Would that really help? With machine guns, the boost to hit rate comes from the fact that each individual gun has deliberately poor accuracy in terms of consistency - the bullets go whichever way. So "spraying and praying" with four barrels adds to the diameter of the cloud of lead, compared with doing it with just one barrel.
With a phaser, though, there's supposedly zero "spread" or "wobble" as such. And two beams instead of one is utterly insignificant considering the dimensions of space, or those of the usual targets: a thousand beams might be slightly more effective than one, but not remarkably so.
But multi-barrel machine gun or autocannon systems also increase the density of the lead cloud, delivering more kinetic energy or a greater number of explosive charges or fragments into the volume in question - beyond what is possible with a single barrel, because there are limitations from barrel heating and subsequent deformation, and in the speed of the lock mechanism. With phasers, the analogy would be as suggested previously, with two emitters rapidly alternating so that neither one need run at 100% power all the time - so one gets something like 160% constant power at target, instead of just the 100%-from-single-beam-until-it-fails.
Timo Saloniemi
With a phaser, though, there's supposedly zero "spread" or "wobble" as such. And two beams instead of one is utterly insignificant considering the dimensions of space, or those of the usual targets: a thousand beams might be slightly more effective than one, but not remarkably so.
But multi-barrel machine gun or autocannon systems also increase the density of the lead cloud, delivering more kinetic energy or a greater number of explosive charges or fragments into the volume in question - beyond what is possible with a single barrel, because there are limitations from barrel heating and subsequent deformation, and in the speed of the lock mechanism. With phasers, the analogy would be as suggested previously, with two emitters rapidly alternating so that neither one need run at 100% power all the time - so one gets something like 160% constant power at target, instead of just the 100%-from-single-beam-until-it-fails.
Timo Saloniemi