• Welcome! The TrekBBS is the number one place to chat about Star Trek with like-minded fans.
    If you are not already a member then please register an account and join in the discussion!

My TAS shuttlecraft...

A couple of random ideas on the aquashuttle:

The "ventral windows" concept might tie into lighting arrangements. In real submersibles, ventral windows are sometimes utilized by lying prone, in a "deathbed" type of compartment that is isolated from the larger cabin so that the observation area can be kept dark while the main cabin is well lit up. The TAS shuttle has several prominent, large squares on the floor that might be access hatches to an underfloor crawlspace featuring this ventral window - plus, no doubt, a series of manipulators for accessing and studying the sea bottom. The waterlock facilities could adjoin: absent forcefield magic, they could act like simple "moon pools", provided that the counterpressure was sufficiently increased in this ventral compartment, and present the usual Trek magic, the moon pool arrangement could still be more practical than a side or aft or top hatch.

Propulsion might indeed be by waterjet or exposed Azipod-style propeller. I'd suggest something more refined, though - such as a magnetohydrodynamic drive featuring no moving parts. Fine control of the fluid flows just outside the hull might also allow for very high underwater speed, on the order of a hundred kilometers per hour, as with the crude shockwave riders of today such as the Shkval.

Also, I'd interpret the down-sloping lateral parts of the hull as facilitating a hovercraft/ekranoplan mode of air-cushion, surface-skimming operations where the usual gravitic trickery can be shut down yet low-friction hovering can still be maintained. And I'd replace ballast with reverse gravitics, as the latter technology would probably be more practical in the future: there'd be natural positive buoyancy built to the craft at maximum operating depth, as a safety factor, and if power failed, the thing would come up on its own. (Some downforce could also be added by hull shape, so that the gravitics could run at lesser downforce power when the craft moves forward.)

As I'm sort of fond of the strange original shape, I'd probably preserve the prominent nacelles: the original ain't hydrodynamic enough that their removal would make that much of a difference, and it might be argued that the nacelles need to be exposed in this inconvenient manner in order to work at all. Just streamline them a bit. Indeed, they might be the source of the gravitic downforce at submerged mode, and of liftforce at flight mode - it would be no shame to have them as ugly exterior cylinders, then, as this is what ballast often looks like on today's (admittedly low-speed) subs.

That second hilighted passage is interesting in its own way because nowhere in "The Slaver Weapon" or ADF's adaptation is the Copernicus referred to as a small superfast scoutship. Fans just made that connection. The heavy lander connection is obvious although the term was never used in the aired episode.

However, while one of the craft seen in a panning shot of the flight deck in TAS could be taken as similar to the TOS Class F design none of the others looks like a light planetary flier.

Well, to the right of Mudd, the farthest craft looks like Carter Winston's ship; if similar (or even Carter's very ship, not yet ditched overboard or donated to any starbase!), we might expect this to have relatively high speed and great range.

In turn, the nearest craft to Mudd's right, of which only a bow quarter is seen, appears to be the lenticular scoutcraft that was carefully sketched but never made it to an episode - it looked much like Cousteau's SP-350 saucer, although moving butt first. Unlike all the others, this craft lacked nacelles, and might thus be argued to have been the light planetary flier.

Also, one might argue that the "almost Class F" in fact is nothing of the sort, as it has the odd quadruped landing gear and strangely rigged nacelles plus the different impulse engine arrangement. If this craft is taken to be larger than Class F, then the "heavy lander" could easily be two-level, or at least 1.5-level, as its other scenes suggest.

Say, the lander could have a two-person forward flight deck as seen in the interior, and a matching aft deck, but between them would be a short ladder down to the side door. Below the aft deck would be the main machinery, including an impulse engine that only manifests as a narrow red strip at the stern "kink"; this machinery would be half a deck high. Within the nose could be more of the key machinery and instrumentation, possibly with an accessway and/or a small boat-style berthing space with two bunks.

Such a multilevel craft could be an earlier model, its machinery not yet miniaturized enough to allow for the simple elegance of the boxy Class F. Its curvy concessions to aerodynamics would also indicate an older design.

Timo Saloniemi
 
Propulsion might indeed be by waterjet or exposed Azipod-style propeller. I'd suggest something more refined, though - such as a magnetohydrodynamic drive featuring no moving parts. Fine control of the fluid flows just outside the hull might also allow for very high underwater speed, on the order of a hundred kilometers per hour, as with the crude shockwave riders of today such as the Shkval.

Timo Saloniemi
Something to remember is that the aquashuttle couldn't outrun an ill-tempered sea serpent unless we accept that it had already been severely damaged. I'd have to watch the episode again to be certain.
 
True. But it seemed Kirk wanted to confront the beast, rather than outrun it. Then again, we could argue that the animated episodes are so short because they feature extensive cuts, and the fast-paced events here omitted the bit where Kirk tried to run...

OTOH, trying to ride inside a shockwave is a delicate process in the real world: it's pretty easy to disrupt this propulsive envelope, collapse the supercavitation effect, and prevent you from accelerating. A hit from a flippered tentacle would do that... And the first move was the beast's.

Okay, let's say something like 50 km/h for a plausible yet futuristic underwater speed, forget supercavitation, but keep the MHD drive. Unless it bothers the fish or something.

Surface skimming shouldn't suffer from too many limitations. Several times the speed of sound should be possible if the craft does the ground effect suitably high above the wavetops. The effects to the environment would be interesting, though.

Maximum depth without SIF trickery could be up to dozens of kilometers, given the materials technology of the time, but I might speculate that the engineers went for a compromise here: "passive" diving to a couple of klicks only, then forcefields all the way down to the 44.3 km of the Divider Trench at Pacifica...

