I have been working in the free to play game of Second Life.
For 3D work, it is very basic, however, they are working on introducing meshes later this year. When that happens, I will most likely be redoing a lot of what I currently have.
For now everything and i mean EVERYTHING is made using the base primitives that the game offers. (cubes, sphere, cylinders) that due to limits are only allowed to a max size of ten meters. They are supposed to be upping that limit to 64m when they introduce meshes.
This is one of the reasons it has a very faceted look to it.
The other is that the "sim" only allows up to 15000 primitives in it at a time, and this already take up just about 3000 for the outer hull. I will be using sculpts (a very limited mesh in SL) for a lot of interior details.
The hallway I have below is one of my early tests.. I am unhappy with the way it turned out, but it shows what a sculpt can do in SL ( the entire ceiling and wall are considered one primitive)
i also made a couple videos when i was bored
http://www.youtube.com/watch?v=bWlecRjKjG0
http://www.youtube.com/watch?v=Gdtkl732bik
It is still a major WIP, but anyone can come and see it. If you make an account on the Second fife web site, visit the sim of Vanadiel and you can find it in the air above the ground.
(The little black specks on top of the impulse engine area are myself and a friend of mine, both sized to how tall we are in RL as well, so yeah it is full scale)
For 3D work, it is very basic, however, they are working on introducing meshes later this year. When that happens, I will most likely be redoing a lot of what I currently have.
For now everything and i mean EVERYTHING is made using the base primitives that the game offers. (cubes, sphere, cylinders) that due to limits are only allowed to a max size of ten meters. They are supposed to be upping that limit to 64m when they introduce meshes.
This is one of the reasons it has a very faceted look to it.
The other is that the "sim" only allows up to 15000 primitives in it at a time, and this already take up just about 3000 for the outer hull. I will be using sculpts (a very limited mesh in SL) for a lot of interior details.
The hallway I have below is one of my early tests.. I am unhappy with the way it turned out, but it shows what a sculpt can do in SL ( the entire ceiling and wall are considered one primitive)
i also made a couple videos when i was bored
http://www.youtube.com/watch?v=bWlecRjKjG0
http://www.youtube.com/watch?v=Gdtkl732bik
It is still a major WIP, but anyone can come and see it. If you make an account on the Second fife web site, visit the sim of Vanadiel and you can find it in the air above the ground.
(The little black specks on top of the impulse engine area are myself and a friend of mine, both sized to how tall we are in RL as well, so yeah it is full scale)

