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Prometheus-class questions (Mr. Sternbach, feel free...)

SicOne

Commodore
Commodore
There's a number of ship structural and weaponry questions that have come up. I've seen a handful of orthos that show parts in more detail, but I don't know how much of that is taken from the Voyager episode "Message In A Bottle" or how much is informed speculation. Additionally, there's a variety of ship specifications out there as well, with varying degrees of legitimacy. I tagged the esteemed Rick Sternbach in the thread title in the hopes that he'll chime in...I understand full well that many of these questions may not have answers due to the needs of quickly creating Prometheus for the episode at hand, but what I'm looking for are in-universe explanations and elaboration. Beg pardon if all of this has been asked elsewhen in Trek Tech, but I recently viewed a Facebook page in which a Prometheus technical briefing video brought some of these questions to the forefront.

In no particular order, here we go.

(1) What are those two thick panels atop the primary hull, extending downslope from the bridge area? What is their purpose?

(2) How many torpedo tubes does Prometheus have, and where are they? I was of the understanding that there only two, but not where they are (inside the two small alcoves atop the nose of the primary hull?). Seems to me that each section should have at least two torpedo tubes for maximum utility.

(3) Are there indeed multiple bridges for each section, or are the other two battle sections controlled from the main bridge? If the latter, are they controlled by crew, or by the ship's computer?

(4) How many phaser strips does Prometheus have available in separated configuration? I want to say 14 altogether...2 long dorsal strips atop the primary hull plus 2 small dorsal strips on the aft edges of the primary hull, then 2 long ventral strips under the primary hull; 2 long dorsal strips atop the middle separated section; then 4 small ventral strips below the front of the lower separated section plus 2 more shorter ventral strips on the keel just aft of the main deflector dish. The Eaglemoss ship appears to have 2 dark strips on the lower nacelle plyons that could also be phaser strips a la those on the Galaxy nacelle pylons; if those are phaser strips, that brings it up to 16 total. This is all I could see on the Eaglemoss ship; schematics when separated may show additional phaser strips that would normally be hidden in docked mode; if so, please inform.

(5) How many phaser strips does Prometheus have available in docked configuration? I want to say 12; the 4 atop and 2 beneath the primary hull, plus the 4 below the lowermost section's "dish", plus 2 two on the keel; again, if the Eaglemoss ship shows nacelle plyon strips, brings it up to 14.

(6) Is Prometheus' top speed Warp 9.9, or Warp 9.99? I thought there was dialogue about Prometheus being the fastest ship in the fleet, and if the Intrepid-class can achieve a stable cruise velocity of Warp 9.975 (per Stadi in "Caretaker"), then I'm leaning more towards Warp 9.99.

(7) Where are the impulse engines on the middle and lower segments when separated?

(8) Was Prometheus a one-off, or were there others in the class created after her? There was one seen at the very end of Voyager's "Endgame", but we don't know if that was indeed Prometheus or a sister ship. Were any follow-ons also capable of multivector assault mode, or were they constructed without the ability to separate? I can see Prometheus' ability to MVAM being a one-of-a-kind and other ships of the class being constructed as capable battle platforms but simplified for ease of construction into one-piece starships like Intrepid and Nova.

(9) Was there any backstory explaining how Commander Rekar of the Tal Shiar got hold of Prometheus in the first place in "Message In A Bottle"? This might be more of a question for Trek Lit...

(10) Are there pop-up auxilary deflector dishes for the middle and lower sections in separated mode?

(11) What are the two thick panels on the secondary hull, one on either side, just forward of the shuttlebay door?

(12) What are the ship specifications for both the combined configuration as well as each of the separated portions? I think she's 415 meters long when fully assembled but not the other dimensions.

Thanks in advance, folks.
 
Getting into measured and calculated numbers would be a lot of work that I'm not prepared to get into right now, sorry. However, a Google image search for "USS Prometheus schematics" will yield pix of the published sketches from Star Trek The Magazine, and you can count various numbers of devices and weaps. Some of the search results will show the complete ship, as well as the upper and lower views of the separated aft warp hulls. The heavy panel areas are SIF reinforcements; it's a tough warship, after all. :) As to whether the ship has such and such other bits that weren't actually seen in the episode, I haven't a clue. But we saw it flying, so it must have everything it needs ;)

Rick
 
Question 6 is fairly easy to get around, I'd posted something similar before a few years ago when this question came up elsewhere:

There are two statements here, the Doctor starts with: "We're at warp 9.9, heading straight for Romulan space", then the EMH Mk II chimes in with: "This vessel was designed to go faster than anything in the fleet so we'll never be rescued." At no point is it mentioned that warp 9.9 is the top speed of the Prometheus, only that it is the current speed she is traveling at. I believe we're inferring that warp 9.9 is the top speed of the ship because of what the Prometheus' EMH is saying in relation to Voyager's EMH statement. For example: I could easily say that my car is currently traveling at 100 mph, then my passenger replies that this car is designed to go faster than any other car before it, however the actual top speed of the vehicle is actually 155 mph. It is that last part of information that is being left out; no one in the episode mentions what the actual top speed of the Prometheus is.

