That's what I appreciate the most about TOS and the era in which it was viewed.. We still had imaginations back then. Now everyone not only wants it spoonfed, they also need the spoon.
Agreed that the shuttles could have looked better in almost every instance. But I always found them even worse in the original incarnations, with unconvincing motion control work that failed to convey either scale or movement. Decker's final flight in "DDM" is truly superb in terms of the vectors and angles chosen, without going against the spirit of the rest of the episode, and only suffers from less than perfect lighting or texture choices.
Right. All miniature bluescreen work in Trek TOS was done with a single camera pass for each shot. Motion control was invented by John Dykstra for the original Star Wars in 1977.To be fair to the original effects, there was no motion control work done on TOS. True motion control didn't come along until the 70s. Everything on TOS had to be filmed and lined up manually.
I generally liked the remastered episodes. Many of the enhancements were well thought out and usually helped the episodes. My main problem -- and it was nearly always there -- was that no one seemed to know how to light a 3D scene. There was so much 128-128-128 gray visible it drove me to distraction. You could find perfectly balanced neutral gray even in scenes with other outrageously strong colors. When the clouds of a planet are florescent orange, exactly what color does the land actually have to be to reflect back orange backfill as utterly neutral gray? At least in the original series where they had to work with real artifacts, such things simply couldn't happen.
Another beef I have with the lighting is with ships like the Doomsday Machine or the Tholian Webspinners: The original colored gels these were lit with gave them an almost crystalline appearance. They almost screamed "exotic materials" when you saw them. At least in the case of the DM, this exotic look was replaced by -- wait for it -- utterly neutral gray! Woo-hoo! As much as this episode benefited from the CGI upgrade, it could have been so much better if they knew what they were doing with CGI lighting.
If you haven't seen the images of a CGI Enterprise that Doug Drexler posted on DrexFiles, you should go take a look. Yes, they are BW (in order to mimic the original TMOST pix) but just look at the subtlety of the lighting and the almost scarey fidelity to the original model. These were prepared for his team's pitch to do the remastered effects. CBS declined their offer. It makes me misty eyed...
M.
I generally liked the remastered episodes. Many of the enhancements were well thought out and usually helped the episodes. My main problem -- and it was nearly always there -- was that no one seemed to know how to light a 3D scene. There was so much 128-128-128 gray visible it drove me to distraction. You could find perfectly balanced neutral gray even in scenes with other outrageously strong colors. When the clouds of a planet are florescent orange, exactly what color does the land actually have to be to reflect back orange backfill as utterly neutral gray? At least in the original series where they had to work with real artifacts, such things simply couldn't happen.
Another beef I have with the lighting is with ships like the Doomsday Machine or the Tholian Webspinners: The original colored gels these were lit with gave them an almost crystalline appearance. They almost screamed "exotic materials" when you saw them. At least in the case of the DM, this exotic look was replaced by -- wait for it -- utterly neutral gray! Woo-hoo! As much as this episode benefited from the CGI upgrade, it could have been so much better if they knew what they were doing with CGI lighting.
If you haven't seen the images of a CGI Enterprise that Doug Drexler posted on DrexFiles, you should go take a look. Yes, they are BW (in order to mimic the original TMOST pix) but just look at the subtlety of the lighting and the almost scarey fidelity to the original model. These were prepared for his team's pitch to do the remastered effects. CBS declined their offer. It makes me misty eyed...
M.
I will say, sir, as professional myself:
QFT.
Well, I do this kind of thing for a living and he doesn't so he can suck it.![]()
The high speed flybys are a problem. Y'see, the original versions were filmed using the three-foot model, which does a lot for the scale speed and depth of field of the shot, all of which helps the apparent speed at which the ship is zooming past the camera. If the CGI bunch had cooked up a smaller model, they would've stood a much better chance of capturing that same sense of "holy shit, that ship is going incredibly fast!"
I'm also in the camp with those who prefer the original effects in "Where No Man Has Gone Before", not just for the appearance of the barrier, but the shot composition. The original version is just way more dramatic.
The revamped version of "Tomorrow Is Yesterday", however, kicked major ass.
And just how is it possible to judge the “accuracy” of a portrayal of something completely fictitious, e.g. an energy barrier at the edge of the galaxy?Again with the WNMHGB complaints! I will continue to say the new CGI based on award winning FX are far better in every single solitary way to the inaccurately portrayed originals.
The original flyby for the win.The original TOS second and third season opening theme initial Enterprise flyby is orgasmic. It's perfectly in sync with the music. I look forward to it every time. The recede is just beautiful.
Too fast? Hah! Real FTL would be faster.
My heart races every time it happens.
I really don't care whether there are some people who just don't get that.
To the TOS-R flyby: Go home. Just go home. You ruin the moment. And get off my TV screen.
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