Why am I thinking that's SketchUp? What software did you use?
The problem with this one is that the modeler failed to keep the same design aesthetic between the "D" part and the ring. It looks tacked on.
Granted, but assuming the ring is - as would make sense for, you know, it basically being the nacelle - not inhabited, there's little continuity to keep outside of the decals (which carried over) and windows (which would make no sense). I agree it looks a bit too blank, but... really, what'd be there to add for visual continuity?The problem with this one is that the modeler failed to keep the same design aesthetic between the "D" part and the ring. It looks tacked on.
edit: forgot my quote.
Granted, but assuming the ring is - as would make sense for, you know, it basically being the nacelle - not inhabited, there's little continuity to keep outside of the decals (which carried over) and windows (which would make no sense). I agree it looks a bit too blank, but... really, what'd be there to add for visual continuity?The problem with this one is that the modeler failed to keep the same design aesthetic between the "D" part and the ring. It looks tacked on.
edit: forgot my quote.
YARN, thank you! And that's what I'm most hopeful about ... the idea that the neck is the ship's keel and it runs almost completely through the ship, holding it together structurally. But will this design ever look graceful? I doubt it, but that's why I do volume studies ... to see if I can find a pleasing combination of shapes and proportions. Once I do, then I start over from scratch building a proper mesh that incorporates what I've learned. Sometimes I sketch on paper, but doing sketches in 3D like this avoids some of the errors I run into when I do it on paper.
Yikes!
I walked away thinking of this as a dead experiment and came back to find surprising interest. Well, that's cool! With little new Trek to watch these days, I find myself increasingly interested in playing lots of "what if" games with Trek and messing with alternate interpretations of the original.
Fortunately, it looks like my five-year-old drank all my scotch last night, so rather than wallow in inebriated misery, I continued thinking about this and made a few more changes.
Santaman, I have to keep resisting that temptation. One of the weird distinctions of the Jefferies ringship is that there's only one connection to the ring. I admit, it'd look a lot more balanced if I did that, but the inspiration for this project wasn't balanced. The other temptation I'm resisting is to use pylons similar to the original NCC-1701's nacelle pylons to connect the ring. I might yet yield to that one, but I want to bang the current concept around a little more.
If anybody's intrested, MJ played around with this idea. I know you mentioned that Psion, but were you familiar with this specific example (from trekcore)...
http://www.trekcore.com/specials/albums/sketches/STTOS_Sketch_EnterpriseConcept15.jpg
The eliptical "ring" might solve your proportion problems?
...I keep gravitating to a saucer that's bigger than the ring, but I don't want to because, in my mind, that ring defines an outer diameter for a warp field. But when i make it that way, it just looks wrong. Maybe I'm intuiting the Golden Ratio here, but, like I said, I don't know how to actually apply it consciously to ship design.
I see what you're thinking... but I'm afraid you're a little bit "tied to preconception" there.Less talk. More pictures. Something like this:
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Less talk. More pictures. Something like this:
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YARN, what if I brought the keel out the bottom again and ran the spine off it like the one above?
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