The EMH Mk II is also likely assuming the Romulans know how to properly fly the ship to the best of its ability. However, the Romulans themselves mention that the Prometheus' systems are unfamiliar to them, and this would explain how the older Nebula-class vessel was able to catch up to them in the episode, as they're likely not pushing the ship to its limits. We must also take into consideration that the EMH Mk II doesn't actually know what the top speed of the ship is, Voyager's EMH didn't seem to know much about ship systems until he was instructed/updated with such information. So perhaps the Mk II, after hearing that the Prometheus was designed to be the fastest ship in the fleet, was simply assuming that warp 9.9 was the vessel's top speed, because who wouldn't in that situation.
 
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Mr. Sternbach, I recall reading a statement by you that a production version of the Prometheus would not have multi-vector assault mode and be somewhat larger. Am I miss-remembering this?
 
Mr. Sternbach, I recall reading a statement by you that a production version of the Prometheus would not have multi-vector assault mode and be somewhat larger. Am I miss-remembering this?

I don't recall for sure, but it sounds good. I'd have to paw through old issues of STM or online comments to see if that was real. It makes sense to me (from a story standpoint) to limit the number of crazy-capable starships, if only to keep one fleet from instantly overwhelming another. It's like with the almost-instant warp travel in the JJ-Trek movies; makes absolutely no freaking sense at all, since that could completely whack out strategic and tactical ops in the galaxy. Random threat forces could blast the hell out of the Federation in a snap, and that sure doesn't make for an interesting story.

Rick
 
I don't recall for sure, but it sounds good. I'd have to paw through old issues of STM or online comments to see if that was real. It makes sense to me (from a story standpoint) to limit the number of crazy-capable starships, if only to keep one fleet from instantly overwhelming another. It's like with the almost-instant warp travel in the JJ-Trek movies; makes absolutely no freaking sense at all, since that could completely whack out strategic and tactical ops in the galaxy. Random threat forces could blast the hell out of the Federation in a snap, and that sure doesn't make for an interesting story.

Rick
:wtf:

It's a fucking television show.
 
I don't recall for sure, but it sounds good. I'd have to paw through old issues of STM or online comments to see if that was real. It makes sense to me (from a story standpoint) to limit the number of crazy-capable starships, if only to keep one fleet from instantly overwhelming another. It's like with the almost-instant warp travel in the JJ-Trek movies; makes absolutely no freaking sense at all, since that could completely whack out strategic and tactical ops in the galaxy. Random threat forces could blast the hell out of the Federation in a snap, and that sure doesn't make for an interesting story.

Rick
:wtf:

It's a fucking television show.

True, but most of us want the stuff we watch to have some kind of internal consistency and not leave us scratching our heads. If, let's say, your favorite show is AGENTS OF S.H.I.E.L.D, would you be able to accept the cast suddenly breaking out and singing La Traviata?
 
...
True, but most of us want the stuff we watch to have some kind of internal consistency and not leave us scratching our heads. If, let's say, your favorite show is AGENTS OF S.H.I.E.L.D, would you be able to accept the cast suddenly breaking out and singing La Traviata?

ummm....personally? I would love that. But I'll concede that I may be in a minority there.

--Alex
 
I don't recall for sure, but it sounds good. I'd have to paw through old issues of STM or online comments to see if that was real. It makes sense to me (from a story standpoint) to limit the number of crazy-capable starships, if only to keep one fleet from instantly overwhelming another. It's like with the almost-instant warp travel in the JJ-Trek movies; makes absolutely no freaking sense at all, since that could completely whack out strategic and tactical ops in the galaxy. Random threat forces could blast the hell out of the Federation in a snap, and that sure doesn't make for an interesting story.

Rick
:wtf:

It's a fucking television show.

True, but most of us want the stuff we watch to have some kind of internal consistency and not leave us scratching our heads. If, let's say, your favorite show is AGENTS OF S.H.I.E.L.D, would you be able to accept the cast suddenly breaking out and singing La Traviata?

Prime-Trek was also inconsistent with distances and speed.
 
Mr. Sternbach, I recall reading a statement by you that a production version of the Prometheus would not have multi-vector assault mode and be somewhat larger. Am I miss-remembering this?

I don't recall for sure, but it sounds good. I'd have to paw through old issues of STM or online comments to see if that was real. It makes sense to me (from a story standpoint) to limit the number of crazy-capable starships, if only to keep one fleet from instantly overwhelming another. It's like with the almost-instant warp travel in the JJ-Trek movies; makes absolutely no freaking sense at all, since that could completely whack out strategic and tactical ops in the galaxy. Random threat forces could blast the hell out of the Federation in a snap, and that sure doesn't make for an interesting story.

