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Not focusing too much on details helps?

There have always been different audiences that tune into Trek. Some just like to be entertained and aren't too concerned by the minutiae as long as it doesn't get in the way of the story, while others want everything to make sense to them and if there's something that doesn't, it quickly takes them out of the story. While the latter case could be considered nick picking or holding Trek to a higher standard than most TV shows, it's an aspect of Trekdom that's been there since day one and will forever be there, IMO...
 
while others want everything to make sense to them and if there's something that doesn't, it quickly takes them out of the story.

Like I said I used to be picky, too picky about everything. Everything had to make sense. Now I think as long as there aren't any massive plotholes I could let few things slide by, like the tachyon grid from 'Redemption' which doesn't make complete sense to me. Maybe someone understands it better. =)
 
Like I said I used to be picky, too picky about everything. Everything had to make sense. Now I think as long as there aren't any massive plotholes I could let few things slide by, like the tachyon grid from 'Redemption' which doesn't make complete sense to me. Maybe someone understands it better. =)
I think if you enjoy that matters more.
 
There are a few episodes of Voyager that don't make any sense. Like "Unforgettable" for example. I mean the alien woman says that the memories of their people can't be held in people's minds... Ok, let's pretend for one minute that that makes sense. How about a three-week hole in the ship's logs, don't you think that that will attract some attention? Yet they say that they can't find any traces of her being previously on the ship? Plus what if she stayed on the ship, wouldn't the crew be incapable of forming new long-term memories? They'd be like Archer in "Twilight"... Anyway, the episode of course doesn't address any of that because that's the way they do things on Voyager. There are quite a few episodes like that.
 
Good world building is great not is secondary to entertainment for me. If the characters are uninteresting, the story lacking or if things don't feel like they matter then all the world building in the world won't make it better.
 
Good Worldbuilding shouldn't require the writers or audience to have a working knowledge of quantum physics. "Does the world make internal sense?" and "Are the characters interesting?" and "Is the plot interesting?" and "Does the science pass High School Astrophysics ?" are my concerns.
 
Sometimes it will mangle your body, sometimes split you into two individuals, sometimes fuse two individuals into one, turn you into a kid, or a holodeck character... other than that it's perfectly safe.
Except on Tuesday.
 
"Not focusing too much on the details" works fine for many. It all works out in a "broad strokes" kind of way if you can suspend disbelief to a degree. But science fiction tends to attract viewers/readers who are really enthusiastic about these technical details, and might find it harder to overlook inconsistencies in fake tech.

Kor
 
A tachyon detection grid is magic. It works however they want it to. The scripts just said [TECH] and the Okudas or whoever would consult a chart of technobabble words and make something up. Trek is fantasy in sci-fi colours. Of course you can't time travel IRL. Or teleport. Or find aliens that look just like humans but with pointed ears or weird bumpy foreheads.

I'd like it to be more internally consistent with how things work, but 55 years of different writers and showrunners, new creative directions etc don't make that very plausible.

It is really cool that Picard met Scotty who served on the Enterprise with Kirk who knew Pike, who knew Tilly and Michael, whose brother Spock travelled through a black hole and taught a younger version of Scotty a code to beam across light-years which his older self invented. Six degrees of Star Trek rocks:lol:
 
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