Sorry if this was discussed before and I missed it, but what does "Production used" means for those CGI models? Because I see a few that were not used in any TV or movie production there, like the CG Centaur, the Foundation Imaging Sovereign-Class model (which they literally did in their free time and not under contract for anything), the USS Musk (yuck) Oberth, or the Constellation renders by Rob Bonchune. Also, Eaglemoss' 3D model for the Steamrunner was used for one of the Confederacy's ships in Picard, so I guess the images of said model on Meshweaver's site should also be added?
Those are from Rob Bonchune's artstation, he's been rendering out CG assets from Voyager/Enterprise/Post-Enterprise-PreDisco era official star trek productions.So either screen used in the afore mentioned series, or used in officially licensed media after those series ended. The foundation E was used in Nemesis for a few shots, The Constellation was from TNG-R's "Peak Performance", the Oberth was used for Star Trek Borg Invasion 4D at Vegas.
I know where they're from, I literally mentioned it on my post. The Foundation E (actually from Digital Muse, my mistake) was built by David Lombardi in his free time in an attempt to show Paramount they could tackle the FX work in Insurrection, a bid Digital Muse eventually lost to ILM. So the model was never used, it just remained in their archives which is why it later resurfaced on Doug Drexler's blog. It was certainly never used on Nemesis, as the ship was redesigned so it wouldn't match. The Constellation model is NOT the one used on Peak Performance. Leaving aside the fact that it's clearly visually different, I confirmed it with Rob myself on an ArtStation comment. I was under the impression that the idea was to add only those CGI assets which were used on the show/movies, because if that's not the case, then why not add all the Eaglemoss renders from Meshweaver, rather than just a few? It's an official publication after all. Hence my original question.
Picard's season 2 "For Your Consideration" booklet for VFX/art Emmys. Lots of set blueprints and concept pieces here. https://issuu.com/daveblass/docs/star_trek_picard_emmy_2022
Sidebar question: where's the best section to discuss how to get that magazine revived as a continuing publication?
Probably Sci Fi & Fantasy, I would think, considering it covered all those genres (along with horror VFX and others).
Just came across Bernadette Croft's portfolio, it has a lot of concept pieces for the costumes she designed for SNW: https://www.bernadettecroft.com/star-trek-strange-new-worlds
How interesting! Thanks for sharing. Before clicking on it I was hoping she was also responsible for T‘Pring‘s wedding dress, which must be one of my favorite Trek costumes in a while. And sure enough, she did that as well. The execution of the dress in the show looked even cooler than that sketch here.
This is a bit off-topic, but it just occurred to me that some of the followers of this thread might find it interesting. John Iacovelli, Babylon 5's production designer, has been putting up his papers from the show on eBay. They're mostly soundstage diagrams going episode by episode, which have answered a lot of questions I had about how the sets of the show were put together. The trick was, about half the "standing" sets were modular or swing sets, and were rearranged episode-by-episode, which made the permanent arrangement seem a lot more sprawling than it was, especially the ones that attached to the Central Corridor/Zocalo. The are also copies of concept art he was given and some memos and whatnot. Iacovelli has some kind of bot set up that's been posting every listing as it goes up to a special subreddit, so you can find them all here.
They also did that thing where the corridors had colored markers signifying the station area, which subtly helped make them seem like different sets: it's an idea Okuda suggested during TNG's development as well but one they never ended up using. (A few sheets doug drexler posted on his now-defunct blog from a document called "Ideas for developing a graphic identity system for the new Starship Enterprise", Okuda, 1987. If anyone has any more pages of this it would be very cool to see them)
Those are pretty neat. Yeah, different colors on the decks, just like on B5 would've really helped make each deck different. Much like the different lighting and wall coverings on the TMP Enterprise.
The idea of different areas of the ship having different color labeling was used on TNG, but only on doors and to delimit residential areas against everywhere else, it would've been really cool to have a more fleshed out color system for each area of the ship, though maybe too expensive. Standard corridor: Same set, residential corridor:
I hadn't even noticed that to be honest, but I haven't done a deep dive on the TNG sets much. Are the stickers bigger as the seasons go on or is that just angle and lens effects?