And Riker isn't a great battlefield commander, as seen in Generations and Insurrection. 
I would clone a ship full of Sisko's... and Jadzia's

I would clone a ship full of Sisko's... and Jadzia's

In conflicts with heavy attrition, which is harder to replace: hardware (vessels and equipment) or software (fleshy creatures trained to operate the machines)? Is there a good book chapter on this in real life conflicts, and was this explored in DS9 beyond casualty reports and Nog becoming lieutenant jg due to battlefield promotions?That crews would be the bottleneck is certainly a good excuse in peacetime, where quality would count. In wartime... The UFP has trillions of citizens - surely a meager million borderline insane ones could be found who would volunteer to crew ten thousand starships?
Timo Saloniemi
In conflicts with heavy attrition, which is harder to replace: hardware (vessels and equipment) or software (fleshy creatures trained to operate the machines)? Is there a good book chapter on this in real life conflicts, and was this explored in DS9 beyond casualty reports and Nog becoming lieutenant jg due to battlefield promotions?
To apply this to Trek, clearly the "that will do" philosophy bit Starfleet hard, with their fleet of ships anything up to a century old wiped out by the Borg, despite having obviously kept the Cardassians and numerous others at bay. This clearly changed their attitude, as afterwards we saw far more newer ships, and they started programs like the Defiant and Prometheus classes.
OTOH, it's not as if age or quality would really make a difference against the Borg...
Does it take skill to fight with a starship? In WWII, good fighter pilots were in short supply, but the sides that triumphed in air combat were the ones that had the least overall skilll: they took their aces out of the fight ASAP and sent them to train rookies, so that the resulting average was far less skilled than the all-ace Axis force but not fatally so; was able to grind the ace force to dust; and left the Axis with nothing but the rookies.
Even in naval combat, there were no even duels where skill would have mattered: when battleships slugged it out, technical defects and breakthroughs mattered more than any high speed marksmanship of the gunners, and when destroyers or aircraft carriers fought cruisers or submarines, the more useful type of warship sent the less useful one to the bottom.
But Trek doesn't have dissimilar ships, not really. A Miranda has all the same gear as a Galaxy, annd if it's older and weaker, this doesn't show in any way in the manner by which it gets used. A sign of lack of skill, or irrelevance of skill?
the Japanese thoroughly outclassed US units in night actions in the early part of WW2
In Trek of course, I stated in an earlier post, I suspect that those hundreds of old ships padding out the fleets we see on-screen were likely manned with whoever Starfleet could get, not the premium ships of superhumans we saw in peacetime.
Well we don't see that - where we see "tactics" the Galaxy class ships form a kind of heavy artillery/armour while the Miranda's zoom around with the Defiant. Also they are organised into "Galaxy", "Cruiser" and "Destroyer" wings. They do seem to have varying capability and roles according to size, at least in DS9.
This would probably have worked just fine even without special training, .
But that's sort of what I was speaking about: they had night combat destroyers that triumphed over cruisers in dissimilar combat. This would probably have worked just fine even without special training, as Japanese torpedoes were good standoff weapons and minimal cover from night or the elements would drastically favor the attacker's survival.
It's curious that the fleets fight homogeneously, in the "number of guns decides and range and caliber is irrelevant" style of pre-precision-gunnery, steam-powered, big-fleet doctrine of rough WWI era. The equipment probably shouldn't bear that out - perhaps Starfleet is forced to deploy especially skilled people on the inferior ships to compensate?
Tactics are difficult to discern in the fleet melees at impulse. But fleets sail from battle to battle at the speed of the oldest Miranda, indicating Starfleet forgoes strategically significant technological advantages in favor of some other doctrinal concern.
Well quite, arguably those Japanese torpedoes were the most effective naval weapon of the war, except carrier aircraft of course.
Actually no. They usually missed. The japanese theory of long-range torpedo attack was unconsisted with the accuracy of their gyro gears. The perfect example is first battle of Java Sea, when NINETY-TWO long-range torpedoes were launched by Japanese, but only a single (!) hit the opponent. Genrally, they were simply too inaccurate to use in real combat condition on large distances. The majority of ships, hit by those torpedoes, were either attacked from moderate distances, or ambushed.
And those torpedoes were dangerous for the ship, that carried them. A single hit near torpedo tubes, and pressurised oxygen guaranteed detonation.
Interesting facts there, I was referring to their effectiveness in the various actions where they gave the allies throroughly bloody noses throughout the early months of the war, but yes I don't remember reading of success at long ranges with the weapons.
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