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"Polaris"

Maybe we'll add more blue. In any event this is pretty awesome to see, Maurice. Thanks!
I already tested that. We'll just have to adjust the blast color to look consistent regardless of the background, which is no big deal to do.

7043543619_4dd05bddb3_b.jpg


This image illustrates an issue that occurs when trying to add soft edged effects to footage, wherein the color of the background can affect the color of the effect. In this case, the weapon glows should be purplish, but because of the color of the background, the effects elements need to be tinted way into the blue in order to result in purple when composited. The actual effects elements are seen in the black box, and you can see how the apparent color changes when they are composited.
 
Either way - pink or purple, it's still pretty badass. Well done all!
Thanks. We're not settled on a final look for the weapons effects, but I think Dennis and I are in agreement that it's not going to look like a phaser beam or a Star Wars blaster shot. My feeling is the shots should look like something that would kill you instantly on contact, which means speed, heat and OOMPH!
 
Dennis, have you seen Iron Sky from the guys who made Star Wreck? Their production values were/are jaw-dropping!
 
I've seen their trailers - looks awesome. They got some financing for that puppy, too.

I budgeted Polaris based on my experience with The Tressaurian Intersection. My best guess at this point, given how these films have evolved and what I know of their financing, is that we're probably working with one of the lowest budgets of any of these films that actually utilize full sets.
 
I think Iron Sky's budget in the end was about €10 million. Regarding sets, if they had to touch it or interact with it, they built it but other than that there's a LOT of greenscreen.
 
Very nice compositing of the viewscreens. I just think it might be a bit confusing for the operators that they are so transparent - you see the display on the opposite side of the table as well (even though it is 120 degrees).
 
Very nice compositing of the viewscreens. I just think it might be a bit confusing for the operators that they are so transparent - you see the display on the opposite side of the table as well (even though it is 120 degrees).

That would be my thought as well. Cool concept, though! And I'm looking forward to seeing it.
 
Yeah, I know that this particular effect falls sort of halfway between "cool because it looks cool" and "that would work," and maybe leans more toward the former than the latter. I'm okay with that in this context.

Thanks for all the kind words. The work is being done by Michael Struck at NEO f/x.
 
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