Research Questions and Ideas

Discussion in 'General Trek Discussion' started by Cameron Garcia, May 26, 2018.

  1. Greg Cox

    Greg Cox Admiral Premium Member

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    Heck, look at Ten-Forward and Guinan. Do you technically need a "bartender" in world of voice-activated replicators? Probably not, but apparently it's still a valued part of the "bar" experience.

    Same thing with gourmet cooking or home-cooked meals.
     
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  2. J.T.B.

    J.T.B. Rear Admiral Rear Admiral

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    Britain held on to hammocks and broadside messing through WW2, but after exposure to the US system they went over to bunks and cafeteria messes in the 1950s.
     
  3. Cameron Garcia

    Cameron Garcia Ensign Red Shirt

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    In the Trek continium, where you have a ships captain, who goes down with an Away Team, and along with him/her is a Marine Officer of considerable training and or equal rank Does the ships commander determine what weapons the Marines will bring with them, or comes down wearing.

    Second in a starship that has Marines aboard, Are the Marines weapons locked inside the ships own weapons locker (Arms room). Or do the Marines have their own secured arms room where they keep their own weapons.
     
  4. Levi

    Levi Commander Red Shirt

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    There are just some things you don't want to be fully automated.
     
  5. at Quark's

    at Quark's Rear Admiral Rear Admiral

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    Apparently. They still have a barber aboard too on the ent-D, whose job I assume could have been automated away by all those advanced transporters.
     
  6. Timo

    Timo Fleet Admiral Admiral

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    In the Trek context, there are a couple of datapoints to consider:

    "Marines" in Starfleet are not an independent organization that would have the associated gung-ho attitude towards their "special" profession. Starfleet is full of specialists of all sorts, and all bow to the ship's CO who on occasion appears to have almost supernatural command of the skill sets of his of her crew. If there is a decision to be made, it seems inevitable that it be not just ultimately but immediately be relegated to the CO, who also happens to command the away team (be it a landing or boarding party).

    What we see happen is pretty straightforward. The redshirts do not require verbal guidance to pick their weapons. Not that there would be much to choose from: the one sidearm has it all, from ceremonial pomp to riot control capabilities to heavy fire support power. But the CO dictates the setting, which is the practical equivalent of choosing the weapon: "Phasers on stun" is the same as "leave the howlizers aboard and bring the batons only". It just happens to be reversible on a whim, which is pretty cool.

    In DS9 and some TNG, select personnel grab the bigger "rifle" versions of phasers, again without verbal prompting. Nog independently dons a big gun for "Empok Nor" to the amusement of the rest, who use either standard rifles or or pistols. Nobody seems to cross-consult much there. And nobody seems to be in tactical command that would be separate from overall mission command. Supposedly, rifles only come out in wartime (which is loosely defined as "the baddies will shoot to kill, no need to guess") and are part of the mix, which again only leaves one choice, that between standard and nonstandard rifles. And nobody outside "Empok Nor" displays the sort of independent ego-boosting Nog did with his biggie, so the issue of who gives the specs does not arise.

    As for lockers, there is never any division indicated. When guns are distributed, it is not only the redshirts who get them from the assorted armories: typically, the entire crew prepares to defend the ship, and the top officers and some non-redshirts always get a gun or two, too.

    This is the case from the get-go, as Archer's NX-01 used the same arms racks for the ship's own Starfleet troopers and the visiting MACO forces even though the latter very specifically brought along their own gear, different from Starfleet's. Beyond that, the concept of "different gear" disappears, along with a division into Starfleet and non-Starfleet infantry. Good for the streamlining of logistics, I guess.

    Timo Saloniemi
     
  7. Timo

    Timo Fleet Admiral Admiral

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    ...The big thing nowadays is modular quarters with fixed amenities. Having the crew utilize random nooks and crannies to their personal purposes aboard a modern warship is actually very counterproductive, with space (still) at a premium and every cubic inch thus optimized for a specific function (like never before, really), including safe and rapid passage through spaces when needed.

    Space aboard Trek starships is not at a premium, as a rule. But even the exceptionally and explicitly small Defiant goes for bunks, at most two high and apparently also at most two per cabin (which is a word Starfleet uses alternately with quarters, regardless of today's practices). And a century earlier, we saw Starfleet go for fixed bunks stacked three high on a big ship.

    But the PA ships could be special - after all, that's pretty much the reason for using them in this story, right? Hammocks or futuro-hammocks might still have their place there.

    Timo Saloniemi
     
  8. Timo

    Timo Fleet Admiral Admiral

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    Is space at a premium aboard Kirk's ship? Any sort of piping or wiring is undesirable as a thing in all engineering: it consumes space and adds weight. And the bigger, the worse - so if you can replace a conveyor belt with a pipe, or a pipe with a wire, you go for it. So if there needs to be a food outlet at distance X, there's always a set of parameters saying that you don't build a chute from the kitchen to X if you can instead have a cable powering a remote kitchenlet there and thus save Y cubic meters of space. And a starship starved of pressurized space would seem to support these very parameter sets.

    But Kirk's ship is already hobbled by turboshafts which present insurmountable obstacles on every deck, blocking passage by foot. This trunkage snaking through the ship could just as well be joined by chutes for food delivery, for little extra pain. Although the food (and a dozen other things) could also travel inside the existing turboshafts, for greater economy of spaces and resources.

    A central galley just behind the crew dining lounge dispenser wall should work fine, as long as it is also just below Kirk's cabin (or the ring of top officer cabins in the superstructure of the ship, or whatnot). Moving the food slots any farther out, as per Tenacity's illustration, is neither a story requirement nor an apparent practical requirement.

