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Problems that required simple soloutions

Crewman47

Commodore
Newbie
I was watching Enterprise episode Catwalk yesterday and I noticed that the whole events of the episode could've been avoided had the Enterprise alterd there course so that they would over or under the spatial anomaly that was threatning them, or better, go back the way they came from if they had time. I know it would've only made the episode a little shorter but we still had the other plot to contend with and that was the boarding of the aliens.

Anyway I was thinking what other episodes have shown us problems that could've been solved by obvious solutions but needed to be there to flesh out the story line?
 
I can't remember that episode specifically, but did they know it was a problem when they went in? Starfleet has a habit of blundering into problems without checking them first.
 
They said there was a storm coming in and that they couldn't outrun it. Simple as that. If warp five isn't enough, then it isn't enough. They didn't have time to get "under" or "over" the storm after they had spotted it - and it's not as if they had advance warning of the storm from some sort of a galaxy-wide weather satellite network...

In VOY "One", the problem was different: the ship ran into a "storm" and indeed only learned that it was harmful after getting to a touching distance. By then, it was too late to go above or below.

I'm sure there are other examples where our heroes seemingly could have turned tail and run. But that's not what they have sworn to do. For example, in the TOS pilot "Where No Man Has Gone Before", Kirk spotted a dangerous phenomenon ahead, on the path that he intended to take out of the galaxy. Perhaps he could have circumvented that phenomenon. But he argued that he had to test the waters so that others, coming after him, would know for sure if the short route through the phenomenon was safe or not.

Timo Saloniemi
 
In The Wrath of Khan, they could have beamed the Genesis device out into space as energy, never rematerializing it.

There was an episode of TOS where the landing party got tracking implants so they could be locked onto for beaming even if they didn't have their communicators. Those implants should have been permanent, or at least, standard procedure for every landing party. It would have been a simple solution to perhaps 90% of the problems on TOS.

Also, their handheld phaser technology sucked; it was constantly not working. Those phasers should have been designed with conventional bullet firing functionality as a backup. This also would have been a simple solution to many problems on TOS. Or, they could have simply packed a phaser on one hip, and a Colt .45 auto on the other hip. There is even an illustration of this working in one of TOS episodes; where a knight on a horse is charging and the phaser is once again, non-functional; but Kirk then kills him with an ordinary revolver.
 
Nemesis:

Geordi: "Okay, we found all the parts that were giving a positronic signal, and the face looks like Data....like how Lore looked like Data a few years back."

Picard: "Very well, chuck it all in the nearest supernova, then join us on holodeck 3 for margaritas and live action Clue."
 
I always cringe when I watch the spot in The Voyage Home where Checkov gets captured aboard the U.S.S. Enterprise carrier. If he would have gone in solo, he could have transported out of there, which would have made things a whole lot simpler. Not only would the hospital bit have been avoided, but the crew could have picked up that whale before it encountered a whaling ship, and avoided the cultural contamination of a UFO sighting.
 
Every time I watch "The Enemy Within," I keep thinking ... send the shuttlecraft to the surface? Were the hanger deck techs on strike during that episode or something?
 
In The Wrath of Khan, they could have beamed the Genesis device out into space as energy, never rematerializing it.

Or simply blown up the Reliant with a few more torpedoes and phaser blasts.

But David Marcus said "You can't". And he should know. Probably it would be impossible to tamper with the already ignited Genesis device without triggering it - no matter whether the tampering was done by hand, by transporter, or by photon torpedo. If destroying the device was an option, David would have proposed it there and then.

There was an episode of TOS where the landing party got tracking implants so they could be locked onto for beaming even if they didn't have their communicators. Those implants should have been permanent, or at least, standard procedure for every landing party. It would have been a simple solution to perhaps 90% of the problems on TOS.

I'd say more like 40%. After all, usually it would have been of paramount importance to know when to beam people up. For that, one needs an open comm channel. Or at least Kirk's finger on a button, which is pretty much the same thing.

