I really do like the episode a lot, & having Scotty on the show was such a treat, but I have to wonder, with all the smart sci-fi ideas that appear in the episode, why the finale falls so flat
First we start with a Dyson's Sphere, which is such a terrific sci-fi premise, that it could be the basis for its own show. Then we continue with Scotty's brilliantly surprising, & unique usage of the matter/energy transporter premise, that is actually worthy of further development. Follow it all up, with a slick setup to the conflict, with the ship's hailing frequencies being a trigger for something unexpected. All great stuff
Then why, once they've spent all this time figuring out that the ENT-D is trapped inside, do they engage in such a ridiculously dangerous plan, when all the evidence points to the fact that if the door is open, then communication with the ENT-D is possible
Just open the door, contact them, explain that they need rendezvous at the hatch, and if the door closes before they arrive, just................ keep............ opening it
Granted, it's not as exciting as near escapes, emergency beam outs, and destroying a starship, but it is far less utterly stupid & needlessly risky
First we start with a Dyson's Sphere, which is such a terrific sci-fi premise, that it could be the basis for its own show. Then we continue with Scotty's brilliantly surprising, & unique usage of the matter/energy transporter premise, that is actually worthy of further development. Follow it all up, with a slick setup to the conflict, with the ship's hailing frequencies being a trigger for something unexpected. All great stuff
Then why, once they've spent all this time figuring out that the ENT-D is trapped inside, do they engage in such a ridiculously dangerous plan, when all the evidence points to the fact that if the door is open, then communication with the ENT-D is possible
Just open the door, contact them, explain that they need rendezvous at the hatch, and if the door closes before they arrive, just................ keep............ opening it
Granted, it's not as exciting as near escapes, emergency beam outs, and destroying a starship, but it is far less utterly stupid & needlessly risky