    Timo Saloniemi
     
  9. sbk1234

    sbk1234 Rear Admiral Rear Admiral

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    As I recall, according to early TNG production notes, writer's guide, etc., it was stated about people in that time seeing daily activities as somewhat of an artform. They take pleasure in the experience of doing things. Therefore there would be people who would want to actually cook, instead of pushing buttons for a replicated meal.
    Picard also mentioned once that the replicators didn't do justice to certain foods. (I think it was caviar). O'Brian's father wouldn't allow a replicator in the house, nor would Robert Picard. So there was a belief (at least by some) that there was a difference in quality between replicated food and "real" food.
    Also, in case of a major power outage, the crew needs a way to get food. They're up a creek if their only way of getting fed is via replicators.
     
  10. Laura Cynthia Chambers

    Laura Cynthia Chambers Rear Admiral Rear Admiral

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    You'd have the infrastructure onboard somewhere, but you'd only take on a special chef if you anticipated a big reception/important guest. Another crewmember who could serve elsewhere while not needed could also moonlight in the kitchen.

    Who doesn't like a home cooked, slow cooked meal every once in a while? Being able to interact with the person who made it and know that the touches were personal, not programmed, matters. Love/care is an important ingredient the replicator can't add.
     
  11. Cameron Garcia

    Cameron Garcia Ensign Red Shirt

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    Thanks, I guess I was looking at this from the Marines of Today. Its very hard to write a storyline when you don't know how the system works....s
     
  12. Cameron Garcia

    Cameron Garcia Ensign Red Shirt

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    In Startrek I seem to see that they pump out hundreds of cadets (thousands?) every four years, so with this in mind; how does a an Ensign on the lowly end of the promotion food chain, move up to a Commander or a Captain of a starship.

    So let's suppose that out of a class of 600 cadets, I had graduated as the 259th cadet and received my commission as an Ensign, and a BA in Engineering.

    Since Ensigns start at the bottom of the food chain as far as rank and experience, what kind of ship would Starfleet send me to as a brand new Engineer?

    Next what departments would I be exposed to besides being an Engineering officer, and to gain some experience in that department, how long would I be assigned there.

    As far as ships are concerned, would I be transferred to various ships of the fleet to get experience in how each works, and in doing so, how do I get promoted from an Ensign to a LtJg, Lt, Lcdr, or Cmdr? What type of career moves would I have to make to go up the promotion ladders, and courses, which additional courses would an Engineer need to be the Chief Engineer.

    But for me, as an Ensign, I want to command a Starship one day, so if I was not an Engineering Officer, what courses would I need to take to become that Captain.

    Thanks,
     
  13. The Wormhole

    The Wormhole Fleet Admiral Admiral

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    Hard work, bribes, sucking up to the boss. Just like any other job. Unless you're that cadet who lucked out by getting command of the flagship without even graduating.
     
  14. 1001001

    1001001 Serial Canon Violator Moderator

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    So you said in another thread that you’re trying to write a story, correct? Are all these threads “research” for this story?

    Perhaps it would be better to combine them all into one thread, rather than to keep asking questions one thread at a time?
     
  15. The Wormhole

    The Wormhole Fleet Admiral Admiral

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    As Marines don't appear to be a thing in Star Trek, presumably just the one weapons locker. Or, well, I suppose there are probably multiple weapons lockers. You know what I mean.

    Although, on Enterprise, the MACOs did have their own weapons, sort of. Their sidearm pistols were EM-33s, which the Starfleet crew used in Broken Bow before Reed dramatically brought out the phase pistols before the climax. The MACOs did have their own separate rifles, but by the fourth season the Starfleet crew switched to the MACO rifles.
     
  16. Sophie74656

    Sophie74656 Commodore Commodore

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    I think the question is how many people actually graduate the academy each year? Was this ever said? It could be as few as dozens or as many as hundreds.

    What is the crew compliment of each ship? How many shipa are there in the fleet? Not everyone that goes to the academy ends up on a ship either.

    I think it would be like any job. Do your very best and make sure your superviser sees that. I would imagine they have an annual performance review where they can boast their accomplishments.
     
  17. Shamrock Holmes

    Shamrock Holmes Commodore Commodore

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    Agreed. While there are probably personnel with more advanced fieldcraft/military skills than the usual "Ship's Reaction Force"-style Security/Armory teams we mostly see on screen.

    At minimum, I'd like to see evidence of a more VBSS/USAF Security Forces-style training (similar to the Hazard Teams of Star Trek Elite Force games).

    I'm also experimenting with a Seebees/Green Berets hybrid unit for 'medium duration' for difficult or contested missions for use in a fanfic project.
     
  18. Cameron Garcia

    Cameron Garcia Ensign Red Shirt

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    I had this idea of a QRA (Quick Reaction Alert) team that is comprised of Marines, who are already issued their weapons being stationed in an area of a ship. The QRA team is locked down for a week or maybe a month; but their area is a large area that has their own dorms, food replicators, ntrtainmnt, and every amenity on the ship, but in a particular area. The team is led by either a platoon leader, or the Platoon Sergeant. With each monitoring the activiy of the ship. So if an emergency occurs such as enemy scurity forces beaming into the ship, the QRA team would instantly spring into action, and attempting to control the siituation till the rest of the ships security and additional Marines can get their weapons and destroy the enemy landing party.
     
  19. Cameron Garcia

    Cameron Garcia Ensign Red Shirt

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    Sorry for my splitting the threads, into various sections; but these are things that suddenly pop into mind as I find out more and more informationfrom TREK BBS. Yes this is research to use for a Sim if I do get into one, as a backdrop
     
  20. Cameron Garcia

    Cameron Garcia Ensign Red Shirt

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