It's been bugging me for quite some time now, but I think I finally have an answer as to why the latest Trek ship designs seem so... Bland. Back in the practical effect days, you'd have a writer go to the design department and tell them that oops, they need another ship of the week. Shooting will commence in about a week. Have fun! So then either design took a sprint to the local hardware store, bought everything they thought of "hey, we can make starship out of that" and got to work, or they butchered an EMT model into something new. Nowadays, you have some guys behind a computer who whip up some generic ships in no time. Gone are the constraints of working with pre existing crap, digital assets for the win! However, in my opinion this makes it so that the current generation of ships all look alike (with the real sole exception being then new Enterprise) and I'm not liking that at all. There's some nice designs in the new Flat Universe, don't get me wrong, but for a history in which we've seen so many differing designs, each with their own distinctive shapes, it's kind of a bummer. I don't think Fuller's decree of NO ROUND NACELLES really was unnescesary; you can make so much cool stuff and still make it look like it's a bit older than the Constitution... This is, as headlined, an opinion. I'd love for you guys to pitch in, prove me wrong or agree with me!