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Remake This!

Ron Moore's Lost in Space

Premise

In the not-too-distant future, Earth is divided between two antagonistic superpowers. Dr. John Robinson is a top scientist for one of the factions, and had been working with the government to build an experimental spacecraft whose faster-than-light engine is hoped will give their side the edge should the cold war go hot. However, the physician onbase, Dr. Smith, is deeply in debt to criminal elements due to his perceived vs. actual skills at gambling. He sells information about the projection to the enemy, exagerating the danger to up the cost of the information.

When news comes that the city had been targetted for attack by enemy nuclear missiles, Dr. Robinson abandons his post, collects his panicked and confused family, and takes them to the Jupiter 2. He forces their way onto the ship at gunpoint, then makes the prospective pilot for the craft, Major West, launch the vessel. Unbeknowst to all, Dr. Smith, working at the facility when news of the prospective attack came, witnesses this and managles to smuggle himself onboard before the ship takes off. As the Jupiter 2 is rising in the atmosphere, the ship detects the oncoming missile and Dr. Robinson, realizing they have no other choice, blindly fires the vessel away from Earth usign the experimental FTL. The effects on the human body are such that all lose consciousness.

When the unwilling crew reawakens, they find that the drive went into overdrive and died, taking all but the most primitive of engines with it. Worst, they are somewhere in deep space, light-years away from Earth or any hope of help... that is, assuming there's anybody left after the cold war on Earth turned into a shooting one. With no other choice, Robinson and West set a course for a nearby world, where they hope to at least find matter that can be converted into food and other essential supplies.

Setting

The Jupiter 2 is dark and claustrophobic, having never been designed for extended missions, let alone a family living onboard. The family attempts to create makeshift living conditions for themselves where it was never intended to (for instance, Penny had claimed an empty missle tube as 'her' bed; Judy sleeps on an operation table in medbay; Dr. Smith is eventually imprisoned in the airlock, as the only room on the ship that can be secured from the outside), but privacy is hard to come by. To make matters worse, the experimental nature of the Jupiter 2 makes the ship tempramental, and the crew worry that--not designed for sustained deployment--the ship may eventually fall apart.

Characters

Dr. John Robinson - The domineering patriarch of the family, Robinson is a demanding, unsympathetic workaholic, who behaves in a very possessive manner towards his family. Though he tells himself that his actions were justified--they all saw the bomb coming--he worries that he might simply have condemned his family to a slower death out in the emptiness of space. He also harbours guilt over a secret desire that they never be rescued, given the charges he would have to face if they returned, and may be the reason why the ship's communication systems don't seem to be working.

Dr. Maureen Robinson - For years, Maureen has contemplated leaving the cold and distant man she no longer loves. Now she's trapped on a ship with him, not sure whether to take his actions as a token of love, or blame him for stranding them out in space. As Maureen struggles to play peacekeeper and keep the family from killing itself in the cramped quarters of the Jupiter 2, she is also struggling with ovarian cancer. She has only told Judy, in order to get treatment--although, with the pressure mounting, she's been secretly taking a lot more of the painkillers than she ought to be, self-medicating against the loneliness and depression. [R.M.: What do we think about an eventual affair with West? Too cliché?]

Major West - West is a man of action... on a ship with little to do. Restless if not stir-crazy, West is constantly acting as the agent provocateur, throwing Robinson's criminal actions back in his face. Secretly, he seethes that Robinson got the drop on him, and hates the fact that Robinson continues to be the nominal 'head' of the ship. This, combined with the fact that he is practically the only one onboard who isn't brilliant, makes him feel small and useless, like a lot is passing over his head. He has fallen--hard--for Judy, and her refusal to reciprocate only increases his frustration. All that pent up aggression is going to have to go somewhere...

