Traveling blind doesn't help anyone. If they knew roughly where they were and roughly which direction to go, that's one thing. What's more, each gate takes them to a world with multiple paths to follow. So it's not even close to being a 50-50 shot.
It was just fucking stupid for them to leave. They should have waited in what was clearly a relatively safe, inhabitable world and wait a safe amount of time for a rescue party. If one didn't show up and they were indeed stranded, they could then use the gate to try and find a better place to live. Just wandering mindlessly about hopping that every jump (with its grossly diminishing chance of being the right path) was the right one to take was exactly that: Mindless. And there's no way anyone even remotely trained in special ops would go for it.
But again, if they did know which way to go, that would be a completely different story. But they didn't. And each jump (assuming, say, an average of 4 addresses per gate), gave them a diminishing ~25% chance of being the right way. Which means they had a 25% chance of picking the right gate the first time, then a 6% chance of using the right one, then a 2% chance of using the right one, then... etc.
Eli, alone, would have certainly known that the Destiny's crew would have had a significantly easier time of finding them. Since, you know, they actually had charts and knew where both they and the ship were.
Very, very poor writing.
Well, that would be true assuming a uniform distribution of gates through the galaxy. However, as Eli pointed out, that isn't the way it is----the gates follow a relatively narrow "corridor" through the galaxy near the path of the ship. So it basically turns into a 1-D random walk problem. Still not likely to get very far, but not so bad as you make out.
The really stupidity was not leaving notes on each planet with the gate they came from/went to next.
Another question: why did Scott waste ammunition firing at the "dinosaur" creature when he was just going to run through the gate anyway? Considering that they're stranded from the Destiny (which is supposed to be short on ammunition, too) you'd think he would be a little more careful.
Simple, he got scared with more reason then Master Sergeant Greer did when he went full auto on a coyote sized spider.
I've been enjoying the commstone free episodes so far, and like how there's an in-story explanation for that.
^ Yeah, that was dumb and didn't make sense.
My preference would have been for Chloe to get pregnant. Having it happen to the weaker, more unprepared girl would have been something.As I understand it, they found out about the Huffman into production. They'd already written the affair, and were planning to begin a running plot with someone on the ship being or becoming pregnant (I'm not sure if that was really solid, or if it was just on the list of Interesting Things To Do With The Premise). They made it T.J. once they found out.
I've been enjoying the commstone free episodes so far, and like how there's an in-story explanation for that.
There is? I know the aliens now have their own stone, and can swap places with the Destiny crew, but that didn't stop them in episode 12 from connecting with Earth to get that doctor to operate on Rush.
Also, there is that asian looking chick (not Wray the other one that talks to TJ) that seems to bang a different guy every night. If she got pregnant you would not know who the father is.
It would be interesting to find out if people on Earth inadvertently swapped with the Smurfs as well.
Yeah, they should've done that, although wouldn't their little remote device be sophisticated enough to keep a list of where they've been?
A heuristic search like A*, yes. But a simple depth-first-search or breadth-first-search does not.A graph search algorithm wouldn't work since they didn't know the layout of the gates to begin with. I'm pretty sure a graph search must be "informed."
Only a bit. If you assume that the gates are primarily placed along Destiny's route, then each gate will either take them closer to Destiny or back along its path. Essentially a step of +1 or -1.Calling it a 1D random walk might be oversimplifying, too.![]()
If the Kino had software to do that, yeah. But I doubt that's something you could figure out on the back of an envelope.Really, it would make more sense if they could use the kino to take a snapshot of the night sky, identify the stars, and determine their location relative to the last planet. Since they weren't moving very far with each gate, it should not have been terribly difficult. I guess it would depend on the light sensitivity of the kino's optics, since you'd have to identify the stars by their relative position and luminosity.
Yeah, they should've done that, although wouldn't their little remote device be sophisticated enough to keep a list of where they've been?
For them, yes. The notes are there in case the team from Destiny crosses the path of the lost team. It solves the "only staying 10 minutes on each planet" problem, and the "they should have stayed put" problem as well. In fact, with the notes, it becomes optimal to move on to another planet quickly to maximize the chances of the two opposite searches intersecting each other, but not *so* quickly that after the intersection, they couldn't catch up to the other exploring team.
A heuristic search like A*, yes. But a simple depth-first-search or breadth-first-search does not.A graph search algorithm wouldn't work since they didn't know the layout of the gates to begin with. I'm pretty sure a graph search must be "informed."
Only a bit. If you assume that the gates are primarily placed along Destiny's route, then each gate will either take them closer to Destiny or back along its path. Essentially a step of +1 or -1.Calling it a 1D random walk might be oversimplifying, too.![]()
If the Kino had software to do that, yeah. But I doubt that's something you could figure out on the back of an envelope.Really, it would make more sense if they could use the kino to take a snapshot of the night sky, identify the stars, and determine their location relative to the last planet. Since they weren't moving very far with each gate, it should not have been terribly difficult. I guess it would depend on the light sensitivity of the kino's optics, since you'd have to identify the stars by their relative position and luminosity.
But, with any given jump, they have no idea how much closer or if they're closer to Destiny. It was only by pure luck that they happened upon a familiar planet. They could've wound up all the way on the other end of the galaxy!
But, with any given jump, they have no idea how much closer or if they're closer to Destiny. It was only by pure luck that they happened upon a familiar planet. They could've wound up all the way on the other end of the galaxy!
Well, random walk behaves that way too, that's why I made the analogy. In a true random walk, the agent spends most of its time very close to the starting point. The frequency of visits to positions far away from the start (in either direction) drops off fast----probably Gaussian, but I'm not positive about that.
Of course, this isn't quite a true random walk, since there are a limited number of gates in any "segment" of the corridor, and they can take care not to revisit one they've already been to. They might even be able to keep themselves more or less going one direction if there was overlap between the gates reachable from two subsequent planets; the ones not overlapping will be in the same direction they just went, generally.
Why were James and Rush even checking the other planets instead of gating to the ruins and working their way backwards to Destiny anyway?
Maybe I didn't watch the original series enough but what is meant by the Stargate being "out of range" of the gate system. since when did it become the ring transporter that for all uses it could have been in every episode except Air part I and Lost?Why were James and Rush even checking the other planets instead of gating to the ruins and working their way backwards to Destiny anyway?
Wasn't the implication that they were too far away to gate to that planet and basically needed to do the "reverse" of what Eli, Scott, and Chloe were trying to do?
Maybe I didn't watch the original series enough but what is meant by the Stargate being "out of range" of the gate system. since when did it become the ring transporter that for all uses it could have been in every episode except Air part I and Lost?Why were James and Rush even checking the other planets instead of gating to the ruins and working their way backwards to Destiny anyway?
Wasn't the implication that they were too far away to gate to that planet and basically needed to do the "reverse" of what Eli, Scott, and Chloe were trying to do?
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