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Scientists get a million Linux kernels to run at once

I know. I have a degree in Game Design. I still see an untapped market in Linux, though. There has to be some kind of way to make money on that platform...

Designing and createing a good 3-D video card and drivers just for Linux, would be a good start.

That's the electronics field. However, I will be getting a lot of Electronics and IT training in the Army so, we'll see what happens. :techman:
 
But you're always complaining about them! You complain about Apple fans like they're some kind of elitist cult and it's too expensive.

But they are elitist... and it is expensive...

:)

But... so what? Is somebody holding a gun to my head, or yours, making us use Macs?

It just seems silly to me. Use the right tool for the job. Be it a Mac, Windows, Linux, or whatever--if it suits you and your needs, use it. If it doesn't, don't. But what's the use complaining about it?
 
If Epic Games will make a Linux version for UT2004, why don't more companies port it over? Linux nerds like shooters too. Having to use an emulator just gets in the way of my fun, dammit! :scream:

Wine isn't actually an emulator, but it's the same reason why many games don't get ported to OSX... it costs money to make a port and if a company doesn't think it's going to be profitable, they won't make it. Desktop penetration of Linux simply isn't enough to justify most ports from the perspective of most publishers. Even Epic, for instance, didn't port UT3.

UT3 has enough troubles running on a Windows box. I'm not surprised that hasn't been ported yet.

The rumor is that the Linux client is done but Epic is just sitting on it for some reason. This could be the new DNF.
 
Wine isn't actually an emulator, but it's the same reason why many games don't get ported to OSX... it costs money to make a port and if a company doesn't think it's going to be profitable, they won't make it. Desktop penetration of Linux simply isn't enough to justify most ports from the perspective of most publishers. Even Epic, for instance, didn't port UT3.

UT3 has enough troubles running on a Windows box. I'm not surprised that hasn't been ported yet.

The rumor is that the Linux client is done but Epic is just sitting on it for some reason. This could be the new DNF.

I doubt it... UT is cool but, it will never be as iconic (or as screwed over) as the Duke. Hail to the King, Baby!
 
That's impressive... Now when are they going to get Linux to...

  • edit video
  • play a large number of mainstream games
  • Have a start button/standard GUI that doesn't look like M$ or Apple OS's
  • Be easy enough for any idiot to understand (Ubuntu being a possible exception)?

1. Already possible if you don't rely on commercial tools and you aren't stupid, though it's limited if you are stupid
2. Already possible if you're smart enough to buy nVidia and you're not too stupid to tweak a few settings to get Windows games working with Wine
3. There's plenty of panels that will do that, just add your window manager of choice and you're good to go. You don't have to stick to the more "mainstream" complete environments like GNOME, Xfce or KDE.
4. Idiots don't deserve to have things handed to them, stupid people hold the human race back and the sooner we rid the world of them, the sooner we will advance as a species. Translation: they should just stick to OS X or Windows.

There's also the fact that GNU/Linux isn't a big, integrated monolithic operating system (I know the Linux kernel is monolithic but that's not what I mean by monolithic) where everything is developed by one entity. It's just a big collection of free, usually open source projects, often developed by communities of amateurs, or by professionals in their free time. They are usually developed for the developers, not with the users in mind. Most of these aren't even designed with GNU/Linux in mind, but any *nix. Whining about things not being standardised, streamlined and "accessible" to stupid people is silly.

This
, my friends, is why most people won't go near Linux with someone else's computer. I thought Mac-bots were bad... this was just condescending and rude. I'm waiting for the Linux human depopulation and sterilization program to begin. :rolleyes:
 
This, my friends, is why most people won't go near Linux with someone else's computer. I thought Mac-bots were bad... this was just condescending and rude. I'm waiting for the Linux human depopulation and sterilization program to begin. :rolleyes:
:lol:
 
I'm wondering if these Linux kernels which are being used to simulate how viruses and bots spread across the internet isn't being used to bug networks and computers for surveillance purposes by our government?
 
UT3 has enough troubles running on a Windows box. I'm not surprised that hasn't been ported yet.

The rumor is that the Linux client is done but Epic is just sitting on it for some reason. This could be the new DNF.

I doubt it... UT is cool but, it will never be as iconic (or as screwed over) as the Duke. Hail to the King, Baby!

The Unreal franchise may not be "iconic" but it has been a hell of a lot more profitable. The real money is in selling engine licenses, and they sell a lot of Unreal Engine licenses. :)
 
I'm wondering if these Linux kernels which are being used to simulate how viruses and bots spread across the internet isn't being used to bug networks and computers for surveillance purposes by our government?

Probably not. The Gubmint ain't that smart and they normally ignore you until you make yourself a threat.

The rumor is that the Linux client is done but Epic is just sitting on it for some reason. This could be the new DNF.

I doubt it... UT is cool but, it will never be as iconic (or as screwed over) as the Duke. Hail to the King, Baby!

The Unreal franchise may not be "iconic" but it has been a hell of a lot more profitable. The real money is in selling engine licenses, and they sell a lot of Unreal Engine licenses. :)

I know. I've used those engines before. I have a Game Design degree, remember?

Duke would have been profitable too if 3DRealms would've gotten their shit straight and did the damn work. Those lazy bastards didn't even bother using Game Design documents!
 
msbae,

Probably not. The Gubmint ain't that smart and they normally ignore you until you make yourself a threat.

