The rules for fizzbin are easier to grasp...Lindley said:
Smiley said:
It's not as bad in practice as Lindley makes it out to be.
Did I make it out to be bad?
Christopher said:
^^That 1989 memo is the root of the problem, really. It introduced fandom to the idea of "canon" as something that was declared from on high and defined in terms of what it excluded or forbade, rather than simply an onscreen body of work that was made up as it went. And even though that memo ceased to be in effect a decade and a half ago, the fans have gone on assuming that's what "canon" means, that there's some judgmental authority at Paramount gazing down and handing out ukases on what the fans are allowed to consider "true Star Trek."
captcalhoun said:
the only stuff that really gets ignored in SW circles is daffy things like the force powers in jedi starfighter or other wacky things the games do like the giant floating boxes with power-ups in seen in Rogue Squadron that are generally added for gameplay reasons.
William Leisner said:
The rules for fizzbin are easier to grasp...Lindley said:
Smiley said:
It's not as bad in practice as Lindley makes it out to be.
Did I make it out to be bad?
What mystery?MichaelS said:
Ah well, I don't know about that. However, I hear that Mollmann guy is quite the Pike expert. I'm sure he could clear up that mystery.
But that's part of my personal cannon!Steve Mollmann said:
Like most continuity issues surround the early days of Kirk's mission, it's easily solved by ignoring Enterprise: The First Adventure.![]()
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