It's pretty cool, although there are certain things I'm surprised to see on a Toho design. Mainly the dinosaurian three-toed feet and the more horizontal stance.
Oh don't misunderstand me, I like it. I'm just surprised considering there are certain traits it has in common with the 1998 design (that I also happen to like more than a lot of other people) and Toho hated that design.Taking advantage of the freedom of animation to move beyond a humanoid shape. It's interesting. They've made the legs and tail really huge to support all that weight. It's well thought out.
I'm just surprised considering there are certain traits it has in common with the 1998 design (that I also happen to like more than a lot of other people) and Toho hated that design.
From this behind-the-scenes story, it sounds like they were initially stunned by how different the design was, then warmed up to it, and then soured on it again after they saw the movie:Was it the design they hated, or the movie it was in?
I quite liked Patrick Tatopolous's "Godzilla" design, though I think it looked better in the animated series than in "live-action" in the movie.
In my opinion, enough time has passed that there's no reason for there to be so much hatred toward the 1998 film. Sure, it's not good, but without it, I think the future of the franchise would have gone very differently. Plus, it gave us the cartoon series. If Singular Point is as good as that was, I'll be happy.Tatopoulos created four concept art pieces and a 2-foot tall maquette for a meeting with Toho. Tatopoulos and Emmerich attended the meeting to pitch their Godzilla to then Toho chairman Isao Matsuoka, Godzilla film producer Shogo Tomiyama, and Godzilla special effects director Koichi Kawakita. They unveiled Tatopoulos' artwork and maquette and the Toho trio remained silent for a few minutes, Emmerich recalled, "They were speechless, they stared at it, and there was silence for a couple minutes, and then they said, ‘Could you come back tomorrow?’ I thought for sure we didn't have the movie then." Tomiyama later recalled that "It was so different we realized we couldn't make small adjustments. That left the major question of whether to approve it or not."[38] Even though Tomiyama was not allowed to remove the artwork and maquette from the studio premise, Tomiyama visited Godzilla producer and creator Tomoyuki Tanaka, whose failing health prevented him from attending the meeting, to explain Tatopoulos' design, stating, "I told him, ‘It’s similar to Carl Lewis, with long legs, and it runs fast'." The following morning, Matsuoka approved the design, stating that Tatopoulos "kept the spirit of Godzilla."
Godzilla Jr. from "Godzilla vs. Destoroyah" also had a forward-leaning stance and more dinosaurian feet (though four-toed), although obviously not as much as that design.
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They were, of course, limited by the physical conditions of suitmation.
I would like to see this crossed with the 1960’s Kong v Godzilla version. More reptilian, less thunder-thighs.
I finished it today and my overall opinion is-- to be determined. I'm not sure how to rate it as it's a really weird show. On the one hand, I like the characters, I think the reimagining of the monsters is great, a lot of the concepts explored are interesting, and the score is excellent. On the other hand, way too much time is devoted to technobabble, the story isn't really character-driven at all, and Godzilla barely does anything.
Maybe scientific jargon would be a better term than technobabble. But it does sometimes make me miss the simpler dialogue and concepts of other kaiju stories, even if they are dumber.I'm halfway through, and I'm enjoying it so far. It's conceptually very dense, but it's not "technobabble" at all -- on the contrary, it's by far the most scientifically literate, intelligent dialogue I've ever heard in a kaiju production, well-grounded in real theory and acknowledging that physics and evolution as we know them would have to be massively violated for kaiju to exist. The plot isn't easy to follow with all the characters with mysterious hidden agendas cropping up, but I like the thoughtfulness, the energy, and the humor. The Jet Jaguar battles and the eccentric Otaki are a lot of fun.
That alone makes it a massive improvement over the ponderous, pretentious, nihilistic anime movie trilogy that preceded it. Those movies were never fun. The CGI on the kaiju is vastly better done here, and the 2D animation and character design are much better than the video-gamey cel-shaded 3D of the trilogy.
Singular Point is reminiscent of Shin Godzilla in some ways, with its mutating kaiju and its focus on media montages and the like -- although it has what Shin lacked, an emphasis on ground-level civilians and scientists dealing with the kaiju crisis rather than just government and military officials.
Maybe scientific jargon would be a better term than technobabble. But it does sometimes make me miss the simpler dialogue and concepts of other kaiju stories, even if they are dumber.
Without giving anything away, everything about Singular Point from beginning to end is better than the Godzilla Earth trilogy, in my opinion. For one thing, the lead characters aren't insufferable. Otaki, as you mentioned is fun to watch. Another aspect of the characters that's greatly improved over the trilogy is the designs. I can actually tell them apart and they suit their personalities.
I don't mind the animation style Polygon uses in their work; I got used to it in Pacific Rim: The Black, but I think the animation used here is much more appealing.
And it has the best integration of 2D and 3D that I've ever seen, with the possible exception of Klaus. The monsters and some of the vehicles are 3D, and yet always feel like they belong in the world. Jet Jaguar in particular is indistinguishable from hand-drawn animation a lot of the time.
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