But then 9/11 came and things have changed a lot. You're talking about a government that monitored essentially every phone call, every internet transmission, and every e-mail sent and received for several years.

CuttingEdge100
 
msbae,

Probably not. The Gubmint ain't that smart and they normally ignore you until you make yourself a threat.
But then 9/11 came and things have changed a lot. You're talking about a government that monitored essentially every phone call, every internet transmission, and every e-mail sent and received for several years.

CuttingEdge100

Well, if that's true, they'll probably think I'm a freak and I'll have to get a new MOS that doesn't require a security clearance. Thankfully, it's not true. I like the idea of having a job with a security clearance, lots of electronics/IT training and a $25,000 bonus. :)
 
I'm wondering if these Linux kernels which are being used to simulate how viruses and bots spread across the internet isn't being used to bug networks and computers for surveillance purposes by our government?

Probably not. The Gubmint ain't that smart and they normally ignore you until you make yourself a threat.

I doubt it... UT is cool but, it will never be as iconic (or as screwed over) as the Duke. Hail to the King, Baby!

The Unreal franchise may not be "iconic" but it has been a hell of a lot more profitable. The real money is in selling engine licenses, and they sell a lot of Unreal Engine licenses. :)

I know. I've used those engines before. I have a Game Design degree, remember?

Duke would have been profitable too if 3DRealms would've gotten their shit straight and did the damn work. Those lazy bastards didn't even bother using Game Design documents!

Er, I'm sure they had design documents--it would be impossible to design a game of any complexity without some kind of guiding documentation. It may not fit whatever templates you were given in game design school, but I have no doubt they had something to work from.
 
I'm wondering if these Linux kernels which are being used to simulate how viruses and bots spread across the internet isn't being used to bug networks and computers for surveillance purposes by our government?

Probably not. The Gubmint ain't that smart and they normally ignore you until you make yourself a threat.

The Unreal franchise may not be "iconic" but it has been a hell of a lot more profitable. The real money is in selling engine licenses, and they sell a lot of Unreal Engine licenses. :)

I know. I've used those engines before. I have a Game Design degree, remember?

Duke would have been profitable too if 3DRealms would've gotten their shit straight and did the damn work. Those lazy bastards didn't even bother using Game Design documents!

Er, I'm sure they had design documents--it would be impossible to design a game of any complexity without some kind of guiding documentation. It may not fit whatever templates you were given in game design school, but I have no doubt they had something to work from.

Yeah, the idea that they didn't have any documentation is pretty silly. Of course they did!

3D Realms problem wasn't laziness... it was that they had money coming in and the guy at the top who had full run of the project kept having it scrapped and redone. The economy went down the toilet and with it went their source of income and so they ran out of money. That's pretty much it.

Certainly it was mishandled... but to say that the reason the game never came out was because they didn't have design docs is a pretty strange assertion. Especially since a quick Google search informs me that some of their docs actually leaked out a few months ago.
 
I'm wondering if these Linux kernels which are being used to simulate how viruses and bots spread across the internet isn't being used to bug networks and computers for surveillance purposes by our government?

Probably not. The Gubmint ain't that smart and they normally ignore you until you make yourself a threat.

The Unreal franchise may not be "iconic" but it has been a hell of a lot more profitable. The real money is in selling engine licenses, and they sell a lot of Unreal Engine licenses. :)

I know. I've used those engines before. I have a Game Design degree, remember?

Duke would have been profitable too if 3DRealms would've gotten their shit straight and did the damn work. Those lazy bastards didn't even bother using Game Design documents!

Er, I'm sure they had design documents--it would be impossible to design a game of any complexity without some kind of guiding documentation. It may not fit whatever templates you were given in game design school, but I have no doubt they had something to work from.

George Broussard was actually quoted in one of my textbooks saying that 3DRealms didn't use them and he thought they were a waste of time. I was quite flabbergasted when I read that...
 
Probably not. The Gubmint ain't that smart and they normally ignore you until you make yourself a threat.



I know. I've used those engines before. I have a Game Design degree, remember?

Duke would have been profitable too if 3DRealms would've gotten their shit straight and did the damn work. Those lazy bastards didn't even bother using Game Design documents!

Er, I'm sure they had design documents--it would be impossible to design a game of any complexity without some kind of guiding documentation. It may not fit whatever templates you were given in game design school, but I have no doubt they had something to work from.

George Broussard was actually quoted in one of my textbooks saying that 3DRealms didn't use them and he thought they were a waste of time. I was quite flabbergasted when I read that...

Taken out of context, apparently:

George Broussard said:
"Duke Nukem Forever has substantially more on paper from the start because it's a much more cohesive and large game. But people who write 300-page design docs beforehand are wasting their time. The game design process (for most) is an evolutionary process. You refine and redesign as you go, learning and making things better. It's insane to write a 300-page doc, then just make the game. There is no way you can think of every cool idea before you make the game, and you have to be flexible enough to roll with the punches and add and refine ideas as you go, all according to the timeline."
 
And that quote is totally correct; game design is an iterative process. You can't plan everything out in detail until you actually know if your game is going to be, you know, fun. And it turns out that's actually really hard! Design docs are good. Over-designing is bad.
 
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