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New 'The Force Unleashed' Trailer

It's kinda sad when the upcoming video game looks better, and sounds like it has more of a plot than the upcoming movie.

But not surprising, really. Lucas makes movies which look like games, so why not games that play like movies?
 
Being a handheld gamer, I don't know on this one. The DS version's controls look bizzare, and the PSP version looks like Chains of Olympus with a different skin.

There better be a PC port.

Agreed, that better come to PC eventually or I'm going to be pretty upset, because that kicks enough ass to crew a Death Star.

Welp, they're not doing a PC port. And given that LA basically laid off everyone, I can't imagine that it'll ever come.

Just watched it and... yuck. Those animations are completely off and, I can't believe I'm saying this, but it looks worse than most of those crappy Unreal Engine 3 games. I'm going to have to assume that this footage was cut from a really early build, because the game looked much better in the demos that have been shown previously.
It would be kind of sad if the characters looked and moved better in Soul Calibur 4 than in their actual game. :p
 
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Given the trouble they had with the game early on - this was supposed to come out last year, remember - I'm pretty sure the PC version would have been horrible anyway.

Strangely, I probably was angry when I first heard this was console exclusive. Then, eh, I guess I've been converted.
 
Well, I just heard of the games existance about a couple months ago and haven't been keeping up with it all that much until I came accross one of the trailers.
 
Well, I only do my gaming on the PC so that sucks. :klingon:

I feel for you. I'm an avid, nay, militant PC gaming evangelist who recently saw the writing on the wall and bought a 360 which turned out to essentially be a pretend PC.

You know why?

Because I'm sick to the back teeth of the PC gaming market. The vast majority of new releases seem to be either shitty WoW clones that about 12 people give a toss about, or Generic First Person Shooter With Better Graphics Tech Demo v2,000^10.0

/rant
 
I like PC gaming because it only costs me about $50 to buy a new card if I can't play a game and I can do all the work to install it myself in like 10 minutes. Beats twice as much or more money for new system, although, they are actually building backwards compatibillity into a few console sytems now. There's also the wider range of controls.
 
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Buying a current generation console every 5-7 years is nowhere near as expensive as maintaining a good gaming rig in my experience. That's why I got sick of it. I built a new rig for Oblivion (and a few others), then found myself having to spend a couple of hundred quid 2 years later if I wanted to play Assassin's Creed, and I bet GTA4's PC requirements will be ridiculous. The console has already paid for itself.

Ok, so you can incrementally upgrade a PC to play the latest titles at half decent settings, but with the console path you simply don't need to worry about it.

But, y'know, YMMV :).
 
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Buying a current generation console every 5-7 years is nowhere near as expensive as maintaining a good gaming rig in my experience. That's why I got sick of it. I built a new rig for Oblivion (and a few others), then found myself having to spend a couple of hundred quid 2 years later to play if I wanted to play Assassin's Creed, and I bet GTA4's PC requirements will be ridiculous. The console has already paid for itself.

Ok, so you can incrementally upgrade a PC to play the latest titles at half decent settings, but with the console path you simply don't need to worry about it.

But, y'know

Exactly my thoughts on the subject. You're (more or less) guaranteed 5 years worth of gaming from a console, but if you wanna keep up with PC gaming, you're looking at either smaller investments every year, or big investments every couple of years.
Even if you buy a console when it first comes out, you're only paying about 1/3rd of a decent PC.
 
^

As an aside, Bob, thanks for reminding me that I had failed to actually finish that post! :lol:

But yeah, my current PC will serve me well into the next decade, with only minor upgrades, as an internet/general bullshit machine. Even if I buy the Xbox 720 at launch I'll still be effectively saving money on the gaming front.

Well, that didn't convince the wife, but it makes sense to me.
 
^

As an aside, Bob, thanks for reminding me that I had failed to actually finish that post! :lol:

But yeah, my current PC will serve me well into the next decade, with only minor upgrades, as an internet/general bullshit machine. Even if I buy the Xbox 720 at launch I'll still be effectively saving money on the gaming front.

Well, that didn't convince the wife, but it makes sense to me.
No worries. ;)
I only had to convince myself, and it still took a while. :lol:
 
I too was a rabid PC gamer but got tired of upgrading my system (it seemed like) every time a new game came out.

I also got so sick turning down this and turning down that just to get a game to run.
So once I got the game running it looked like crap or sounded like crap or lagged because something got sacrificed to play the game.

October 2006 I bought an XBox 360 and never looked back to PC gaming.
I pop the disk in and play, simple as that.
 
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Of course anyone who pays any attention whatsoever to the PC gaming market would realise that the most successful games on the platform are those which able to run on the silicon equivalent of a pair of tin cans connected by string. These games also typically have an active life that exceeds the attention span of the media, console market, and wider gaming community several times over.

