Oh, man! Great, great stuff. Especially the John Eaves stuff.
Now I can fix my wildly inaccurate drawings, hehe.
Thanks so much, Go-Captain!
Thank you for sharing!
That is incredibly helpful. I like all the concept art from the game, and the uniforms but, as you said, it is impossible to find.
You're welcome guys. I'm seriously considering playing the game again just to get screen shots.
I think the game has an in-game encyclopedia on everything, so a complete game file might have images of everything.
Go-Captain, I edited your post since it looks like those images were hotlinked (posted directly from the websites and not on your own image host) and I also fixed your link to John Eaves' work. Please don't hotlink in the future, use a free image host or a link. Thanks.
Noted.
So, it turns out my old save was preserved somehow, and I made a few
screen captures.
I think there was a graphic glitch in the game, because when I put Spock's hand gun down for the mission it showed a sleeker hand gun on the table, that of the Vulcan phaser, rather than the retro phaser. Actually, it could be the DLC doing it, since the old style phaser might be a DLC item.
The Vulcan phaser only fires stun shots in a burst of three shots, and a heavy stun secondary.
One of the data entries mentions that the the Vulcan rifle, in the previous post, was designed post-destruction of Vulcan. It fires full auto stun shots, or a spread shot of stun shots.
I mentioned it before, but to me the Vulcan phaser weapons are the best thought out in regard to Vulcan culture. Even after their homeworld is destroyed, and most of their population killed, they stick to their philosophy, but still make a rational choice to defend themselves better within those bounds.
As for the other Starfleet Rifles, limited fire modes make some sense to me, but rather than making specialized models, or transformer guns, it makes more sense to me, given the tech, for them to put a few more features in the base rifle.
Primary fire as full auto makes sense, a heavy shot makes enough sense. Not having stun on the Type III makes sense to me, especially with the stun only Vulcan riot gun. Frankly, a weapon which only kills and another which only stuns strikes me as being safer than combining the two functions. It's too easy to imagine accidentally firing kill shots when stuns were intended, but I digress. Putting a magnifying optic on the Type III also makes sense as standard, considering modern troops already use optics more often than iron sights.