Or, they could have simply packed a phaser on one hip, and a Colt .45 auto on the other hip.

Then again, how often did Kirk kill somebody with his phaser? You can't wound with a Colt. Not unless you are Annie Oakley quality circus shooter.

(IIRC, Kirk never killed with his hand phaser. Even when at open and declared war with the Klingons in "Errand of Mercy", and operating without any sort of backup save Spock, he stunned his enemy. Troops under his command did try and kill, in "Obsession" and "The Changeling", but failed miserably. Killing people when you possess a stun gun is probably considered a war crime.)

Timo Saloniemi
 
I think it must have been like the A Team where there was masses of shooting but nobody got killed because it was a family show.
 
The Wrath of Khan. Simply follow Starfleet regulations and raise the shields, damnit! But that was the point of the scene. Enterprise being crippled because of Kirk's over-confidence.
 
(IIRC, Kirk never killed with his hand phaser. Even when at open and declared war with the Klingons in "Errand of Mercy", and operating without any sort of backup save Spock, he stunned his enemy. Troops under his command did try and kill, in "Obsession" and "The Changeling", but failed miserably. Killing people when you possess a stun gun is probably considered a war crime.)

The Man Trap when he blasts the salt monstor a couple of times.
 
Then again, how often did Kirk kill somebody with his phaser? You can't wound with a Colt. Not unless you are Annie Oakley quality circus shooter.

Timo Saloniemi
The majority of people shot with hand guns actual don't die. I found it interesting that Kirk was able to fire at a man, on a horse at a full gallup, from at least sixty feet away and hit him one or more times. With an revolver he'd never touched before. Certainly at the academy he was trained with "old style" weapons.

Why didn't Kirk save the life of Edith at the end of "City"? The whole idea was that she stop interacting with her own timeline and delay america's entry into WWII. Just as he would do with Whale Girl, Kirk should of taken Edith into the future. Instead of dying in a street accident, she would of disappeared with a new boy friend. If it proved impossible to take her to the 23th century, he could have sought other options in that eventuality.
 
The Wrath of Khan.

Beginning of the movie.

You know those things called sensors, the most basic ship technology available used since before Archer's time, that tell you how many planets there are in a solar system?

Turn those ON and avoid the troubles of the whole movie.
 
Or simply blown up the Reliant with a few more torpedoes and phaser blasts.

But David Marcus said "You can't". And he should know. Probably it would be impossible to tamper with the already ignited Genesis device without triggering it - no matter whether the tampering was done by hand, by transporter, or by photon torpedo. If destroying the device was an option, David would have proposed it there and then.

How could beaming it possibly trigger it? Any and all mechanisms within the Genesis device would instantly become null and void, i.e., they would cease to exist, when it turned into energy for beaming. How does a mechanismless non-device trigger?

Also, it was not designed as a doomsday device, so it is not as if it even makes sense that it would have safeguards built in to prevent deactivation. In fact, it should have had a clearly marked giant "off" switch, considering its incredible, potentially destructive power, and given the fact that it was not designed as a weapon.

David said "you can't" to a specific plan of Kirk's. First of all, his character is never established as being omniscient or infallible. Secondly, even if he was correct in saying that X can't be done, that doesn't automatically preclude Y or Z.

I'd say more like 40%. After all, usually it would have been of paramount importance to know when to beam people up. For that, one needs an open comm channel. Or at least Kirk's finger on a button, which is pretty much the same thing.
It is rather easy to establish a plan before beaming down. Something along the lines of a scheduled check-in every 15 minutes (or whatever) and if the landing party misses the check-in, then beam them home. If it turned out to be that they weren't actually in any trouble, then no harm done.

Then again, how often did Kirk kill somebody with his phaser? You can't wound with a Colt. Not unless you are Annie Oakley quality circus shooter.

