Hi all.
This isn't exactly "fan art" per se, but what I'm going to post in this thread is some concept art and mockups that I did for a few Star Trek game proposals. As per my handle here on Trek BBS [EDIT: then it was DS9Sega], I was a game designer on the DS9 Sega Genesis game (also released on the SNES), but before and after that I worked on a few pitches for Trek themed games that didn't get picked up. That's what I'm going to post here.
First up are two screen grabs from a demo I did in late 1986 for a game called "Balance of Terror", the brought the Romulans back in the movie-era. This was for a company called Novotrade (later Appaloosa), who did the DS9 game I worked on years later, and was for a pitch to Simon & Schuster, who had the videogame rights at the time.
Left image is actual resolution of 320x200 (x16 colors). Right is 50% resolution.
The running Romulan was from a repel-boarders sequence.
I'll come back to this game another time, but what's notable about it is that these aren't just screen mockups. I actually created a 2 minute animation of what the game might look like to help sell it. I modeled starships in very early 3D software, rendered out "sprites" and then animated them in a cel animation program.
This game was rejected by Simon & Schuster, with the comment that they wanted a game that "didn't require hand-eye coordination". Might I suggest a Star Trek version of Sorry?
Eight years later in mid 1994, as the DS9 game was working towards its finish, I mentioned this earlier game concept to the guy I worked for at Playmates Interactive Entertainment, and he expressed interest in seeing a new take on the basic idea. I pitched him the idea of jumping back 100 years and doing a space combat game set during the Earth-Romulan War. He liked the idea, so I wrote up a detailed game concept document and did some concept art to go along with it.
Below are some of the concept drawings for the game, which had the working title:
This baby was partly inspired by the Greg Jein model of a prospective Romulan cruiser from the wars, small pix of which appeared in the Star Trek Chronology. I took the basic layout of Jein's ship (as much as I could make out from the crappy pix of it then available) and made a much smaller, sleeker craft in a similar shape, with two side by side seats. Note the underslung tail-fin: an inverted nod to the oroginal TOS Romulan ship. The "eyes" are like the window ports on a Gemini space capsule, or a Space: 1999 Eagle.
I did sketches of uniforms that were a little more severe than the TOS ones, and borrowed the "belt" from Kirk's first TOS wraparound shirt that ended with a sideways delta, and adapted that as a uniform motif for the UESPA forces, using the "boomerang" shape seen on the Enterprise pennants. I repeated this on the bindings for the boots, with the boomerangs acting as buckles.
I even did sketches of equipment. I wanted to have communicators that felt related to those seen on TOS, but without literally repeating their flip-top gag. I quickly hit on keeping the grille as an antenna, but, instead of flipping it open, you'd pull it up like a radio antenna, revealing the controls underneath. I quickly moved on to a spring-loaded version where the antenna grille would snap up if you squeezed the device, and you'd push it shut to "hang up". I toyed with the idea of making them clear like The Cage communicators, but decided that looked dorky, so I compromised and made the face of the device clear, but the body black.
That's all I was able to dig up at the moment. I'll try to find more.
This isn't exactly "fan art" per se, but what I'm going to post in this thread is some concept art and mockups that I did for a few Star Trek game proposals. As per my handle here on Trek BBS [EDIT: then it was DS9Sega], I was a game designer on the DS9 Sega Genesis game (also released on the SNES), but before and after that I worked on a few pitches for Trek themed games that didn't get picked up. That's what I'm going to post here.
First up are two screen grabs from a demo I did in late 1986 for a game called "Balance of Terror", the brought the Romulans back in the movie-era. This was for a company called Novotrade (later Appaloosa), who did the DS9 game I worked on years later, and was for a pitch to Simon & Schuster, who had the videogame rights at the time.



Left image is actual resolution of 320x200 (x16 colors). Right is 50% resolution.
The running Romulan was from a repel-boarders sequence.
This game was rejected by Simon & Schuster, with the comment that they wanted a game that "didn't require hand-eye coordination". Might I suggest a Star Trek version of Sorry?
Eight years later in mid 1994, as the DS9 game was working towards its finish, I mentioned this earlier game concept to the guy I worked for at Playmates Interactive Entertainment, and he expressed interest in seeing a new take on the basic idea. I pitched him the idea of jumping back 100 years and doing a space combat game set during the Earth-Romulan War. He liked the idea, so I wrote up a detailed game concept document and did some concept art to go along with it.
Below are some of the concept drawings for the game, which had the working title:
This baby was partly inspired by the Greg Jein model of a prospective Romulan cruiser from the wars, small pix of which appeared in the Star Trek Chronology. I took the basic layout of Jein's ship (as much as I could make out from the crappy pix of it then available) and made a much smaller, sleeker craft in a similar shape, with two side by side seats. Note the underslung tail-fin: an inverted nod to the oroginal TOS Romulan ship. The "eyes" are like the window ports on a Gemini space capsule, or a Space: 1999 Eagle.

I did sketches of uniforms that were a little more severe than the TOS ones, and borrowed the "belt" from Kirk's first TOS wraparound shirt that ended with a sideways delta, and adapted that as a uniform motif for the UESPA forces, using the "boomerang" shape seen on the Enterprise pennants. I repeated this on the bindings for the boots, with the boomerangs acting as buckles.
I even did sketches of equipment. I wanted to have communicators that felt related to those seen on TOS, but without literally repeating their flip-top gag. I quickly hit on keeping the grille as an antenna, but, instead of flipping it open, you'd pull it up like a radio antenna, revealing the controls underneath. I quickly moved on to a spring-loaded version where the antenna grille would snap up if you squeezed the device, and you'd push it shut to "hang up". I toyed with the idea of making them clear like The Cage communicators, but decided that looked dorky, so I compromised and made the face of the device clear, but the body black.
That's all I was able to dig up at the moment. I'll try to find more.
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