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Post War Ship Building

I think this question really hinges on too many variables that we don't know enough about.

Which is good for allowing for broader speculation...

For example, what did the Dominion "surrender" mean. Was it a promise to end hostilities and stay in their own quadrant? Was it more?

...Was it less? We hear it stated that the hostilities end there. We don't hear it stated that the Dominion would withdraw from anywhere, not from Alpha, not from Cardassia.

Even if the Dominion's surrender wasn't absolute, we still captured ships and learned from their technologies. Do any of those technologies have implications for ship design?

In a diverse galaxy, probably less than we might expect. The Dominion surprised Starfleet with exotic guns that penetrated shields for a while. Supposedly, any future opponent might do likewise, with both Starfleet and the Dominion equally surprised.

Then again, the Dominion still exists. Equipping to stand in readiness to stop it again, perhaps seven decades from now if the wormhole remains shut for invasion fleets but the galaxy remains open, would seem prudent. And the Feds may well believe that equipping to face the Dominion as it stands in the 2370s will be enough to stop the Dominion as its fleets stand in the 2440s. After all, not only is the Dominion a conservative force, unaccustomed to rat races and evolution - the ships launched across open space to fight the Federation would represent the 2370s standard of their launching day, not the potentially higher standard of their arrival date.

It has been suggested that several times over the course of history Starfleet has learned more about how a ship's shape affects its warp field allowing them to build faster, more efficient ships by reshaping the hull (similar to how we learned more about drag for naval vessels during the last century, changing the design of ships' hulls). So did Starfleet learn something that makes existing designs obsolete?

Probably not speedwise, as the Dominion wasn't credited with faster ships. And overall we learned little that would make Dominion ships better; the differences our heroes commented on where on user interfaces and their inconvenient design philosophy.

Even if the Dominion didn't turn over all of their tech, does Starfleet have permission to explore the Gamma Quadrant? Are the Federation/Klingons/Romulans expected to start patrolling Dominion space in the GQ? Because that is going to take a lot of ships.

Sounds dubious. A stranded beachhead force of the Dominion nearly outproduced all of the Axis of Alpha put together; the main Dominion industries back home would be capable of pumping out even more, making any show of force or associated demand by Alpha utterly futile.

On the other hand, other technologies are going to have a profound impact on travel. As I noted elsewhere, Voyager gathered a lot of data on a device called a subspace catapult that its designer described as "able to hurl a ship across thousands of lightyears in the time it takes to say 'hurl a ship across thousands of lightyears'." And that's a game changer. Any ship in the Federation can get to any point in the Federation in the time it takes to get to the nearest catapult.

Might be this replaces soliton wave research. But other superdrives encountered by Janeway's team would offer more in the field of conventional "free" navigation, with greater potential for combat and exploration applications.

Plus, .... I actually haven't seen Nemisis yet. But clearly it sets up the Romulans for some pretty big changes.

Nemesis probably didn't change anything. There was a coup involving the assassination of the entire Senate. But that may happen on Romulus every second Tuesday except when it rains. The movie itself contains a sly reference to the regime of Romulus changing often, and always implementing minor policy changes that make short work of longterm plans. That's just the reality the Romulans have lived with for ages.

Is losing their home planet a minor setback for an empire that was largely decentralized and maintained a token population there while their most populous worlds were elsewhere? Or was it a crippling blow that wiped out much of their population and most of their government?

Ah, this happens in the nameless 2009 movie. And we can't readily tell. Losing the government may be trivial, as it already happened in ST:NEM and merely marked a palace coup at best. But a paranoid Empire might take care never to decentralize, and never to allow colony worlds to become truly self-sufficient. The Romulans might well be quite badly off in the aftermath of the supernova that cost them their homeworld.

And what (besides the Borg) was on the other side of the Romulans? What threats or opportunities were the Romulans keeping the Federation isolated from, intentionally or otherwise?

It seemed Romulans were operating outside the RNZ often enough in TNG, with little comment. Does this mean there's a legitimate back door there, perhaps? Is this what allowed them to do the Tin Man hunt, which then might be on the backside of the RSE?

Things were poised to change significantly immediately after the Dominion War, and we don't really know enough about what happened to know what that means.

