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New image and Total Film Magazine collector covers

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Cool image.

Doesnt reveal a lot though but hey, never mind.

I cant figure that out either, the ears.

Unless, maybe he was mutilated by force, wherever/whenever by some bad guys. Forced to look human the rest of his life for some reason as a kind of punishment or humiliation. That at least counts for the eyebrows still being there and the pointed ears not.
 
3d.jpg


There's something I've noticed in this particular picture that I hadn't noticed before...

Look over Spock's' Right Shoulder, the Window/Screen Frame consists of THREE SECTIONS (plus the outer hull and inner bridge framing)... and the MIDDLE SECTION is apparently LIT UP as if it is being powered some how. That would indicate to me that That is probably the View Screen Section.

Or maybe even some kind of Holo-projection area...?

Perhaps also, that's why there is glare, it's reflecting off the Inner Section that protects that side of the Electronic View/Holo Screen....?
 
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Re: New images

I see what you're saying. The reflections make the screen look more like it's actually *there* instead of added in post.

But that still doesn't jive when compared to the rear projected main screens in TUC and TFF. You have the presence of a real-image for the actors to see and play to, PLUS it doesn't have the perfect paste-in feel. Plus it doesn't have the distracting reflections. Best of both, feels real and doesn't impede viewing.

Yes, all true.
But this 'viewer' on the new bridge is a glass window, hence the reflections. Those graphics and Nero's image are just projected onto that window (in-universe not VFX-wise).

Exactly, or projected inside it somehow.

Regarding the glare, it does add to the realism of it being there, but then there's the part in the back of my brain that says they should have dealt with that technologically.
 
3d.jpg


There's something I've noticed in this particular picture that I hadn't noticed before...

Look over Spock's' Right Shoulder, the Window/Screen Frame consists of THREE SECTIONS (plus the outer hull and inner bridge framing)... and the MIDDLE SECTION is apparently LIT UP as if it is being powered some how. That would indicate to me that That is probably the View Screen Section.
Like a sort of stacked array?
 
I cant figure that out either, the ears.

Unless, maybe he was mutilated by force, wherever/whenever by some bad guys. Forced to look human the rest of his life for some reason as a kind of punishment or humiliation. That at least counts for the eyebrows still being there and the pointed ears not.
Well, my friend here is ... obviously Chinese. And...uh, as a child he got his ears caught in a ... mechanical rice picker. ... Fortunately there was a rather brilliant plastic surgeon working nearby as a missionary...


(That's probably a bit off, but hey...who doesn't get it? ;))
 
Back projection for the main viewer always looked cheap - it was never anything other than underlit and grainy. This looks much more real.
 
The glare or reflections on the viewer/window is backwards. My little 37" LCD TV manages to not have any glare or reflection on it. There also exists glass that can be manipulated to become opaque.

300 years into the future, and they think it looks more realistic to have glare and reflections on a piece of technology that displays critical information? In fact, a lot of the stations seem to have the same problem.

At the very least, they could turn down the bridge lights so that we can see the images clearly.

Not a deal breaker, but just another stupid set problem.
 
^
Re-write.

This is supposed to take place 300 years in the future, yet .... ah screw it. You know what I mean.

It is a big viewer though. I suspect that it would not have to be that big if it wasn't an important tool for the bridge personnel, and if it is that important, then all measures should have been taken to make the display as clear as possible. That and I can't stand seeing reflections on any monitor. That's why I selected an LCD over a plasma. The plasma's are super clear, but they are way too reflective.
 
300 years into the future, and they think it looks more realistic to have glare and reflections on a piece of technology that displays critical information?

The "critical" information, 95% of the time, should by displayed on the proper station displays, not the main viewer I would think. I think it comes off a lot better in the dramatic sense with the low reflection. However, I didn't even notice the lights until someone pointed them out. Not everything has to be perfect in Trek, not even the once Utopian Viewscreens.
 
The glare or reflections on the viewer/window is backwards. My little 37" LCD TV manages to not have any glare or reflection on it. There also exists glass that can be manipulated to become opaque.

300 years into the future, and they think it looks more realistic to have glare and reflections on a piece of technology that displays critical information? In fact, a lot of the stations seem to have the same problem.

At the very least, they could turn down the bridge lights so that we can see the images clearly.

Not a deal breaker, but just another stupid set problem.

Not a set problem at all.

If that window/viewer would be non-reflective it would look just as composited into the frame as all the other viewers in the rest of Trek.
The reflections add realism.
 
ST-One....

Are you saying that's how future technology will be developed? If so then you're saying that reflections aren't going to bother people in the future and all efforts to eliminate them will cease?

Isn't there another way to achieve realism without adding reflections?

I'm not trying to attack but it's hard to see the logic in your assessment. In all seriousness, I'd love to hear your explanation on how reflections add realism.
 
^^ If you hear Kirk and Spock bicker about the reflections then you'll know they messed up and, to my dismay, crushed Gene Roddenbirdy's vision of a non-reflective future.
 
ST-One....

Are you saying that's how future technology will be developed? If so then you're saying that reflections aren't going to bother people in the future and all efforts to eliminate them will cease?

Isn't there another way to achieve realism without adding reflections?

I'm not trying to attack but it's hard to see the logic in your assessment. In all seriousness, I'd love to hear your explanation on how reflections add realism.

Because it shows the interaction between the VFX-elements and the live-action set-pieces (whether the glass is part of the set or added in post).

The non-reflective displays we got in most of TNG, DS9 and VOY (there were exceptions) just looked pasted on. As did the main-viewer in Nemesis (even the one on the Scimitar) - the screen in the new stellar cartography being a nice exception.

However impractical these reflection may be, they add presence.
 
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