How come the Federation never built PF's?
In the 1982 2nd revision rules where PFs were first introduced in Expansion #2 page 30...quotes...
"XXIV NEW SHIPS
( 156.0 ) PSEUDO FIGHTERS
The Lyrans developed the Pseudo-Fighter concept; first using them in action during Y178. Within a few years, several other races had adopted them. This expansion introduced four of these small craft, the Klingon G-1, the Hydran Harrier, the Kzinti Needle, and the Lyran Bobcat. Four additional Pseudo Fighters ( the Gorn Pterodactyl, Tholian Arachnid, Romulan Centurian, and Orion Buccaneer ) will be presented in a future expansion. As a service to the players, SSD sheets for these addition of P/F are presented in No.1 NEXUS Magazine. In order to make this expansion as up to date as possible, these four P/F's have been included in the charts and Scenarios of this Expansion.
As to the question of why not Fed PFs, since they were viewed not as huge fighters, but small ships. The short answer at the heart of your question is that the Feds felt that PFs were not worth the effort or cost in adopting into the fleet. Why build a anti-fighter platform intended for use against fighter heavy fleet if none existed? It was good against the Kzintis and Hydrans....but what use would the Feds need using PFs, if the Klingons or other races were not as heavily carrier based in their offensive strike groups instead like the Feds? The Kzinti's were mostly a carrier fleet, so it would make sense that the Lyrans and the Klingons woulds adopt PFs as a counter to lots of fighters. Yeah...PFs had some limited warp capability and were good in short range strike roles unless accompanied by a tender. But Fed battlegroups with larger ships would leave PFs in the dust with their limited range warp packs. The key here is that the Feds were interested in PROJECTING their Heavy Fleet power by means of battlegroups in the General War to strongly defeating the Klingon's at their homeworld. But PFs by themselves coudn't keep pace with the rest of a battlegroup over a long distance if they got separated from the tender. Strategically in a long distance campaign without the tender, PFs are worthless. Thats it. There's your answer. In a localized action PFs would be great TACTICALLY. But STRATEGICALLY in a long range offensive campaign they are of little value in light of everything mentioned here. A PF group is great though in a local defensive action or a short range strike action, but unless carried by a tender they just acted like a ball and chain to large long range battlegroups with long legs. Don't get me wrong....a group of 6 PFs is great at ripping a heavy cruiser to shreads. In that role for the PF as a mass fighet counter..... the Feds had no substantial threat from enemy fighters employed enmass like the Feds were fielding in their fleet carriers at the heart of ther battlegroups during the war. Also consider that he Lyrans first fielded PFs in Y178 and the Klingons adopted them later. Another possability to consider is that by the time the Federation encountered them timewise in the war, it may have been decided that it was too late to incorporate PFs for Fed use to be of any practical value to be an additional benefit in the war effort. A PF flotilla is a good defensive counter to large numbers of fighters.... in a nutshell. As well the Feds didn't want to waste the cost on building tenders which were needed to for the PFs if built which would have detracted from building other more desired bigger ships, and robbed the fleet of cruiser hulls that PF tenders demanded. Here is another thing to consider...in that building a flotilla of PFs necessitated in building a tnder to service them. One flotilla plus one tender equals the expenditure of two combat ships. But either without the other is pretty useless without the other. The PFs can't get far wit htheir warp packs needing to be resupplied after an encounter, and the tender is not really of any combat value on it's own without the PFs. If they get separated it is a double loss on the expenditure of 2 ships in value. Better to just build 2 heavy cruisers and simplify things greatly. The Feds basically liked to concentrate power into bigger more powerful ships to project firepower easier, and PFs were deemed not up to snuff in fleet ops and too annoyingly tedious to bother with since large ships is where the Feds were more interested in in fleet management. And diverting larger cruiser hulls to service smaller units seemed pointless and self-defeating to Fed fleet management. ( Or so the thinking goes as explained to me long ago...) This is important since ships have assigned crews and fighter pilots are assigned to ships. And this made logistically assigning crews more tedious to combat units that were not expected to survive past the short term. The Fed's force structure placed the lion's share of their personnel into larger ships, avoiding whenever possible in placing personnel into smaller combat units. Idea being better crew survivability in larger combat units than in much easier to kill fighters. I seem to recall that early on....Feds viewed fighters as a necessary evil, and later in the war came to look on them as a valued asset of the carriers during the General War. In essence as mentioned in comments by others earlier in thsi thread...atttrition units left a poor taste in the Feds's mouths.
