Yeah. The game looks good. I love the procedural generation. But how does it play? What's the point?
I really want to like No Man's Sky, but I'm getting a bit frustrated by all these trailers showing what is functionally the same thing. I get that you can fly to procedurally generated planets and walk around on foot, but what's the actual game like? I want to see what you can actually do on these planets, I want to see the player mining, hunting, fighting, upgrading, and so on. Exploration for its own sake might be fun for a while, but without engaging gameplay NMS will fall flat on its face.
Spore had a massive galaxy to explore with all sorts of interesting creatures to see, and it shared NMS's ultimate goal of reaching the centre of an increasingly hostile galaxy. But it wasn't a good game, and nothing yet has convinced me that No Man's Sky will be.
But how does it play? What's the point?
That would require NMS to be some sort of MMO, while the developers have been cagey in the past about whether the game even has basic multiplayer. Considering the fact that the studio making the game only has 10 people working there, I don't think it's likely for them to create and maintain the sort of server infrastructure that an MMO would require. For now, it's safest to assume that the game will be predominantly singleplayer with perhaps some multiplayer elements.Personally, I'd like to see it share Destiny's premise - the playerbase are all on the same side, and are pushing back AI baddies. Except instead of conquering a lost system, we're exploring strange new worlds....and shooting civilisations in the head. Join sub-classes and factions to do specific tasks. You can have a pure exploration arm, a mining arm and a combat one. Any person can do any one thing, its just once you hit end game you get missions in that thing.
That would require NMS to be some sort of MMO, while the developers have been cagey in the past about whether the game even has basic multiplayer. Considering the fact that the studio making the game only has 10 people working there, I don't think it's likely for them to create and maintain the sort of server infrastructure that an MMO would require. For now, it's safest to assume that the game will be predominantly singleplayer with perhaps some multiplayer elements.Personally, I'd like to see it share Destiny's premise - the playerbase are all on the same side, and are pushing back AI baddies. Except instead of conquering a lost system, we're exploring strange new worlds....and shooting civilisations in the head. Join sub-classes and factions to do specific tasks. You can have a pure exploration arm, a mining arm and a combat one. Any person can do any one thing, its just once you hit end game you get missions in that thing.
This is the problem the developers face right here. Because they didn't show you the gameplay you have resorted to imagining what you want the game to be, and it is unlikely to match those expectations. If they don't get the hype under control, NMS will disappoint a lot of people. They need to make a 10 minute developer walkthrough where they show in some detail what you can do in the game other than gawping at the scenery.
I'm guessing it was this video? I had forgotten that they had confirmed multiplayer, but he does say that the game wont be structured like an MMO, that there wont be factions and the like, and that it's focused around the singleplayer experience.I remember seeing a video/hearing someone say that it IS intended to be an MMO like experience with everyone in a shared universe, but that the universe is so big the chances of seeing another player is quite slim.
They have finally explained how the multiplayer element works, and it's very basic. It sounds interesting, but I'm now back to thinking that this predominantly singleplayer game is going to require a PS+ subscription in order to facilitate this gimmick.
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