Rick
I would have thought making the Prometheus a single hull ship would have just been a matter of simplicity, since the complexity of MVAM just seemed too gimmicky and situational. It's real utility would be in a desperate, attrition battle, forcing enemy fire to be spread and isolated on the separate hulls, combined with the very high warp speed for very rapid responses. Basically, it gets to a fight before anyone else, and tries to hold out for as long as possible - I am embarrassed to just now realize this makes sense as an extension of anti-Borg ship designs. It really is situational, but a likely enough one none the less.

As for nuTrek, throw in transwarp beaming too, it's on the same level if not worse than the minute to Vulcan warp drives. If only they would think through the implications I would love it because it creates a perfect interstellar parallel to the Cold War nuke arsenal stalemate, but with even easier and worse accident potentials. For instance, it is instantly more modern thanks to trivially easy nightmare mode terrorism involving interstellar beamed nukes. Except, these nukes can blow atmospheres off planets, and can be as simple as beaming antimatter out of a tank to a target. Site to site transport has never be so scary.
 
:wtf:

It's a fucking television show.

True, but most of us want the stuff we watch to have some kind of internal consistency and not leave us scratching our heads. If, let's say, your favorite show is AGENTS OF S.H.I.E.L.D, would you be able to accept the cast suddenly breaking out and singing La Traviata?

Prime-Trek was also inconsistent with distances and speed.
This barely scatches the surface:
speedofplot.jpg
 
I don't recall for sure, but it sounds good. I'd have to paw through old issues of STM or online comments to see if that was real. It makes sense to me (from a story standpoint) to limit the number of crazy-capable starships, if only to keep one fleet from instantly overwhelming another. It's like with the almost-instant warp travel in the JJ-Trek movies; makes absolutely no freaking sense at all, since that could completely whack out strategic and tactical ops in the galaxy. Random threat forces could blast the hell out of the Federation in a snap, and that sure doesn't make for an interesting story.

Rick
:wtf:

It's a fucking television show.

There's a really good article here that goes into it: http://www.shamusyoung.com/twentysidedtale/?p=27836

"It's a television show" ties nicely into "drama first", but as that article goes into, "Details first" can nicely enhance drama.

What if the Enterprise can't make it somewhere in time?
What if the Enterprise can't run away in time?
etc.

The only time that travel time seemed to ever factor into the drama and enhance the verisimilitude at all was Angel One which had ... other issues. That's a huge missed opportunity, and a sad one.

Done right, "Details first" can be a very powerful storytelling tool, and just discarding that can really detract from drama.
 
Done right, "Details first" can be a very powerful storytelling tool, and just discarding that can really detract from drama.

I'm sometimes amazed at the amount of explaining this seems to require. A lot of the best stories are shaped by the limitations imposed by the settings; people can't teleport instantly around Westeros in Game of Thrones, for instance, and have to work with whatever limited information is available wherever they are, which is what makes a lot of the drama work. Having everyone just move at the arbitrary "speed of drama" would weaken that.

Likewise, having a space show that just ignores the scale of space is obviously trading away a lot of the setting's dramatic potential. This was true of "prime" Trek when it did so and is just as true of NuTrek to whatever extent it does so even more.
 
The only question I have about the Prometheus is, what is its "real" registry number?

On the outside, it's NX-59650, but all the interior computer displays say NX-74913. So which is it? (I'd go with 74913, because that higher number fits better with the Prommie's advanced tech.)
 
^ Maybe each of the three segments has it's own identifier, with a fourth identifier for the combination.
 
I did some checking - apparently, Foundation Imaging didn't get Mike Okuda's memo that the ship's registry was to be NX-74913, so they went ahead and did their own. So that's why the Prometheus has a different registry outside the ship than inside it.
 
Thanks to all who chimed in. Rick, it turns out I have that older Trek magazine you spoke of, which answered some of those questions. Trek Lit answered another one.
 
Done right, "Details first" can be a very powerful storytelling tool, and just discarding that can really detract from drama.

I'm sometimes amazed at the amount of explaining this seems to require. A lot of the best stories are shaped by the limitations imposed by the settings; people can't teleport instantly around Westeros in Game of Thrones, for instance, and have to work with whatever limited information is available wherever they are, which is what makes a lot of the drama work. Having everyone just move at the arbitrary "speed of drama" would weaken that.

.

Em.. Game of Thrones *does* move at 'Speed of drama" - if you track how characters move around vast distances and compare this to the time-line of other characters its not consistent.

Even in the Books, Martin is vague about this stuff for that very reason - to allow people to travel at the speed of drama.
 
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