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my take on the TMP-E

Hi Wil,
I wish I could put together a starship (to such a high standard) as quick as that! Along with the drydock animation what's the turnaround on this - 5 months?

Using my old C4D v8.2 and accounting for the rendering issues I'm trying to avoid, working on a new saucer bottom/rim/sensor array was "an interesting experience". People like yourself and MadMan do an excellent job.

I'm interested to know what the polygon count is for various parts of your saucer. If your renders are anything to go by it looks significantly lower than what I can get away with. But given the interpolation errors I've seen in C4D's phong shading (for lights and reflections), I can't use less.

Saucer wireframe: http://img691.imageshack.us/img691/8053/74908471.jpg
Sensor Array wireframe: http://img88.imageshack.us/img88/7990/66618047.jpg
Windows wireframe: http://img402.imageshack.us/img402/8885/17999082.jpg

Where do you intend to take your project next?

Cheers,
S.O.
 

Arrgghhh! Done it again - Apologies to Wil and AnyStar as I'd somehow managed to fuse your individual efforts into one! Both individual efforts are great!

Anystar have you attempted any self illumination tests yet? Given the pains I've had with the spotlights on the saucer, I'd be keen to know how you intend to light the ship.

The usual trick is to light the saucer with sources that stand well away from the hull. I wasn't keen and went for sources close to the physical location as possible. It's then that I found that lights rays running almost parallel to the hull caused shading errors. Hence the reprofiled hull and high poly count.

Cheers,

S.O.
 
well, after a long hiatus from this project; i've been back at work on this beast, and its time to show a little peak at where things have gone.

I've kindof taken a step sideways, and thrown out what i had already worked up on the interior portions. after making a fresh start i have managed to fit in a lot of the portions i had had trouble matching up.

this is the TMP version.
here's a look at deck 17, with the main hanger aft, and deflector control and various offices and labs forward.

90_001-Model-01.png


it took quite some time to get everything to mesh up nicely, trying to match everything (down to the hand-rail posts) to the matte's
Matte-1.jpg

Matte-2.jpg


i'll post a look at the decks below here next time.
 
fished off the hangar decks, and engineering deck above.

i took out the conjectural stuff, just leaving what is actually seen on screen, with one exception. i added a cargo hatch in the fantail opening to the shuttle storage and maintenence bay. it just seems to fit there, inside the red box painted onto the hull.

90_decks-Model-07.png


90_decks-Model-02.png


90_decks-Model-03.png


90_decks-Model-06.png


90_decks-Model-04.png


and a really big one of the 3d view


next time i'll have the rest of the lower hull done, and will have the torpedo bays started.
 
Blowing the dust off this one, but once again its gone in another direction. :lol:

trying to finally just finish this thing off in a Max version. no bells and whistles (other than the paint job) just a pure filming model replication.

im about 60% done with the saucer portion, here's a few teaser renders and wireframes!
its the highest poly version ive done yet, already over 100k with just what you see below.

 
Blowing the dust off this one, but once again its gone in another direction. :lol:

trying to finally just finish this thing off in a Max version. no bells and whistles (other than the paint job) just a pure filming model replication.

im about 60% done with the saucer portion, here's a few teaser renders and wireframes!
its the highest poly version ive done yet, already over 100k with just what you see below.

Already regarding with envious eyes.:techman: I'm sure it won't be long before you overtake my efforts!

It's looking pretty accurate - how close to the physical model are you intending to go?

Cheers,
S.O.
 
Blowing the dust off this one, but once again its gone in another direction. :lol:

trying to finally just finish this thing off in a Max version. no bells and whistles (other than the paint job) just a pure filming model replication.

im about 60% done with the saucer portion, here's a few teaser renders and wireframes!
its the highest poly version ive done yet, already over 100k with just what you see below.

Already regarding with envious eyes.:techman: I'm sure it won't be long before you overtake my efforts!

It's looking pretty accurate - how close to the physical model are you intending to go?

Cheers,
S.O.

Thanks SO :)

As always, i hope to get as close to the model as i can. However ive already run into trouble though with the deck 2 bubble. Its kind-of like you said yesterday with your neck, i know whats wrong, and i know how to fix it. it will just take some effort and undoing first. :(

the side wall at the top of it ended up way too wide and with too much curve still after i pulled out the original base cone to get the teardrop shape. this was the 4th or 5th one i created this go around, and thought it was the best one, the problem didnt show itself untill i started painting in the teal border around the base of the bridge module.



but for the time being, im just going to let it stay as is. spent 3 days working on the bridge area, i want to move on for a bit and finish off the impulse and lower sensor assembly.
 
Thanks SO :)

As always, i hope to get as close to the model as i can. However ive already run into trouble though with the deck 2 bubble. Its kind-of like you said yesterday with your neck, i know whats wrong, and i know how to fix it. it will just take some effort and undoing first. :(

the side wall at the top of it ended up way too wide and with too much curve still after i pulled out the original base cone to get the teardrop shape. this was the 4th or 5th one i created this go around, and thought it was the best one, the problem didnt show itself untill i started painting in the teal border around the base of the bridge module.



but for the time being, im just going to let it stay as is. spent 3 days working on the bridge area, i want to move on for a bit and finish off the impulse and lower sensor assembly.

Same problem with mine. I've got just a tad too much curvature. Same problem with the section above the lounge windows. However I've added my wireframe below if it's of any use.



http://img580.imageshack.us/img580/6539/decktwowire.jpg

Cheers,
S.O.
 
Last edited:
Finished primary geometry on the impulse engines today, a bit more painting to do, but the shapes are done

60-i1_03.png

60-i1_04.png
 
SURPRISE, its baaaack! :lol:

After a long much needed break from this one I've finally decided where to go with this mesh. Nothing new to show (yet) as I only just started into the file again yesterday. However, instead of completely doing the inside and out with full decks and junk, I have decided to re-create my favorite TMP-era poster.

Constitution-II_002_2.jpg


so while there will be much of the interior modeled, there will be much less pressure on screen-accuracy and more of a focus on what will make the final render look best.

anyway, more to come soon!
 
Cool! I'm just finishing off the first stage of the saucer section of my Polar Lights 1:350 TMP Enterprise ready for inserting the lighting and applying the decals. I just love this ship. Wish me luck!
 
Good luck Paul!

Since the last time i worked on this one i've changed computers, somewhere in the transfer some evil gremlins managed to help me misplace the work i did on the impulse engine :evil: its been driving me crazy digging through backups looking for it...

Oh well :confused: at least all that was lost is the scribing and textures, the basic mesh is still in the main project file.

Today I managed to get most of the torpedo launchers done, just a couple more greebles to finish it off:
capture_09162011_161147.jpg
 
ended up modeling a shuttlecraft for it, no textures yet; but at least the shaping is done. based it on the full size one rather than the model.
 
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