Mytran - you can only really see the very thin layers when the camera is at extreme angles such as this one:
https://www.flickr.com/photos/99878876@N02/16425972182/
lewisniven - For my blueprints so far, I've mostly been working from scratch using picture reference with known heights (such as other set pieces or actor heights)
In the case of the standard voyager door, I managed to pull the doorway dimensions from a blueprint of the turbolift. I applied various filters to the original image to enhance the numbers and then I transcribed them
https://www.flickr.com/photos/99878876@N02/15758142490/in/set-72157644597012434
Once I had the doorway dim (and checked it against height of actors), I used these known dims to extrapolate the rest of the panels that make up the door.
As the k-beam dims on the the voyager mess hall plans were trimmed down in places (I presume they were originally going to adapt them somehow), I had to start from scratch. The K-beam arch was determined from actor height (I put a picture showing the process at
https://www.flickr.com/photos/99878876@N02/16135248097/)
For the holodeck arch I used the K-beam arch as a starting point (as these surround the holodeck doors). I used a mixture of these dims, actor heights, and sketchup's photomatch feature (which gave me a good base on which to refine and improve).
To draw up each plan, I first model the feature from scratch in cinema 4D (greater control than sketchup I feel), export to sketchup and then to sketchup's layout program. This program renders the model in plan view to an A4, and then I just use the dimensions tool to add the measurements (it automatically pulls the dims from the sketchup model).
This is a lot easier than drawing it all from scratch in Inkscape (vector drawing program). I used to do that for blueprint booklets for the Project Dalek Forum (
http://www.projectdalek.com/). I've made blueprints for several different Dalek types (Planet Supreme, Necros, Renegade, Renegade Supreme, Imperial Emperor).
Count - I'm afraid we've already got that one in the flickr albums as well as drawings of the intended set
https://www.flickr.com/photos/99878876@N02/14884671964/in/set-72157644205918860
https://www.flickr.com/photos/99878876@N02/14700592937/in/set-72157644205918860
https://www.flickr.com/photos/99878876@N02/14700452320/in/set-72157644205918860
Screenshot -
https://www.flickr.com/photos/99878876@N02/16426623482/ (you can see the shuttle bay wall above the Romulan logo)
The shuttle bay set was altered from season 2 onwards, but I believe the end with the giant space door remained the same
My current wip blueprint projects are:
- Holoarch control panels
- TNG Holodeck doors
- TNG Holodeck floor and walls (that groovy grid pattern)
- Voy Turbolift (the top part detail, control panel)
- Voy Door button panel / turbolift call panel
Next projects:
- Non-standard doors on voyager (engineering and transporter room)
- TNG shuttle bay
- Borg alcove