Judy Robinson - The eldest child, Judy was studying medicine, and it was just bad luck (according to her) that she happened to be visiting her estranged family when her father forced them to come with him to the Jupiter 2. A lesbian who is still closeted, fearing the reaction of her conservative father, Judy often feels as though it would have been better to have died back on Earth with her lover and entertains suicidal thoughts. She resents the pressure of being 'the doctor' on board, particularly of having the conceal her mother's secret while she cannot unburden herself in turn, even as she worries that her incomplete education will result in a fatal error one of these days. With Major West's constant and unwanted attention to deal with as well, the mass of secrets has led her to cut herself with some medical instruments--something else she feels compelled to keep hidden.

Penny Robinson -- Penny is, in many ways, the typical teenage girl: moody, angry, and contemptible of everyone around her (except Major West). She doesn't concern herself with whether her father made the right choice, she just knows that life aboard ship sucks and she'll gladly blame anybody that falls into her crosshairs. Penny has found the small cruelties of pressing at her family's psychological flaws the only way to pass the time and bury her despair that she'll never know a normal life and likely die in the company of people she resents. She has taken an interest in West, as much to piss off her father as to to fulfill her own hormonal drive, and is jealous of Judy because West is more interested in her. She hopes to be able to seduce him--and then use that over him to gain an ally against her father.

Will Robinson - The youngest child of the family doesn't much understand the larger issues or the human frailties; he sees the journey as one big adventure. However, he is not unaffected by the mood aboard the Jupiter 2, nor the fact that the family's getting wrapped up in their own problems is making him feel even more alone and unloved then he did before. His father only seems interested in his prodigy-like electronics skills, his mother's sadness leaves him disconnected, and Penny is always cruel. He has started to spend ever more time talking to Dr. Smith via the airlock intercom, or 'playing' the robot's strange games.

Dr. Zachary Smith - Venal, self-interested and probably borderline sociopathic, Dr. Smith cares only about himself and his own pleasure. He hates the rest of the crew simply for being there, and was actively plotting their death even before he was imprisoned (although he wouldn't mind finding a way to keep Judy and Penny alive... and docile). Knowing his betrayal would eventually be discovered, or else that the crew would simply tired of his villainy, he early own implants a heart monitor tied to the ship's engines--assuring that the crew cannot kill him without also destroying their only means of transportation. From his airlock cell, he manipulates the crew, playing on their fears and neuroses. He is particularly interested in Will, as the most malleable, and since he suspects only Will could design a device that could bypass his heart-monitor bomb.

Robot - The shipboard computer, simply called 'robot', is, like the rest of the ship, pioneering and experimental, which showed a remarkable ability to learn thanks to an intricate AI program. Ever since the catastrophic jump into deep space, however, the robot has begun to manifest strange, almost human, quirks. Dr. Robinson secretly worries whether the robot may not have gotten too intillegent for their good, even though there's no way to manage the ship's systems without it. Secretly, the robot has been feeding Will Robinson 'games' that are actually algorythms and programs that further expand its own capabilities. The robot's motives and intentions are entirely opaque to the audience.

Debbie - A genetically enhanced chimp who was sometimes used as test subject for spaceflights, Debbie was still aboard the Jupiter 2 when it took off. Debbie is just smart enough to perform basic tasks and realize how unwanted she is by the rest of the crew. Recently, Penny has been making affectionate overtures to the chimp, and Debbie, not realizing that she's being used to further the teen's agenda, had in exchange been 'borrowing' items from other crew. [R.M.: The studio made me add this. If it were up to me, the chimp would have been fried by the nuke in the pilot. Frakking monkey.]

Fictitiously yours, Trent Roman
 
A new movie remake of FLASH GORDON is already in the works.

And they've been trying to get a LOGAN'S RUN rerun off the ground for years now, although as a movie, not a tv series.
 
How about an original idea? You know, like the ones that made some of those old shows great in the first place. With the exception of Doctor Who, of course, because with the whole regeneration thing the show can run forever without any kind of "reboot."
 
Actually, this is interesting. Nicely done.

