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Remaking TOS' original fx...

I think remaking the effects for the original show is a terrible idea.

I think using this technology to make new stories about other ships in Starfleet is a terrific idea.

Three live seasons, two animated seasons, dozens of books, dozens of fan films, thousands of fan fics, a dozen movies, a new Pike show -- can we just freaking enjoy a story beyond the Enterprise?
 
Myers' work is very impressive, especially reproducing the warp engine lighting effects. However, CGI provides so much more control over the image with less effort than with practical models.

I know, there are some who claim to "hate all CGI", "I can spot it instantly." I bet anything that hundreds of CGI shots passed under their radar without detection because the artists did a good job. Any VFX technique can be done well, or poorly. We had good shots and bad shots in the days before digital. And we have the same today, whether the shot is entirely CGI, or some live action/practical elements digitally comped together.

CBS Digital dropped the ball on the TOS-R space shots, although the "matte paintings" (now called scene extension) were mostly excellent. I don't know if this was time constraints, or directorial gaffes. That is, perhaps a decision was made not to be too glitzy with the renderings, and so they ended up looking like old videogame renders. One example is the shot of the Enterprise flying off into deep space (far beyond any local star) with a radiosity shine that made it look like a toy.

The TOS "aesthetic" always had the ship evenly lit (like the space shuttle in orbit photos), which was because of the blue spill from the background. The VFX artists for Star Trek Continues nailed the look perfectly—with CGI. Granted, they added "interactive" lighting, such as phasers or photon torpedoes casting light on the ship. Myers did the same in one of his multi-pass shots seen above. Such interactive light would be seen in reality.

However, VFX are sometimes less than realistic for aesthetic reasons, or because the Earth-bound audience expects it—as noted by Gene Roddenberry in Whitfield's The Making of Star Trek. Even the highly vaunted 2001: A Space Odyssey had technical gaffes, such as "fill light" on the shadowed side of Discovery while in deep space far from any planet or other body, or putting the cold sleep chambers in the centrifuge habitat. (They'd be in the freefall part of the ship to reduce "bed sores" tissue wear on the somnolents.)
 
Well executed cgi will look convincing to most people. Mediocre cgi fools almost no one.

In practical terms cgi would make the most sense to make the original style look at its best given the conceit TOS had had a bit more time and money. Physical models would be more time and cost consuming.

I suppose I’m in the minority feeling thoroughly unimpressed with CBS’ efforts in TOS-R. It didn’t look great when new and hasn’t aged well. All of it stands out so obviously like a sore thumb.
 
I suppose I’m in the minority feeling thoroughly unimpressed with CBS’ efforts in TOS-R. It didn’t look great when new and hasn’t aged well. All of it stands out so obviously like a sore thumb.

You have company in your minority!
 
TOS wasn’t hard SF and in extent it wasn’t a truly realistic looking show. It’s more accurate to say it had its own stylized sense of realism. And I feel TOS-R completely missed the boat in that respect. It looks more like they were trying to emulate the TNG/DS9/VOY/ENT style fx to make it more palatable to a generation weaned on that.

Thats why Mark Meyers’ (and Eric Reinholt’s) efforts caught my attention to make TOS’ aesthetic style look clean and polished so that in HD it could fit seamlessly alongside the remastered (cleaned up) live action footage.

Neither TOS nor TNG era fx look truly realistic—they’re both stylized in each their own way. Something like Babylon 5 was more realistic looking, but it too was stylized. The most realistic looking thing I’ve seen on television is The Expanse.
 
Many thanks for all the kind words! I sincerely appreciate it! Thanks Warped 9!!!
I have a lot of fun doing these videos and I am glad fans can enjoy them.

Here are two of my favorite creations...Done to reflect the original effects as closely as possible for a 1:350 (33")Scale.

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A distinct advantage of the 1/350 Polar Lights’ Enterprise (or a DeBoer Hull large replica) is that, unlike the original 11 footer, it has no production compromises and is complete and fully finished all around. You’re not limited to certain angles because one side is unfinished and thus you don’t have to resort to reverse decals and flipped negatives.

It might have been cool if TOS could have pulled off some in-atmosphere flight shots with the Galileo shuttlecraft like Lost In Space did with the Jupiter II and Voyage To The Bottom Of The Sea did with the Flying Sub.
 
