Well, you know that the budget to destroy cars and trucks doesn't grow on trees.
And it's still a quality show.
And it's still a quality show.
Now, what they really need to do is find a way to build a "turbo boost" and to see if Super Pursuit Mode's emergency stop feature (consisting of drag spoilers) would really work.![]()
I think The Green Hornet movie looks like fun.
Now, what they really need to do is find a way to build a "turbo boost" and to see if Super Pursuit Mode's emergency stop feature (consisting of drag spoilers) would really work.![]()
Was turbo boost ever specifically established as being rocket-powered (not counting the recent revival series)? I guess it had a rockety sound effect, but the word "turbo" refers to a gas compressor turbine, not a rocket, and we never saw any kind of rocket exhaust, just the car flying through the air (off of a concealed ramp, albeit often a poorly-concealed one).
Used in most episodes, a series of rear mounted undercarriage rocket motors allows KITT to accelerate to incredible speeds in excess of 200 mph (322 km/h). When activated in combination with the Trajectory Guidance System and a pair of rocket motors mounted just behind the front tires that lifted the front of the car, KITT could jump 40 feet (12,2 m) into the air and pass over obstacles in the road. The system also allowed KITT added power whenever he had to manoeuvre heavy objects such as pushing a heavy boulder off a cliff, or pulling a large vehicle out of danger. The boosters could fire forward or backward.
Okay, now I want to see an episode of myths built around the George Barris Batmobile, so they can build a replica of it. Like, can you really make an emergency Bat-turn at high speed with the assistance of drag chutes?
I think it does, too, plus it's coming out on my birthday, so I might not even have to pay to see it.I think The Green Hornet movie looks like fun.
Super Pursuit Mode was mostly accomplished by using high-speed film (which is why you occasionally have things like birds doing Mach 1 across the background); I'll have to find the reference, but I read an interview where Knight Rider's stunt coordinator Jack Gill said that the SPM car started to come apart when you got it above 80.Now, what they really need to do is find a way to build a "turbo boost" and to see if Super Pursuit Mode's emergency stop feature (consisting of drag spoilers) would really work.![]()
Super Pursuit Mode was mostly accomplished by using high-speed film (which is why you occasionally have things like birds doing Mach 1 across the background); I'll have to find the reference, but I read an interview where Knight Rider's stunt coordinator Jack Gill said that the SPM car started to come apart when you got it above 80.![]()
All I meant by my behind-the-scenes explanation was that they never got the SPM car up to a speed even close to what was being portrayed (~300 MPH).Obviously, I wasn't asking how the show-makers pulled off the effect I was asking to see if it could "really work" if the Mythbusters could pull it off (mostly EBS.)
I'm still waiting for the guys to build their own jet engines from scratch. Primitive ones like pulse jets aren't actually that hard to build.Apart from the gauges counting up during the opening credit sequence, I only remember them taking the car into the 300 MPH range once, when Michael converts KITT's turbine engine into a ramjet so they can escape the desert after KITT got totaled in "Goliath." I'm sure there might have been a couple other instances, though. Pre-SPM, though, they could at least get the car way above 80 without speeding up the film.
In "Knight of the Juggernaut," Bonnie says that SPM provides a 40% increase in speed. If we accept ~300 MPH as the upper limit of SPM and I did my math right, that makes KITT's old top speed ~215 MPH.
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