Ron Moore's Lost in Space

Premise

In the not-too-distant future, Earth is divided between two antagonistic superpowers. Dr. John Robinson is a top scientist for one of the factions, and had been working with the government to build an experimental spacecraft whose faster-than-light engine is hoped will give their side the edge should the cold war go hot. However, the physician onbase, Dr. Smith, is deeply in debt to criminal elements due to his perceived vs. actual skills at gambling. He sells information about the projection to the enemy, exagerating the danger to up the cost of the information.

When news comes that the city had been targetted for attack by enemy nuclear missiles, Dr. Robinson abandons his post, collects his panicked and confused family, and takes them to the Jupiter 2. He forces their way onto the ship at gunpoint, then makes the prospective pilot for the craft, Major West, launch the vessel. Unbeknowst to all, Dr. Smith, working at the facility when news of the prospective attack came, witnesses this and managles to smuggle himself onboard before the ship takes off. As the Jupiter 2 is rising in the atmosphere, the ship detects the oncoming missile and Dr. Robinson, realizing they have no other choice, blindly fires the vessel away from Earth usign the experimental FTL. The effects on the human body are such that all lose consciousness.

When the unwilling crew reawakens, they find that the drive went into overdrive and died, taking all but the most primitive of engines with it. Worst, they are somewhere in deep space, light-years away from Earth or any hope of help... that is, assuming there's anybody left after the cold war on Earth turned into a shooting one. With no other choice, Robinson and West set a course for a nearby world, where they hope to at least find matter that can be converted into food and other essential supplies.

Setting

The Jupiter 2 is dark and claustrophobic, having never been designed for extended missions, let alone a family living onboard. The family attempts to create makeshift living conditions for themselves where it was never intended to (for instance, Penny had claimed an empty missle tube as 'her' bed; Judy sleeps on an operation table in medbay; Dr. Smith is eventually imprisoned in the airlock, as the only room on the ship that can be secured from the outside), but privacy is hard to come by. To make matters worse, the experimental nature of the Jupiter 2 makes the ship tempramental, and the crew worry that--not designed for sustained deployment--the ship may eventually fall apart.

Characters

Dr. John Robinson - The domineering patriarch of the family, Robinson is a demanding, unsympathetic workaholic, who behaves in a very possessive manner towards his family. Though he tells himself that his actions were justified--they all saw the bomb coming--he worries that he might simply have condemned his family to a slower death out in the emptiness of space. He also harbours guilt over a secret desire that they never be rescued, given the charges he would have to face if they returned, and may be the reason why the ship's communication systems don't seem to be working.

Dr. Maureen Robinson - For years, Maureen has contemplated leaving the cold and distant man she no longer loves. Now she's trapped on a ship with him, not sure whether to take his actions as a token of love, or blame him for stranding them out in space. As Maureen struggles to play peacekeeper and keep the family from killing itself in the cramped quarters of the Jupiter 2, she is also struggling with ovarian cancer. She has only told Judy, in order to get treatment--although, with the pressure mounting, she's been secretly taking a lot more of the painkillers than she ought to be, self-medicating against the loneliness and depression. [R.M.: What do we think about an eventual affair with West? Too cliché?]

Major West - West is a man of action... on a ship with little to do. Restless if not stir-crazy, West is constantly acting as the agent provocateur, throwing Robinson's criminal actions back in his face. Secretly, he seethes that Robinson got the drop on him, and hates the fact that Robinson continues to be the nominal 'head' of the ship. This, combined with the fact that he is practically the only one onboard who isn't brilliant, makes him feel small and useless, like a lot is passing over his head. He has fallen--hard--for Judy, and her refusal to reciprocate only increases his frustration. All that pent up aggression is going to have to go somewhere...