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It might have been cool if TOS could have pulled off some in-atmosphere flight shots with the Galileo shuttlecraft like Lost In Space did with the Jupiter II and Voyage To The Bottom Of The Sea did with the Flying Sub.
Hardly in the same class, but some decades ago when I was about 14 I managed to make myself a 3D model of the shuttlecraft out of cardboard. It might have been maybe 10-12 inches long. Anyway I put a couple of bent safety pins on top then a fastened a string from the bottom of our backyard fence and up to a spot on our TV antenna about roof level. From that point I hooked the bent safety pins on the taut string and watched my cardboard model ride its way down to a soft landing on the lawn just before hitting the fence. From my viewpoint on the roof it somewhat mimicked the view we had of the shuttlecraft flying away as seen on television.

My Dad thought I was nuts running across the lawn and climbing up and down the TV tower repeatedly to launch my model over and over again. :guffaw:
 
My Dad thought I was nuts running across the lawn and climbing up and down the TV tower repeatedly to launch my model over and over again. :guffaw:

Kids today can "make do" with a $1200 remote controlled drone, and a smartphone that costs more than that to run the software.
 
Until Polar Lights released their 1/32 scale Galileo I was seriously thinking about trying to fashion a scratchbuilt version.

Although not TOS I think this would also make a cool scratchbuild model.


 
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It was in the first big ILM book. It's not a secret.
I missed that one…

I don’t hate CGI…even early attempts have their own charm.

Still…had I the money, I’d like to shoot an all black model under water with moonlight…the nozzle spewing Vantablack darkly billowing out with some dim glows on the ship…explosives going off…then add CGI on top.
 
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I missed that one…

I don’t hate CGI…even early attempts have their own charm.

Still…had I the money, I’d like to shoot an all black model under water with moonlight…the nozzle spewing Vantablack darkly billowing out with some dim glows on the ship…explosives going off…then add CGI on top.
Um…. Wut?
 
Um…. Wut?
My thoughts, too.

@Dr. Kravaal, bear in mind that "CGI" means "computer generated imagery," but digital image manipulation opens the door to many variations. For example, one of the Star Wars movies (Phantom Menace?) had a skeletal C-3PO, the sort of thing that could not be done with an actor in a costume. The filmmakers had a performer dressed in green puppeteering the skeletal C-3PO from behind, then erased the puppeteer from the scene in post. For one of the Terminator movies, the VFX artists went above and beyond the "missing flesh" prosthetics of the first movie by erasing parts of Schwarzenegger's body and match-moving CGI elements to him—a creepy combination of live action and CGI made possible by the advances in compositing.

The ability to tweak images at the sub-pixel level means anything is possible, and the shot may not require any CGI at all. And now we have AI tools to speed up what were manual processes, or provide machine-quality "betweening" to VFX. That is, when CGI first appeared, one of the "surreal" qualities it brought with it was perfect shift in perspective. Such animation might be done by hand, but the machine provided subtle and consistent progression of the shift. The same is now true with AI tools, providing a "seamless" and smooth quality to the manipulated image.

So "CGI" is only one tool in the vast digital toolbox. Heck, just the real-time filters that have been made for smartphone video chat are mind-blowing.

(The Orville built a practical model of the ship because MacFarlane wanted it. The VFX crew certainly didn't need it.)
 
Good CGI (in overall terms) looks like a convincing physical object. Less than that looks like a moving illustration.
 
I don’t know if this is CGI or a well photographed model (of the 2nd pilot version of the Enterprise), but it looks awesome. It’s the banner page of a Star Trek - The Original Series Facebook group.

g66IavK.jpg
 
I don’t know if this is CGI or a well photographed model (of the 2nd pilot version of the Enterprise), but it looks awesome. It’s the banner page of a Star Trek - The Original Series Facebook group.

g66IavK.jpg

@Donny can probably confirm my guess but it's CG. Giveaway is the shadow coming off the starboard warp pylon over the engineering hull and the shadow off the starboard nacelle intercooler.

But it does show that good lighting, modeling and texturing can give you results that are nearly indistinguishable from a physical model.
 
(The Orville built a practical model of the ship because MacFarlane wanted it. The VFX crew certainly didn't need it.)

It's a similar story over on The Mandalorian. The excuse for building the Razor Crest model was for reflection reference. But once they had it built the got to use it for some shots on the show.
 
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