Timo Saloniemi
 
For the aquashuttle, I wouldn't bother with warp nacelles at all. It doesn't strike me as a craft that would be making any interstellar jaunts; it's just the Enterprise's own personal submarine for those rare occasions when it's needed, and probably spends most of its time dismantled in a storage locker. It'd only need a decent impulse deck to make it to the planet and back.
 
...Then again, if it is a big and clumsy sea monster that barely fits on the hangar deck (as the interiors and most exterior shots suggest), it might be a regular deployment mode to have the craft do its own interplanetary or short interstellar trips.

Perhaps nacelles that can be bolted on by the techs if need be? The powerplant could be there permanently for application X - say, because the forcefields that allow for deep diving require the output of a small warp core.

Or then two variants of the same craft, one with and one without the warp capability. The TOS shuttle suggests that warp drive isn't necessarily a particularly bulky piece of equipment, not in relation to the size of the rest of the aquashuttle at any rate.

Timo Saloniemi
 
For the aquashuttle, I wouldn't bother with warp nacelles at all. It doesn't strike me as a craft that would be making any interstellar jaunts; it's just the Enterprise's own personal submarine for those rare occasions when it's needed, and probably spends most of its time dismantled in a storage locker. It'd only need a decent impulse deck to make it to the planet and back.
I'm not sure about submerging an impulse engine. My take is since it's strictly an orbit-to-surface and return type vehicle then it really only needs antigrav engines for propulsion--hence no nacelles of any sort. Timo has made some excellent suggestions for surface and submerged propulsion and I'll have to consider this further although I was initially leaning towards hydrojets.

The thing about the TAS designs comes down to how closely do you want to stick to the original. As I stated in the beginning when you look at TAS you immediately see that the artists took casual and artistic liberties with the hardware of TOS from what we are all very familiar with. All the sets and equipment and most particularly the Enterprise differ in detail and proportions from the live-action originals. For me this is a cue that what we see on TAS is something of a stylistic and perhaps somewhat offhand representation of the "real" thing.

To that end I'm trying to fashion credible versions of what these craft are more really like if they had been able to be offered up on TOS. And I'm also using the same approach I've employed in rendering my Class F and H vehicles, that of integrating what we've seen seen into a whole and "realistic" vehicle.

Also considering that I'm trying to speculate on how these vehicles are supposed to function has lead me to the conclusion that some things should possibly be deviated from in order to be more believable. Case in point are the engine nacelles of the scoutship and heavy lander. On both in TAS the nacelles were basically redraws of the E's warp nacelles albeit with less detail. In fairness the Class F's nacelles are also much more basic versions of the E's. But considering something of the background I have for these craft and how they're meant to operate I'm considering that those nacelles should be a bit more distinctive. For both they will remain cylindrical, but I'm considering something rather different in detail: the scoutship's could hint of some elements to be seen later in the refit E and the lander's will be somewhat shorter and bulkier.
 
Last edited:
One might argue that the frankly rather silly bulk of the vehicle is due to the engineers cramming five propulsion systems in there: impulse and warp for interplanetary work, thrusters for atmospherics and surface-skimming, and MHD coils for underwater movement, with gravitics to assist in hovering, skimming and giving diving downforce. A properly amphibious military vehicle tends to be quite a bit larger than the corresponding single-realm vehicle, too...

Also, if this were done in modern Trek, I'm sure the vehicle would have moving nacelles that fold into or beneath the flared sides of the hull. :devil:

Timo Saloniemi
 
If I were designing this thing from scratch (and I'm not far from it) then I could have a clean sheet mindset. But as it is I'm somewhat constrained by the science and technology that has already been established in TOS/TAS (at least apparently).

My general thought is that I'll consider applying a form of science and tech as long as it's drastically inconsistent with what we've seen. That's made somewhat easier by TOS' practice of not going into too much detail regarding how something is supposed to work.
 
My general thought is that I'll consider applying a form of science and tech as long as it's drastically inconsistent with what we've seen.

Yes, I believe that was the general philosophy of TAS. :p

Timo Saloniemi
 
ScoutSketch1.jpg


ScoutSketch2.jpg

I am very happy, Warped9, that you are back at work and look forward to your upcoming progress. I am also very happy that you do not try any longer to re-interpret the shuttle from "Slaver Weapon" as looking like a Class H.
But pleeeeease don't abandon your stylish raked interpretation for the new, more standard-looking version in the other thread (I could have posted there but I think it belongs here). Not all cars look alike and not all shuttlecraft should either. And one that houses three persons really does not need the same interior space as one for seven. This concept above is just visually so much more intriguing and technically just as plausible.
I really want to see that finished, transferred to a grid and used for an re-enactment of the story. :techman:
 
This will be finished as I'm proposing when I'm finished with the TOS shuttlecraft. Note, though, that I'm trying to incorporate elements of this design into the TOS version.
 
Last edited:
I've been doing a lot of sketching and thinking. Basically I've tried drawing the design pretty much as they appeared onscreen and then picking at them to have something more believably "real." As is onscreen you've got something waay oversized and with exagerrated proportions. But I still want them to be recognizable.

One approach I'm leaning towards is similar to what I did with the TOS shuttlecraft in that the apparent large wraparound viewports of the scoutship and heavy lander are actually sensor arrays and not transparancies.

The concept I've shown earlier upthread is pretty close for the scoutship except presently the main hull will be longer, not as raked in the back and the nacelles not as tapered and shaped a little different.
 
I shall be looking foreword to your updated designs. I still prefer wrap around viewports.
 
If you are not already a member then please register an account and join in the discussion!

Sign up / Register


Back
Top