Judy Robinson - The eldest child, Judy was studying medicine, and it was just bad luck (according to her) that she happened to be visiting her estranged family when her father forced them to come with him to the Jupiter 2. A lesbian who is still closeted, fearing the reaction of her conservative father, Judy often feels as though it would have been better to have died back on Earth with her lover and entertains suicidal thoughts. She resents the pressure of being 'the doctor' on board, particularly of having the conceal her mother's secret while she cannot unburden herself in turn, even as she worries that her incomplete education will result in a fatal error one of these days. With Major West's constant and unwanted attention to deal with as well, the mass of secrets has led her to cut herself with some medical instruments--something else she feels compelled to keep hidden.

Penny Robinson -- Penny is, in many ways, the typical teenage girl: moody, angry, and contemptible of everyone around her (except Major West). She doesn't concern herself with whether her father made the right choice, she just knows that life aboard ship sucks and she'll gladly blame anybody that falls into her crosshairs. Penny has found the small cruelties of pressing at her family's psychological flaws the only way to pass the time and bury her despair that she'll never know a normal life and likely die in the company of people she resents. She has taken an interest in West, as much to piss off her father as to to fulfill her own hormonal drive, and is jealous of Judy because West is more interested in her. She hopes to be able to seduce him--and then use that over him to gain an ally against her father.

Will Robinson - The youngest child of the family doesn't much understand the larger issues or the human frailties; he sees the journey as one big adventure. However, he is not unaffected by the mood aboard the Jupiter 2, nor the fact that the family's getting wrapped up in their own problems is making him feel even more alone and unloved then he did before. His father only seems interested in his prodigy-like electronics skills, his mother's sadness leaves him disconnected, and Penny is always cruel. He has started to spend ever more time talking to Dr. Smith via the airlock intercom, or 'playing' the robot's strange games.

Dr. Zachary Smith - Venal, self-interested and probably borderline sociopathic, Dr. Smith cares only about himself and his own pleasure. He hates the rest of the crew simply for being there, and was actively plotting their death even before he was imprisoned (although he wouldn't mind finding a way to keep Judy and Penny alive... and docile). Knowing his betrayal would eventually be discovered, or else that the crew would simply tired of his villainy, he early own implants a heart monitor tied to the ship's engines--assuring that the crew cannot kill him without also destroying their only means of transportation. From his airlock cell, he manipulates the crew, playing on their fears and neuroses. He is particularly interested in Will, as the most malleable, and since he suspects only Will could design a device that could bypass his heart-monitor bomb.

Robot - The shipboard computer, simply called 'robot', is, like the rest of the ship, pioneering and experimental, which showed a remarkable ability to learn thanks to an intricate AI program. Ever since the catastrophic jump into deep space, however, the robot has begun to manifest strange, almost human, quirks. Dr. Robinson secretly worries whether the robot may not have gotten too intillegent for their good, even though there's no way to manage the ship's systems without it. Secretly, the robot has been feeding Will Robinson 'games' that are actually algorythms and programs that further expand its own capabilities. The robot's motives and intentions are entirely opaque to the audience.

Debbie - A genetically enhanced chimp who was sometimes used as test subject for spaceflights, Debbie was still aboard the Jupiter 2 when it took off. Debbie is just smart enough to perform basic tasks and realize how unwanted she is by the rest of the crew. Recently, Penny has been making affectionate overtures to the chimp, and Debbie, not realizing that she's being used to further the teen's agenda, had in exchange been 'borrowing' items from other crew. [R.M.: The studio made me add this. If it were up to me, the chimp would have been fried by the nuke in the pilot. Frakking monkey.]

Fictitiously yours, Trent Roman
 
Movie remakes, The Black Hole. Lots of interesting ideas, still watch it every now and then. But a better film could be made.
 
How about an original idea?
We had a What Does TV Need More Of? thread around here somewhere not to long ago...

Edit: here's where that slippery little bastard went to.

Good luck thinking of an original idea, tho.

Ron Moore's Lost in Space sounds good, but two suggestions:

Make Major West gay, to confound everyone's expectations. He and John Robinson will eventually have an affair - that's how to avoid the cliche.

And lose the frakkin' monkey.
 