Warcraft III not only remains the most popular online RTS, it can see off its closest half-dozen competitors put together. It dominates the RTS genre as thoroughly as WoW does the MMO genre, but since there's no retail product it receives no outside attention. Similar story with Counter-Strike, its playerbase makes Team Fortress 2 look like Tribes. World of Warcraft and The Sims speak for themselves. Spore, arguably the most significant PC release in 2008, will also run on essentially any system with a dedicated video card shipped in the past five years.

Most PC gamers are, as a glance at the Steam hardware survey will attest, running mid-range hardware several years out of date. The persistent myth that PC gaming requires annual hardware investments and that such investments represent standard practice for PC gamers is simply that - a myth.
 
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There are still games that just work well on PC and also games that have a striving player base that just doesn't stick around on the console space.
Thousands of BF2 servers are still around, despite the fact that the game is what? 4 years old?
 
Buying a current generation console every 5-7 years is nowhere near as expensive as maintaining a good gaming rig in my experience. That's why I got sick of it. I built a new rig for Oblivion (and a few others), then found myself having to spend a couple of hundred quid 2 years later to play if I wanted to play Assassin's Creed, and I bet GTA4's PC requirements will be ridiculous. The console has already paid for itself.

Ok, so you can incrementally upgrade a PC to play the latest titles at half decent settings, but with the console path you simply don't need to worry about it.

But, y'know

Exactly my thoughts on the subject. You're (more or less) guaranteed 5 years worth of gaming from a console, but if you wanna keep up with PC gaming, you're looking at either smaller investments every year, or big investments every couple of years.
Even if you buy a console when it first comes out, you're only paying about 1/3rd of a decent PC.

Interesting, I'll keep that in mind, but the economics for me might be different since I'm not really an avid gamer and only own about 30 games which are mostly Trek and Star Wars. I do have a few other gaming icons though like Starcraft, Farcry, and Chronicles of RIddick: Escape from Butcher Bay. Bought my first PC (that I had specially built with all the bells and whistles) in like 2002 and have only needed to upgrade it once or twice to play anything.
 
There are still games that just work well on PC and also games that have a striving player base that just doesn't stick around on the console space.
Thousands of BF2 servers are still around, despite the fact that the game is what? 4 years old?

BF2 was rather demanding upon release so it doesn't exactly square with the previous titles I listed, but it's certainly another example of a PC game with a longer lifespan (in terms of both sales and community support) than the console market usually enjoys. Mark Rein commented on the trend in response to a question regarding the sales of UT3 on PC:

It's funny, after that I spent a lot of time going through long-term NPD numbers. I actually went and looked all the way back to 1995 and I dissected all the shooters. The path we're on right now isn't going to make it the fastest selling game but PC games have a potentially much longer tail than console games. There's a good chance to sell that game for a much longer period of time than the more hit-oriented console games.
VE3D
 
The persistent myth that PC gaming requires annual hardware investments and that such investments represent standard practice for PC gamers is simply that - a myth.

If you want to keep up to date with all the AAA releases, PC is not the way to go. It's expensive and it's always last in line on the release schedule.

That is not a myth. That is simple undeniable fact.

Sure, if all you do is play Warcraft III and Half Life 2, you'll barely ever need to upgrade. But that's not for me, and I was only ever speaking from my point of view (obviously).

The only decent game to come out on the platform* in the past year is was The Witcher way back in October last year, and the 360 is, to use the vernacular, "where it's at".



* Yes, in my opinion, which should be obvious.
 
^Even most of the studios are starting to shy away from the PC as a primary or exclusive platform. And in all honesty, I've bought more games on the Xbox 360 and Wii, than I have for the PC in the last 5 years, or more.
 
If you want to keep up to date with all the AAA releases, PC is not the way to go. It's expensive and it's always last in line on the release schedule.

Obviously that depends on the games that you're interested in. Most of the upcoming PC games I'm interested in are PC exclusive. Off the top of my head the only one that isn't is Mirror's Edge, which as an FPS I'm defaulting to the PC anyway. Not coincidentally most of the upcoming PS3/Wii games I'm interested in are exclusive to those platforms also.

Sure, if all you do is play Warcraft III and Half Life 2, you'll barely ever need to upgrade. But that's not for me, and I was only ever speaking from my point of view.
There are games that genuinely push the hardware envelope and justify outlays for the latest and greatest tech, notably Crysis at the moment. Then there are half-assed ports with system requirements so absurd that one could be forgiven for speculating that they're actually emulating the console platform on PC to run the game. See: Anything from Ubisoft.

The dominance of the console market acts as something of a handbrake on the technological progress of PC gaming anyway. Developers looking to maximise sales through multiplatform support can't set baseline requirements beyond that which PS3/X360 can handle. Crysis is about as far as its going to go until we see a new generation of consoles. Further advancements in the PC hardware world will allow for higher resolutions, anti-aliasing, texture detail, etc. than is possible on the console platforms, but that's about it. Nvidia's 8800 series of video cards launched some 18 months ago, they remain adequate for any game presently on the market, and also for the vast majority of games presently in development. Those who bought into the 8-series early and don't mind medium settings are quite reasonably looking at four years of life out of those cards.
 
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