This designation and class from Psuedo - Fighter was changed when the Captain's Rules were released in 1990 and the class became "Patrol Ship" with a conjectural PF for the Fed's in the same idea as a WWII PT boat. The SSDs can be found in page 10 thru 12 of the conjectural Fed units of Module K of the Captain's Rules post 1990 era rules. ( Rev 4...) But in the official game universe this if I remember right the Fed's not officially having PF's created a gap that was intentionally addressed and deliberately filled by role overlap of FFs and escorts, and the smaller heavy fighters on modified carrier ships like the BCV and CVS which seemed to strongly come more to the forefront after the release of the "Captain's Edition" after 1990 since this was appearently hammered out by playtestors in the "Commander's Edition" from 1984 to 1990. My guess is that I seem to remember some gripes about the potential for everyone having Pseudo-Fighters, and that it potentially made the game vanilla bland and that was the reason with officallly not letting the Feds have them as well. But in denying the Fed's a PF caused a role gap in the Fed small ship ranks and pushed more of the projected offensive role to the fighters and carrier escorts to meet the threat of enemy PFs. I personally do think the Feds should have them as well if the other economically and techically inferior races had them earlier. I seem to recall on this point when the captain's edition rules were rolled out that it was felt that TPTB at Task Force Games that the Feds decided that PFs were not deemed necessary since there was a significant role overlap between the heavy fighters and small ships to counter enemy PFs thus deeming them unnesseary to build for Federation needs. This was the stategic thinking on this if I remember right. Idea that heavy fighters in large groups or squadron could counter enemy PFs in small numbers. Other than that...it would be smart to avoid large PF groups whenever possible if not assigned to a task force. Anything above that would require either a small force with a scout for ECM or a carrier group whehter big like a MacArthur / Zhukov or small like a CVS or BCV or NCV. I never bothered to experiment much with this class, since my focus was more on fighting with bigger ships in battlegroups like seen in TOS Trek ( "The Ultimate Computer"...) which is why I wanted to play the game origionally. I also agree with the comments earlier in the thread about attrition units which plays into what was mentioend in this post. They simply cost too much in BPV in the expenditure. It's a waste of points for so little bang for the buck so to speak. But the Feds being technologically superior in the game you would think would have had them first. I am rusty on this aspect and think it was pointless in the game designer's reasoning to not let the Feds have something that everyone else had that they didn't, and it being not better or at least equal than what everyone else was fielding in that size class. Or so I remeber thinking about the furor about this after they rolled out the modules of the "Captain's Edition" changes from the "Commander's Edition" ( 1984 ) in the early 1990s. In all of this it mainly boils down to the Feds were more interested in durable ships for their economic expenditure, and viewed the PF as a waste of rescources since these things droped like flies despite being cheap to crank out in sheer obscene numbers.
As for fighter designations being named after 20th century U.S. Fighters.....my guess is due to Cole and Petrick were cutting these units out of whole cloth and needed something designating them for their roles, since the fighters of all the other races were pretty much inderstood as to what their role assignments were tactically in contrast to each other. Thus a F-14 was a heavy fighter, a F-18 was a medium fighter, and a F-111 was a heavy multi-role fighter shuttle. The name I think helped to convey the role assignment to the unit if the players were familliar with the role specifics of the U.S. fighters. Apart from the administrative shuttle, I personaly wished that they had a heavy shuttle other than the SWAC or Scatterpack, or the suicide shuttle that had heavier armament then the phaser III on the Admin. Shuttle. The other races fighters were pretty straight forward to understand and didn't need such 20th century equivilents to communicate their roles unlike the Fed fighters which were more tricky in conveying their roles since if I remember they came later in the game when fighters were introduced after the Hydran ships in Expansion #2 in the summer of 1982 when STII came out when everyone was raving aobut X-class technology from the ST movies.
I could dig out my stuff if anyone needs references. I pretty much have everything from 1977 - 1996 that was released for Star Fleet Battles. I claim to be no expert and am rusty. But I do remember the various things the gamers were abuzz between the release between each of the game revisions.
EDIT: I dug out my stuff and ran through the material, and am surprised how much I have forgotten about this stuff. In the process of typing this post my response changed as reviuewed the material. I origionally tohught the Feds had them, and lost them when the Captian's Edition came out. In reviewing the material it was the opposite...in thathtey never had them and only when the Captain's Edition Module K came out tthat the Feds were given a "conjectural" PF to look at. I reviewed my Nexus collectrion and I am missing Nexus Vol.1...so I don't have the SSDs for the other races PFs from Expansion #2 from 1982 to comare against.
I personally didn't care for the Fed PF's and used them little. But I always felt that they should be there if anyone wanted to use them. That was one revision between the Commander's Editions and the Captian's Edition that I remember rubbed people the wrong way in that the Feds never got in the new edition the much hoped for PFs. As a Fed player I didn't like the other races having stuff that I didn't have. But if I didn't use it, then it didn't bug me too much. To me the fuss was pointless since my focus was in larger fleet units.
As for Fed fighters and carriers...I loved them. In carrier groups they were awesome in the power they projected from the carrier. But book-keeping them was a mental nightmare for every fighter's movement and target and updating each individually every impulse.
Personally my favorite SFB ship was the Fed BCG. Dreadnought firepower on a Cruiser hull. I love that G-Rack with the extra firepower bypassing the breakdown roll. This ship really addressed the shortcomings of the CAR+. Don't get me wrong...I loved the TOS hull. But having more firepower for the size class is a desired bonus!
Initially...as a Trek purist I had a problem with drones in the game. But in learnign the game I quickly learned that they gave redress to the tactical imbalances the Fed ships had defensively. The drones in the Fed G-racks and short range defensive phaser IIIs became more of value in meeting an oppoent's 2 pronged attack simultaniously. The game may not be totally pure beyond the SSDs based off the Franz Joseph plans, but it did balance out rather nicely like giving the plasma torpedos tracking ability unlike the plasmas of the Lou Zocchi's 1977 "Star Fleet Battle Manual" where they did not track and made the Romulans much easier to beat.
For what it's worth. Sorry for the lengthy reply.