Section 31 seemed to think the Romulans would fare well while Klingons and Feds would be weakened. With the Romulans now hurt, all bets would seem to be off even in that regard.

Writers of late 24th century events are quite free to do whatever they please, I guess. Even including restoring planet Romulus somehow. Sure, she was lost, but in a time travel incident - perhaps the loss was inherently reversible? Nero for his part claims he "prevented genocide" by his actions in the other timeline; perhaps he preempted the destruction somehow.

Timo Saloniemi
 
Even before the war, you were going to have specialty ships, science, transports, Battleships etc.
So after, they would do a head count of how many types of ships they lost, and then do a build up of those type of ships that were lost. They would also analize how, when, and where these ships were destoryed, and see if there was a problem with the design? would more weapons, faster engines, etc. help it survive better in those cercumstances.?
Alot of the ships would have just been damaged, so there would be a big mop up operation to retreave as many, non total,ships they can, so they can fix them, or use them as parts. This "Frankenstien" fleet would be put back in to service until other replacement ships could be built. Even in a "peaceful" federation, Supplies still have to be run, borders, and trade routes protected. Sometime just need a ship, any ship to fill the void.
I would personally use the time to roll out top of the line ships, best sensors, engines, etc. Incorperate as much bleeding edge tech as possible, they probably learned alot in the war, new shields, weapons, etc.
As evidenced in the book series, after the war, exploration became a key thing, thats where the Luna class (Titan) and the Vesta class (Aventine) came in
 
the only real victors in the Dominion War were the Ferengi, (and maybe the Breen
The Federation was definitely one of the victors. Their civilization was intact, their culture untouched, peoples not enslaved.

As a additional bonus of the Federation's victory, the Federation's long time advisory, the Cardassians, were no longer a problem. Being completely stripped of any power.

I would personally use the time to roll out top of the line ships, best sensors, engines, etc. Incorperate as much bleeding edge tech as possible
That sounds wonderful. But while a few specialty ships like that might be built, practicalities would make it impossible for the majority of new construction to be that.

Most of the new ships would be that time period's (to use a term) "average tech."
 
At the end of Voyager, which is roughly two years after the end of the Dominion War, we see a small Federation task force pulled together on short notice in the Sol system. It has a large number of Galaxy-class ships in it. As many as should be remaining in the entire fleet unless they started building more than the 12 maximum original production run...or they recalled all of them to Sol for some reason.
 
At the end of Voyager, which is roughly two years after the end of the Dominion War, we see a small Federation task force pulled together on short notice in the Sol system
The Federation perhaps has finally learned to permanently station a powerful fleet in the area of the homeworld.
 
Interesting topic. I came up with a design for a post-war rebuilding-the-fleet ship.

CjO7rD6.jpg


The idea is that by using flat deck plates, construction times are cut by as much as 50%, so they can field a whole fleet much faster than one made of traditional starships. The downside to the design is the expected lifespan is reduced; without curves and bends, the flat-panel hull can't take the stresses as well. (Hint: Why do you think the hood of your car has crease lines? It's not just for cool looks.)

So, the above image is the peacetime patrol configuration. It has two photon torpedoes and five pairs of phasers, plus a pair of point-defense phasers. This ship is "balanced" with ability to handle all sorts of missions; it has labs and cargo for science and exploration, and it has enough weapons to put up a decent fight if it has to.

If you look carefully, you can see a seamline just below the twin deflector dishes. The lower three-deck section detaches (the ship can NOT fly without it) and can be replaced with one of several skids: combat, flagship, carrier, ground-troop transport, etc, etc. The basic combat version, for example, adds another pair of photon tubes and four phasers, at the expense of labs and cargo. Skids are stored at star bases and can be swapped out in a matter of a day or two.

The idea being that if a war kicks off, a fleet of the standard patrol design can fight a defensive battle while some ships are sent to swap out the skids. Those combat ships replace patrol ships on the front lines, which in turn go in to "upgrade" to their wartime combat skids. In theory, the entire fleet can switch from a peacetime mission to a war footing in a matter of two or three weeks.
 
