Discussion in 'Star Trek: The Next Generation' started by JJ-R, Sep 5, 2012.
I don't think the surprise has been revealed yet.
Excuse me?? What a stupid thing to say. We do not pay the bills by getting clicks, we are charged MORE because of bandwidth.
The interview is broken up because it was so long and i dont have the time to put so much out at once... Its a hell of a lot of work and i am one man. You want to minimize your frustration? You try running something as big as this on your own - you have no idea just how much time and effort it takes, completely unpaid for a website which isnt supported by advertizing.
^ Chill. The reason I voiced this criticism is in many ways because I do know very well what it means to do a ton of work out of love for the work. I've spent the last seven years almost daily contributing to KDE for free as a software developer, system administrator and many other hats. If you have a modern cellphone you've likely used code I've written to browse the web, and I haven't seen a dime for it, and I don't mind.
But because you are so dedicated it means you care about the quality of experience of your readers, and so all I'm saying is that for this reader - but I think potentially also for many others - the enjoyment would have been greater with a larger serving. Deciding on the right size to slice things into is a balance thing, and to me this was on the too short side.
Just because we do free software we still take bug reports at KDE, too, you know .
That said, I'm sorry for the pay the bills part; I frankly just blindly assumed you were ad-supported (which I don't see due to Adblock - and yes, TrekToday is an exception in my Adblock rules) because it's the usual reason you see pagination this extreme. I definitely should have checked, so boo me.
I guess I should have framed things a little better instead of getting to the criticism part so quickly, too, so here it is again: I really enjoyed your interview, I'm grateful you talked to CBS Digital for us, I'm looking forward to the upcoming installments, and for that matter, I also think your site rocks pretty hard. I'm really sorry if I dampened your mood over what should be a happy occasion, I really didn't mean to. I was just communicating the - relatively minor - negative aspect I had in my user experience as a suggestion for improvement, in the spirit of one developer to another. It's a habit as much as anything.
Patience everyone! Just wait for the rest of this interview (and the other upcoming interviews...), I promise, you will not be disappointed and season two will really, absolutely blow your minds. I don't know how the season 3 special features will ever be able to top this... As I said: patience; FrontierTrek is working his ass off at the moment to get all those excellent news bits to you!
Actually I just wondered about it: Would it be possible, to convert a selected sets of episodes into 3D and show them in cinemas? What episodes would be best seen in 3D?
3D conversion from 2D sources barely looks good in the best of times with the best of techniques and to pull it off you've got to spend a lot of money and a lot of time to do it properly and correctly. Otherwise you're basically making it look like you're playing with Colorforms on the screen.
A lot of money and time is certainly being spent on this project but even with that mistakes and such have already occurred. I doubt they'll spend the massive extra effort to convert an episode into 3D. I'm guessing "Head of 3D" has something to do with computer modeling, which requires making a model in 3D even if it's for a 2D project.
I enjoyed the snippet of the interview we got so far and look forward to the rest
Maybe Technicolor has those 2 seconds of footage in a vault somewhere...or not lol
Someone will correct me if I'm wrong, but I believe in this case 3D simply means that Neil Wray is in charge of the department that deals in "true" CGI (ie: The Crystalline Entity) as opposed to 2D effects like matte paintings, phaser shots and the like.
Edit: Whoops, apologies to Trekker4747, who already said the same thing.
- The CBS-D interview is sliced into exactly the same sizes as the Okuda interview from a few months back.
- TrekCore is entirely non-profit and has NO revenue. We remain ad-free and are entirely dependent on donations to pay our bills.
Sho, I know you are normally very appreciative and engaging with our content, but your comments really pissed me off. I understand in this day and age everyone wants information instantly, however you really have to appreciate just how limited my time is to put it out there.
I thought this was a very exciting revelation from Sarah and Wendy. There was a lot of concern early on that there would be large chunks of upscaled footage each season (especially after the 13 seconds from SoTF), however it now seems that it was an exceptional circumstance which led to the 2 seconds being lost from S1.
Niel Wray is head of 3D, he gave us the beautiful Crystalline Entity from "Datalore" and is working on other CGI creations where the original CG files have been long lost.
There is a LOT we know already thanks to the fantastic documentary on Season 1.
However, "little that we didn't already know" is plain wrong! Lots of information is new... questions about film condition, where the film is going after it's been scanned, the fact that CBS went back to the Paramount Archive for the movies footage (that was a big bone of contention early on, with many fans thinking the stuff had to be recreated) and the nice bit of history about the 2 seconds from Season 1.
Lots of great information to come, for sure
Thanks FrontierTrek! Enjoyed Part 1 of the interview and looking forward to the rest. Can't wait to find out what this special addition to Season 2 blu-ray is going to be
Hey guys, Part 2 is now up: http://tng.trekcore.com/bluray/cbsdigital_interview2.html
Thanks for posting that. Some good questions and answers in that part.
Really cool interview!
Thanks for the interview! Indeed, some very interesting facts in this one. I didn't know a phaser beam consisted of so many elements. Also, that Dan Curry shot his FX work with 30 fps. Why exactly did he do that? I have to admit, though, that I snickered when I read about their process of removing boom mics, tripods and such, when there's still some of that in the remastered episodes.
Anyway, I'm looking forward to the other parts of the interview.
Oh, and what exactly is R&D?
Research and development.
Ah, okay, thanks. I guess it's a common term in the states, eh? Hadn't heard of that abbreviation until this interview.
^Really? It's pretty common in Canada too. What part of the world do you live in?
Either in or near Germany, I believe.
To avoid 2:3 pulldown on NTSC video. This is actually a question I submitted to XXXX and he graciously included it (thanks XXXX!).
When film is shot at 24 frames per second it has to be converted to be shown at 30 (29.97) frames per second on broadcast television in the United States and other countries that use 60Hz frequency. You can read more about that process here. Dan Curry decided that in order to make everything simpler for him and his team back in the eighties and nineties that they would just shoot the miniatures at 30fps and no pulldown would be necessary in the video realm.
Now, 25 years later, CBS Digital and Illuminate Hollywood* have to speed up all those shots Dan Curry supervised because if they didn't they'd play 20% slower at 24fps and all the shots would run longer than they're supposed to.
So, as you can see, Rob Legato was actually quite forward thinking in his decision to stick to classic 24fps.
* As is mentioned in the TrekCore article, Dan Curry is actually now working with Illuminate Hollywood on the Season Two VFX.
I'm writing from Bielefeld, yes. And even though I'm familiar with the concept of research and development, I simply hadn't come across the abbreviation.
Also, Maxwell, thanks for the explanation. Makes a lot of sense.
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