful of furniture, for a scene that may last for all of three seconds when the user chases the holo-villain into that room and the villain unexpectedly jumps out of the window! And in any case, replication is constantly taking place all over the ship, for food, drinks, utensils and small items of convenience.

Probably two extra seconds of staying at warp six will completely outweigh a year's worth of consumer/holodeck replication...

Timo Saloniemi
 
I think someone inserted a sub-routine. called "Needs of the plot". Jut as the ship travels not at Warp Speed but Plot Speed.
 
Different writers pulled different ideas out of their rear-ends and its quite apparent that no base-rules were ever set for things like the holodeck, the federation economy, etc.
 
I've seen many instances where the crew are dressed for the holodeck scene, both before entering the holodeck and when walking the ships corridors outside the holodeck. I think that for prolonged participation, the participant would wear real clothes. In some cases, a participant may have holographic clothing.

For the most part, any holodeck object that leaves the holodeck vanishes. True, we see Wesley Crusher throw a snowball that leaves the holodeck, or drenched in "holodeck water" that remains on-person when leaving the holodeck. I attribute that to just a writer's mistake, as this appears to be an exception compared to routine holodeck object behavior. Or... for the "consistency at all costs" fanatic, one could believe that Wesley used a replicator to create a real snowball, and that's why it could exist outside the holodeck.
 
I'm pretty sure that the clothes worn on the holodeck were real clothes, I seem to remember Picard going to get changed before entering the holodeck (or suggesting someone else get changed)
 
...In this case, though, these people didn't know they were going to the holodeck. Would the garments be replicated if they were donned during a simulation instead of before it?

I wonder if Quark's Bar features dressing rooms. Obviously, the individual holosuites don't have those, but the floor might still feature a shared facility. Some clothes you want to parade through the station on your way to your simulation - Bashir and O'Brien's flight suits, for example - because that's the very point. Others, perhaps not so much. I sort of doubt Kira wore her pseudo-medieval frillies of "Way of the Warrior" any more publicly than absolutely necessary...

OTOH, I also doubt Quark's programming would allow the users to keep any in situ replicated costumes when departing the suite (both because Quark won't give out anything for free, and because it would be in his interests to see some customers try!).

Timo Saloniemi
 
Here's a better question for Ship in a Bottle: Just how big is the holodeck? Surely not more than 1/100th the size of the ship. So how exactly do they get fooled into thinking they're outside the holodeck? Wouldn't they start running into the holodeck's walls as they walked around the "ship"?
 
Forcefields and false projections of the individuals relative to each other. You appear to be moving away even though you're not.
 
Forcefields and false projections of the individuals relative to each other. You appear to be moving away even though you're not.

If that were true, wouldn't the "projections" of other people disappear when the program ended? Yet when Picard, Data, and Barclay finally end the program, none of them disappear; they're still standing in the same spot relative to each other.
 
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