(IIRC, Kirk never killed with his hand phaser. Even when at open and declared war with the Klingons in "Errand of Mercy", and operating without any sort of backup save Spock, he stunned his enemy.
I already gave the example where he shot and killed the knight on the horse with a revolver, showing that Kirk is willing and able to kill in defense of himself or his crew. Also, I seem to remember Spock and him killing with homemade bows and arrows in one of the episodes. Plus, he's caused enemy deaths by firing on their vessels with his ship's weapons too, which is no different (just less close and personal).

Killing people when you possess a stun gun is probably considered a war crime.)
Possessing a non-functional stun gun is effectively the same as possessing no stun gun at all. Keep in mind that I suggested the Colts as backups for the highly unreliable phasers, to be used in defense of self or crew in the event of phaser failure.
 
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Seatbelts would have prevented many problems during TOS...(and any other Trek show where the ship was hit, causing crewmembers to be tossed about).
 
In Generations when the Enterprise-D was attacked by the Sisters of Duras' Bird of Prey there was a simple response: Fire all phasers and torpedoes instead of just one phaser pulse from the primary phasers.
 
David said "you can't" to a specific plan of Kirk's. First of all, his character is never established as being omniscient or infallible. Secondly, even if he was correct in saying that X can't be done, that doesn't automatically preclude Y or Z.

But the scene would make no sense if Y or Z were possible. David says "You can't shut it down, the process is inreversible or something". Kirk says "We have to run, then...", but the ship isn't up to it. "Great, we're all gonna die!" is what everybody's body language, faces and even dialogue is constantly expressing from that timepoint on. Now, if David did know of an alternative course of action, it's quite implausible that he wouldn't butt in with "Hey, wait, what about doing this instead...?" - no matter how harebrained that scheme.

How could beaming it possibly trigger it?

Quite plausible, if the whole device is based on some sort of adaptation of the transporter principle in the first place. Transporters may be able to move delicate objects without harming them, yes. But the use of transporters may still send out types of radiation or subspace resonance or whatnot that will trigger the Genesis device into doing something really, really bad, even before the actual transport process starts.

Indeed, one might argue that David didn't say "You can't (shut it down)", but "You can't (beam over to shut it down)", exactly because transporters would be incompatible with the device.

Really, if there was room for argument in that situation, the argument would have taken place. Perhaps arguments between disciplined Starfleet officers are rare, but David the all-knowing civilian expert wouldn't have been held back by regulations, or by faith in the ability of Starfleet to come up with answers for him.

I already gave the example where he shot and killed the knight on the horse with a revolver, showing that Kirk is willing and able to kill in defense of himself or his crew. Also, I seem to remember Spock and him killing with homemade bows and arrows in one of the episodes. Plus, he's caused enemy deaths by firing on their vessels with his ship's weapons too, which is no different (just less close and personal).

All of those cases have one thing in common: Kirk didn't have a stun weapon available.

When he did, he always used it instead of a lethal one. So carrying both a Colt and a phaser wouldn't be an option he'd lightly choose, because it would mean giving up on one of his (and Starfleet's) principles. A phaser, a tranq gun and a Colt, perhaps (Stargate did that a lot). But not just phaser plus a lethal weapon.

Fire all phasers [..] instead of just one phaser pulse from the primary phasers.

But that's the same thing. Starships in the TNG era (and in TOS, for that matter) always fire only one beam or one pair of beams. So that's apparently the most destructive way to operate the weapons; using multiple beams would be less desirable for some reason, perhaps because that would divide the finite amount of output power between multiple emitters that each waste a fixed percentage of power. Channeling everything through one beam would be better, then.

Say, when Riker is in really deep shit and not just his ship but the entire UFP is at mortal risk from the Borg in "BoBW", he commands all weapons fired, and what we see is, again, a single phaser beam plus torpedoes. Now, adding torps to the mix might be a good idea - but we repeatedly hear that torps are not close range weapons, and would probably do just as much harm to the E-D as to the enemy if used in ST:GEN!

Timo Saloniemi
 
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