I could see them moving to a larger fleet of smaller multirole ships that keep the scientific and exploration role front and center, but still keep a more... Open mind, towards defensive roles.

The short term would certainly involve upgrading older ships, but it would mostly be a stop-gap to keep the numbers up in the interim, and later as a backup to the newer ships. A sort of auxiliary fleet.

Among new ships, there would certainly be fewer large ships like the Galaxy or Sovereign class. They're resource intensive and take a long time to build. You'd see more Intrepid, Akira and Defiant class ships.

Personally, even though I'm not much a fan of Voyager, the Intrepid class does appeal to me. The overall design lends itself well to the role of a fast frigate. I could see the federation building dozens of them with several variants and using them as a fleet workhorse. Something modular that can change roles quickly.

I recall a description of the original Intrepid as a Light Explorer/Large Scout. Designed as a lower cost supplement to the very expensive Galaxy class.

So I can imagine a group of related designs based on the basic Intrepid design:

1. Original Intrepid class-Light Explorer/Fast Scout.

2. A patrol craft based on the Intrepid design.

3. Yeagar class-Gopher

I have seen different estimates for the size of the Saber/Sabre class. (195 meters per Trekyards). If the smaller estimates are correct, I can see this as an alternative design for number 2.

If it was decided to go with a new design, I think that it would be a modular workhorse....something like what Sgt_G proposed.
 
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Depends on whether the UFP has staying power on its own, or is searching for an excuse to dissolve even in the best of days. The latter would seem quite plausible, considering.

Timo Saloniemi
 
Always going to be those big heavies, Sovereign class or newer. Sometimes you just need the big boys, or they gotta be able to survive without support for a long time. They'll build some of those because it's what they do.

Similarly, there's a role for the Defiant or newer variant. Gone through more than a few wars recently, the smaller and cheaper ship that carries a big punch while not taking up too many crew is valuable. Defensive actions, picket duty, even courier or science duty in rough areas, they'll build these in large quantities probably.

Always a need for the dedicated science ships and whatnot, heavy on labs and light on weaponry. They may be a little more heavy defensively than they used to be given the climate, but whatever replaces the Oberth will still be needed.

Something similar to the Luna may be the next big thing in shipbuilding. Less than a Sovereign, but very multi-mission capable. I see that more or less as the Intrepid replacement, modernized into the Sovereign design era. Can get more of them out there, they're capable explorers, can hold their own in a fight, less cost/crew per hull, etc. That's where I'd look at sinking most of my imaginary dollars once I had enough Defiants built back up to hold the line.
 
Depends on whether the UFP has staying power on its own, or is searching for an excuse to dissolve even in the best of days. The latter would seem quite plausible, considering.

Considering what? There was never any indication that the Federation wanted to dissolve.
 
Considering that whenever the Federation is in jeopardy, it falls on Earth heroes to sort it out. If there are no Earth heroes, the Federation apparently cannot defend itself against either external or internal threats, and there's no point in having the Federation.

(Also, Earth seems to be quite the threat magnet. With Earth gone, the title would no doubt move on to the next capital world, at which point the concept of having a capital world would lose its appeal.)

Timo Saloniemi
 
Which is an inherently silly comment to make, from an already inherently silly movie.
How so? Earth is the center, the linch pin, the reason for being. It's people fill out Starfleet, it's soil holds the federation's governing body.

The other worlds are just kind of there.
 
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How so? Earth is the center, the linch pin, the reason for being. It's people fill out Starfleet, it's soil holds the federation's governing body.

The other worlds are just kind of there.

So if someone blew up Washington DC, would all of the USA simply fall apart, even though the rest of the states are “just kind of there?” No.
 
Considering that whenever the Federation is in jeopardy, it falls on Earth heroes to sort it out. If there are no Earth heroes, the Federation apparently cannot defend itself against either external or internal threats, and there's no point in having the Federation.

(Also, Earth seems to be quite the threat magnet. With Earth gone, the title would no doubt move on to the next capital world, at which point the concept of having a capital world would lose its appeal.)

No, it falls to Starfleet to defend the Federation, not Earth. And Starfleet, like the Federation, is made up of more than one species than just Homo sapiens.

And how is having a “capital world” relevant to the discussion?
 
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