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Smallville. Don't know how much of the audience you'd lose by making the show smart though.
 
Earth 2 is a good candidate.

The original premise, before the writers changed and the suits weighed in, was for the crew to land on their specified planet, but find that it is rather inimical to human life. The atmosphere has trace elements of a toxic compound and much of the plant life is inedible. They terraform the planet with all the tech at their disposal as they devolve back into the old ways with one faction trying to move forward.
 
The Jetsons done in a nuBSG style. :devil:

That's more of a challenge.

Ron Moore's The Jetsons

Premise

A hundred years into the future, a second wave of technological innovation has apparently done away with most of the day-to-day chores that bedevil modern man: cooking occurs in an instant, households clean themselves thanks to robotics, every home has its own VR suite with thousands of scenarios, and both orbital and interstellar flight are commonplace as flying cars flit from massive arcologies jutting far into the atmosphere and floating, private penthouses (both required since the surface of the planet is below-water due to global warming). But the basic requirements of subsistence have not changed with this culture of affluence: people still need to get an education and get a job in order to pay for all these advanced mechanics. The Jetsons follows the misadventures of one upwardly-mobile middle class family in this future, who have just moved into their new single-family floating home.

[R.M.: The show is basically seeks to answer the question: what makes us happy? We have tremendous amount of leisure today compared to a hundred years ago, but we still aren't happy, so what about a hundred years into the future? Will our greater technological and material goods make us a happier people? George Jetson has relative ease of living, moderate wealth, and a family: all those things that are supposed to make us happy. Yet, just like many people today, the Jetsons seem to be tearing themselves apart when they ought to be living the dream--our dream, anyway.]

Setting

The Jetson family household is an open, dynamic environment with plenty of windows giving onto the perpetually-clouded atmosphere of this future Earth (occasionally, the world-ocean below can be glimpsed). All kinds of futuristic contraptions emerge from the wall for cleaning and entertainment purposes, marvels made commonplace, though of course the Jetsons themselves are use to it and pretty blasé. Also seen often is Mr. Spacely' Space Sprockets factory, where George works in a middle-management position.

Characters

George Jetson - George is the head of the family, but that doesn't mean he feels in control. Between the constant conflicts with his wife and daughter, George doesn't find much relief at home. His recent promotion has made matters worse rather than better, as he finds himself reporting directly to the dictatorial Mr. Spacely and his edicts, while simultaneously trying to manage the demands of the increasingly disgruntled, lower-level staff (who have begun muttering about unionization). Stress at work is reducing even further George's already short temper, and some spectacular blow-ups hint that he might be a rageaholic. George is bedeviled by the search for happiness: he has those things society says are the goal of any man, a family and a well-paying job, so why is he angry all the time? What's missing from his life?

Jane Jetson - An inverterate social-climber from a deprived background, Jane is always pushing George to get promotions in order to increase the family's affluence. She is not employed herself, having decided to raise the children full-time, but with Judy constantly pushing her independance and the son she doesn't understand, she often finds herself at loose ends, filling the time with expensive divertissments. The recent move, which she pushed for, has isolated her from her friends back in the arcology, and she is increasingly finding company in a bottle.

Judy Jetson - Sixteen-year-old Judy has been pushing her independance hard, seeking to spend as little time with her constantly feuding parents or creepy younger brother. She herself is always getting into fights with her father over her mediocre grades or party lifestyle. Judy believes, based on her grades, that she is simply not smart enough to suceed nor possessed of any other notable skill, and seeks to drown her worries about a future of mediocracy by living it up as much as she can now, while she's young and beautiful, at the top of the high school food chain. Problem is, after getting so drunk at a party that she had no memories of the even, she has discovered that she is pregnant, with no idea who the father might be, or what to do about her condition - other than trying her damnest to make sure her parents don't find out.

Elroy Jetson - Elroy is 'different', to put it mildly. It is obviously to all that he is a highly intelligent innovator, but he is emotionally flat and does not respond to the family's overtures of affection - not that they try much these days. Cold and distant, Elroy spends most of his time alone or with Rosie, fiddling with gears, while at school he has earned himself a reputation for sudden outbursts of violence and a ruthlessness in getting what he wants. George is increasingly concerned where his son's intelligence and lack of empathy might take him. [R.M.: Think junior serial-killer creepy, here!]

Astro - The family dog is descended from failed experiments in genetic uplift. He is capable of exhibiting human-like behaviour, such as walking on hind legs or operating the basic machinery of the household, but his glimmers of higher brain functions are frequently drowned out by the instinctive animal - something Astro is just smart enough to understand, and despair over. Astro is first and foremost George's companion; Jane and Judy are slightly discomfitted by the presence of a real animal instead of an electronic one, while Elroy tends to look at the dog as a living laboratory. Astro has learned to avoid the Jetson boy as much as possible.

Rosie - A stunningly beautiful android, Rosie is a recent addition to the family since she came with their new house. She is tied into the house's systems and manages all the basic functions, as well as providing physical support around the house (as well as servicing George when his wife is uninterested). Only recently brought online, Rosie finds herself wondering about her servile role, the greater world beyond the house, and ghostly strains in her programming that hint at something more.

Mr. Spacely - Jetson's boss is a small, rotund man, who is nonetheless a tyrant in the office. Having achieved ownership of his own sprocket company, Spacely enjoys delegating all his work (particularly on new victim George Jetson), blaming his subordinates for any failings, and generally treating his factory as his personal fiefdom. He is, however, a deeply insecure man, compelled to bring others low to compensate for his own physical inadequacies, and his anger stems in no small part from being constantly emaslucated by his one-time trophy wife, now older and shrewish, whom he cannot divorce without sacrificing a large part of his personal fortune.

Hmm. Mr. Spacely's not all that different in nuJetsons, is he? :lol:

Fictitiously yours, Trent Roman
 
Space: Above and Beyond doesn't need to be remade but continued...although a remake would indeed be interesting to see.
 
The BBC is right now last I heard full steam ahead working on an updated definition of Blake's Seven... But apart from their hair cuts, i have no idea how you could make a show darker and harder than Blakes Seven.
Wrong Terry Nation show, the BBC are doing Survivors.

Sky are doing Blake's 7, but they're not doing a series, they're just doing 2 TV specials, or maybe a mini-series.
 
Shouldn't there be a time moratorium stating that a show should be X years old before being remade/rebooted?

As for Smallville - I'm so seriously considering not watching it anymore. If it wasn't for my family, I would. Making it more intelligent might gain you more viewers than you lose.

Makes obligatory request for a Space 1999 remake.
 
Shouldn't there be a time moratorium stating that a show should be X years old before being remade/rebooted?

I'd probably agree to an extent; when it comes to film (television/movie) at least a decade is in order. Probably 15 to 20 years would be ideal.

But, when it comes to say novels, radio dramas, et cetera and so forth I'd maybe venture to say all bets are off.

After all, when one of the benefits of a reboot/remake is the hindsight you can gain from the original.
 
Knight Rider :p
Airwolf
Mantis
A-Team
The Avengers
Buck Rogers
Dark Shadows
Quatum Leap

And I could go on and on. I would prefer movies vs TV shows though. And there are no new ideas, just someone new telling them.
 
The Jetsons done in a nuBSG style. :devil:

That's more of a challenge.

Ron Moore's The Jetsons

I wrote something very similar a couple of months ago for kicks (which is what caused me to list it earlier in this thread), but I can't find it for the life of me right now.

A lot of your ideas mirrored mine, but I remember that I added in the idea the George was a social drug user to get away from the pressures of work and home. I also added a government conspiracy aspect to the setting of Jetsons and why the world is covered with water. Spacely was somehow connected to it, in addition to a host of other shady dealings (which is why he promoted George; so he can have someone to pin it on in case he is ever caught).
 
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